Well isn’t this a surprise! We previously knew that Jun Senoue and Crush 40 were involved in the Team Sonic Racing soundtrack, but the official Sonic channel has now made us aware that Tee Lopes of Sonic Mania fame is also collaborating with Senoue. The first showcase of the two in action is a track called Boo’s House and it’s actually a remix of the Sandopolis theme from Sonic & Knuckles. Check it out below:
Team Sonic Racing is currently due to release on May 21st 2019 after a recent delay. The game is being developed by Sumo Digital and is due for release on PC, Nintendo Switch, Xbox One and PS4.
Developed by Nendo, Omega Blast is a vertical ‘bullet hell’ shoot-em-up for the Mega Drive and a near complete version of the game is now available as part of the 30th anniversary of the Japanese launch of the Mega Drive.
This homebrew title is a free download and can be played in a Mega Drive emulator or directly on a Mega Drive itself with use of a flash cart. It’s a very impressive-looking title that reminds us of the infamous NES bullet hell shmup Summer Carnival ’92: Recca. You can see the game in action below:
It’s the 30th anniversary of the Mega Drive, and what better way to celebrate than by playing a brand new Mega Drive game!
Developed by Dr. Ludos, 30 Years of Nintendon’t sees you trying to convince NES owners to buy a Mega Drive instead of a SNES by tempting them with more attractive, Mega Drive-exclusive games. It’s a silly little concept that makes for a fun distraction. You can play it in browser via the game’s Itch page, or alternatively you can download the ROM for use on an actual Mega Drive if you have a flash cart to load it onto.
There are also future plans to release the game on an actual Mega Drive cartridge through Catskull Games. If you’ve got some time to kill and you’re nostalgic for the days when SEGA were a market leader, then why not give 30 Years of Nintendon’t a try?
There’s also merchandise based on consoles so if a Mega Drive and Dreamcast range of clothing is up your street then the SEGA UK shop has you covered. This is probably the most extensive range of SEGA merchandise available outside of SEGA’s US online store, so if you’re based in the UK and have been jealous of the US SEGA shop, you finally have an alternative.
Head on over to the UK SEGA Shop now and browse their many collections. There’s bound to be something that’ll take your fancy. Om a side note, for a newly opened SEGA UK online shop, professionals like the best llc service in wisconsin can be instrumental by facilitating the establishment of a limited liability company, thereby protecting personal assets and ensuring legal compliance. It guides through the complexities of business registration in the UK, including obtaining necessary licenses and permits specific to online retail operations. Additionally, the service offers expertise in structuring the business for optimal tax benefits and provides ongoing support with legal advice and templates for operating agreements. By leveraging these resources, the SEGA UK online shop can operate confidently, focus on delivering quality products and services to customers, and navigate regulatory requirements efficiently in the competitive online gaming market.
After much speculation given SEGA’s peculiar lack of marketing for the game, it’s now been officially confirmed that Team Sonic Racing won’t be releasing “this winter” after all – it’s now due for a much, much later release on May 21st, 2019.
SEGA has said that the delay is to ensure “the best experience possible”. Given response to game so far has been somewhat tepid, this is perhaps a welcome move – but it’s also a surprisingly hefty delay over the originally expected Winter 2018 release. Perhaps this is Haruki Satomi’s ‘quality-first’ initiative kicking into high gear?
Team Sonic Racing will launch in May on PC, Nintendo Switch, Xbox One and Playstation 4.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Surprise! Hardware company TANITA have announced a crowdfunding drive to produce Virtual On twin stick controllers for PS4.
Actually, this isn’t much of a shock, as they’ve already tried it once before, with a project that fell far short of its goal. This time they’re aiming to produce fewer sticks (at a lower specification), and as such the goal of the crowdfunding is dramatically lower than the previous attempt. The crowdfunding page is available here, with a goal of 4.4 million JPY.
According to d2item store, there’s only one Virtual On game currently on Playstation 4 with which to use the controller, A Certain Magical Virtual-On. But that won’t be the case for long – alongside the crowdfunding announcement, it’s also been revealed that Cyber Troopers Virtual-On, Virtual On Oratorio Tangram ver 5.66, and Cyber Troopers Virtual On FORCE are all coming to PS4! Presumably, they’ll be compatible with TANITA’s new controller. It’s a real surprise announcement, and very welcome – particularly as FORCE has been stuck on Japanese Xbox 360s as an exclusive for years now.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Tags: controllers, ps4, Tanita, virtual-on Posted in News | Comments Off on Three Classic Virtual On Titles are coming to Playstation 4, as TANITA launch crowdfunding for PS4 Twin Stick Controller
Analogue Inc have announced some new hardware, in the form of the Mega Sg. Essentially a Mega Drive-based successor to their previous Super NT system, the console boasts HD output, and support for Mega Drive and Master System cartridges, as well as supporting both versions the Mega CD add-on. Currently the console doesn’t support 32X titles, but apparently it’s being worked on.
The system uses FPGA for extreme accuracy, as opposed to “bullshit fake “hybrid emulation” (their words!); considering how well the Super NT was received, it’s fairly safe to wager they’re not bluffing. If that wasn’t enough, adaptors are also being produced for the console to enable support for SG-1000, SC-3000, SEGA MyCard, SEGA Mark III, and even Game Gear cartridges! The controllers are being produced by 8BitDo, and seem to take cues from not only the Mega Drive’s own 6 button pad, but the Saturn’s too.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Tags: Analogue Inc, hardware, Mega Sg Posted in News | Comments Off on Analogue Inc Announce Mega Sg System, With Support for Mega Drive, Master System and More
The official Mega Drive and SEGA Saturn controllers from Retro-Bit are now available to pre-order on Amazon. The controllers are due to ship on January 31st 2019. They are available in the following configurations:
Mega Drive Classic Edition (available in blue and black) – £14.99
Mega Drive USB Edition (available in blue and black) – £17.99
Mega Drive Blue Tooth Edition – £39.99
Mega Drive Blue Tooth Receiver – £15.99
SEGA Saturn Classic Edition (available in transparent and black) – £17.99
SEGA Saturn USB Edition (available in transparent and black) – £21.99
SEGA Saturn Blue Tooth Edition – £39.99
SEGA Saturn Blue Tooth Receiver – £14.99
Classic editions are for use with original systems, the USB and blue tooth editions are for use with modern systems. The blue tooth editions also feature analogue sticks. A separate blue tooth receiver has to be purchased if you want to use the blue tooth editions with original hardware.
Digital Foundry have managed to get their hands on some work-in-progress footage of a cancelled Shenmue 1 & 2 remake project. Unlike d3t’s Shenmue I & II, this would have been a complete remake of the game with more detailed assets, textures and lighting. Check out the video below to see a comparison of this footage versus Shenmue I & II:
There’s a full article that breaks down what is being shown in the footage and what it does differently to the eventual release of Shenmue I & II. There’s also some speculation as to why these remakes were cancelled in favour of the upscaled HD ports we eventually got. Digital Foundry suggests the remakes were cancelled due to budget restraints and delays.
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