It’s been a while since we’ve heard anything regarding the Alex Kidd in Miracle World DX remake by Merge Games, so it’s extremely exciting to hear that it’s finally got a release date of June 24th 2021. You can check out the latest trailer for the game below:
Alex Kidd in Miracle World DX releases on PC, PS4, PS5, Xbox One, Xbox Series X and Nintendo Switch on June 24th 2021. The game features a new art style, new stages, new modes and “alternative” boss fights as well as the option to switch between the new art style and the original look of the Master System game.
Physical copies of the game are being sold via Signature Edition and special edition versions with an art book, pin badges, a CD soundtrack and more goodies are also being sold. Click here to browse the selection at Signature Edition.
Shin Megami Tensei III Nocturne HD Remaster has received a brand new trailer and a confirmation of the game’s release date. The game will arrive on PS4, PC and Nintendo Switch on May 25th 2021. Check out the latest trailer below:
Shin Megami Tensei III Nocturne was originally released on PS2 back in February 2003. The HD Remaster will be based on the later Maniax Chronicle Edition of the game that originally released in October 2008.
The Total War YouTube has given us our first look at the Fates Divided chapter pack coming to Total War Three Kingdoms of March 11th 2021. The new chapter pack brings “significant improvements to several existing mechanics” as well as the following features:
– The tumultuous 200 CE start date
– A new cross-generational faction playable in 190 CE, 194 CE, and 200 CE
– Over 20 new units, including formidable Northern Army units
– Unique missions and narrative events
– Additional mechanics added to your favourite factions
– New systems and mechanics to improve overall gameplay
You can watch the gameplay reveal trailer below:
Total War Three Kingdoms Fates Divided from The Creative Assembly launches on PC on the 11th of March 2021.
SEGA’s detective-based Yakuza spinoff Judgment is making its way to modern platforms, with an upgraded release including all DLC content.
The game will now boast a 60fps framerate, which will represent a far cry from the somewhat iffy performance of the original PS4 release. In addition, there’ll be improved load times across the board.
There’s a catch though. While PlayStation 5 and Xbox Series X owners get to sink their teeth into the remaster, sadly the PC version will be restricted to Google’s streaming platform Stadia for the time being. To make matters worse, SEGA has confirmed to RPG Site that there’s no plan for a conventional PC version, nor an upgrade path for owners of the PS4 version. It’s certainly a shame to see, as even back when the game launched, RGG Studio said they’d be interested in doing a PC conversion.
At any rate, there’s not long to wait; the remaster will launch on April 23rd, worldwide.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Puyo Puyo Tetris 2 will be making its long-awaited PC debut on March 23rd, as that’s when the game will be coming to Steam.
The game’s Steam page doesn’t have pre-orders open right now, but we expect it won’t be long now until they are. The trailer’s description also confirms the recent content update will be included, as well as the upcoming ones. On top of that, the next content update for the game is set to be showcased on a Japanese Puyo stream at the start of February, and we suspect Western announcements won’t be far behind.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
SEGA Forever continue their franchise retrospective series on YouTube with an in depth look at the entire Streets of Rage series. It’s a very interesting little piece that even makes mention of the 8 bit ports and the failed franchise revival from 1999. Check it out via the video embed below:
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Persona 5 Strikers, knowing as Persona 5 Scramble: The Phantom Strikers in Japan, has finally had a Western release confirmed. Better yet, it’ll also be coming to PC via Steam now!
Produced by Koei-Tecmo’s Omega Force, what we have here is essentially Persona 5 Musou. The game acts as a sequel to the original game (that is, the not-Royal version), to the point one of the Japanese trailers briefly flashed “P52” on the screen. Now the Phantom Thieves are tasked with helping an aggressive detective solve a new mystery, or Joker will be arrested… again. It’s certainly an interesting genre shift for a sequel, but Persona 5 Strikers seems to push the boat out a lot more than just being a typical Warriors game with the P5 license slapped on. We’re excited to get our hands on it!
The game will launch on Nintendo Switch, PS4 and PC via Steam on February 23rd 2021. There’ll also be a Steelbook for the game, but right now it appears that will be exclusive to Best Buy in America, and only available for the Nintendo Switch version. The Digital Deluxe version of the game allows you to play it 4 days early, and includes extra DLC content, a 40-track soundtrack, a digital artbook, and behind-the-scenes video.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
The 7th mainline entry in the Yakuza franchise is finally upon us with Yakuza: Like a Dragon. Both Tracker and Sonic Yoda have played the game extensively on PC and PS4 and have prepared a bumper review of both versions for you to get stuck into. Does the franchise successfully transition from brawler to RPG? Find out by clicking below!
The next retrospective from SEGA Forever has arrived, and this time it’s all about The House of the Dead!
The video focuses mainly on the original arcade series, running from The House of the Dead all the way up to the most recent game in the original canon, Scarlet Dawn. That said, a nod is given to Overkill and even Pinball of the Dead; and they even give some love to The Typing of the Dead II, a great game that flew under the radar compared to its predecessor.
Each title also has the list of platforms it’s available on listed alongside it; very handy for those looking to shoot some mutants at home. We’re really loving this series, and we can’t wait to see what gets the retrospective treatment next!
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
According to lead animator Tim Dawson, the upcoming release of Golden Axed is a complete surprise to him and the team responsible for it.
Originally coded in 2012, the project was created off the back of the team’s Castle of Illusion prototype which successfully kept the company afloat. Development then proceeded under the concept that it would be a “darker, bloodier Golden Axe” and the team went ahead with combining those ideas with the concept of the original game.
What followed was 2 weeks of 14 hour days and several disputes with management, who wanted the game to be something else. Tim recounts, “much less luckily we also had the lead designer who thought he was designing it, and sometimes Sanatana Mishra would have to physically block him from reaching my workstation or he’d start explaining insights he’d received playing the mobile port on the train on the way to work.”
The most harrowing story Tim recounts is showing the latest build to management:
“but the biggest gut punch came a week and a half in – combat was working, it was all on track! I was called for a meeting in the big room, so I put the latest build on the network and went to see what was up. All of management was sitting around the big table
I showed the game. grave faces
There was a pause
“where’s the wow factor” someone asked
The lead designer once again complained it wasn’t a God of War-like 3D brawler like he wanted
Someone said maybe it’d have been better to have made a prerendered video where the barbarian fought a monster.”
The full thread of Tim’s experiences making the prototype can be read on Twitter. It’s not a particularly pleasant read but it highlights some important truths about game development that cannot be ignored and it’s unfair of SEGA to promote this title as a “janky”, “buggy artifact of its time” [UPDATE: These terms have fortunately now been removed from games Steam’s description]
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