SEGADriven is a SEGA news and information source that focuses on SEGA's console history, retro games and new software hitting the shelves. We want to share a love of great, quirky, clever and down-right fun games - something that SEGA have always specialised in. See below for the latest news, reviews and features added to the website.
To say SEGA’s time with the Marvel license was a bit underwhelming would be a bit of an understatement. Every title SEGA published with a Marvel property attached to it was either rushed, buggy or entirely misjudged. Of the five games (and their multiple ports) produced under SEGA, The Incredible Hulk is the only one that you could say was even remotely worth a look as the open world chaos that it brought certainly seemed to showcase that developer Edge of Reality understood what makes Hulk a great character and how they could transfer that to a video game.
SEGA’s new Crazy Taxi mobile title, Crazy Taxi Gazillionaire, is out now for iOS and Android mobile devices.
The Demiurge-developed title is a “clicker” game where you control a fleet of taxis in an attempt to make as much money as possible. Do you think the Crazy Taxi license is a good fit for this type of game? Let us know in the comments below.
In the meantime, why not watch the launch trailer?
In addition to this new title, the iOS and Android port of the original Crazy Taxi has now been updated to be free-to-play so if you’ve been tempted to try it, now you can except with ads in the menu transitions.
There’s something morbidly fascinating about SEGA’s late 2000s movie tie-in games. There’s so many of them and they’re all outsourced to little studios who were probably given an extremely tight deadline to work towards and the results are telling. Why on Earth SEGA commissioned a game based on 2007’s underperforming The Golden Compass (currently rocking a 43% approval rating on Rotten Tomatoes and an opening weekend described by New Line Cinema as “a little disappointing”) is a mystery to me, but I imagine it’s probably down to being a family orientated movie with an insane amount of fantasy gimmicks that can be utilised for a video game.
A fresh batch of new entries have been added to the various sub-categories in our Merchandise section. See below for full details of what has been added:
There is also a gorgeous new trailer full of hand-drawn animated sequences by Tyson Hesse and it also includes the reveal of Stardust Speedway (past) as a new stage. Check it out:
In one of the most self-aware moves I’ve ever seen from SEGA, Sonic Forces will include a customisable character that you can create. This custom character is the third playable character option that was teased for inclusion in Sonic Forces and they come with additional abilities that include a grappling hook and a flamethrower.
The customisable character will have 7 species for you to build your character from and each of them has specific extra abilities. The 7 species are listed below:
Rabbit — Has longer invincible time after receiving damage
Wolf — Automatically draws in rings when near them
Cat — Keeps one ring after being hit
Dog — Restarts with five rings after the player dies
Bear — Blows away enemies with a homing attack
Bird — Flies high with double jump abilities
Hedgehog — Collects rings when getting damaged
You can check out the first footage of the customer character in action via the trailer below:
We also get an extended look at the custom character in action in the dilapidated city stage which is now officially known as Park Avenue. Check it out below:
The official Sonic the Hedgehog YouTube channel has uploaded some new footage of Sonic Mania which showcases Knuckles doing his thing in the new version of Flying Battery Zone.
There’s lots of nods to the original stage layout from Sonic & Knuckles as well as entirely new areas to explore. Check out the new footage via the embed below:
Sonic Mania launches on PC, PS4, Xbox One and Nintendo Switch later this year.
Platinum Games’ over-the-top, third person shooter Vanquish will launch on PC on May the 25th. This new port comes with enhancements like an uncapped framerate and support for 4K displays.
Pre-ordering on Steam also gives you access to a Digital Deluxe Edition that includes a digital art book, a downloadable sample soundtrack, avatars and wallpapers. Owners of the recently released PC version of Bayonetta are also entitled to 25% off when they purchase Vanquish. Check out the announcement trailer below:
In a new video from Unseen 64 and Did You Know Gaming?, former Vision Scape Interactive developer Matt McDonald claims that their Sonic Extreme tech demo, which was pitched to SEGA as a new Sonic skateboarding title, was in fact stolen by SEGA and used for the basis for the Sonic Riders franchise.
The demo predates Sonic Riders and was discovered by a private collector who obtained the Xbox dev kits that contained the original demo used for Vision Scape’s pitch. McDonald recounts a story where he pitched the game to Yuji Naka himself who was allegedly impressed by the demo and even went as far as to green-light the development of the game if Vision Scape could produce a design document for the finished title.
SEGA then refused to maintain communication with Vision Scape, who had only been hired to work on the animated cut-scenes for Sonic Heroes. After Vision Scape completed the cut-scenes, their contract with SEGA ended and the development of Sonic Extreme never progressed. It is during this time that McDonald claims SEGA held onto the idea and developed it further in-house to create Sonic Riders.
Vision Scape had signed a non disclosure agreement with SEGA during their time working on the Sonic Heroes cut-scenes that said that any material they pitched to the company would become an intellectual property of SEGA, so sadly McDonald can’t legally press charges against SEGA. You can check out the rather fascinating video on this discovery by clicking the embed below:
Overbound’s Sonic Time Twisted is a Sonic CD-style fan game that has been in development off-and-on for 12 years and earlier this month it finally saw release. We’ve been following the development of this game since its earliest incarnations and to say we never expected it to make it to a final release is a massive understatement after such a protracted development period.
Congratulations to Overbound and company for seeing this project to its conclusion because the finished result is a really impressive 16 bit-style Sonic game that you can download from Overbound’s website right now.
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