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Archive for March, 2013

Famitsu Leaks Info About SEGA’s 0328 Game; It’s a Football Management Sim

Tuesday, March 26th, 2013

Famitsu have done a silly and leaked information about the game SEGA are teasing via this website. The PS3/PS Vita game was not due to be officially announced until Thursday but the Famitsu leak suggests we have a new entry in the Let’s Make a Soccer Team! franchise. Bit of anti-climax eh?

The last Let’s Make a Soccer Team! game was released in 2011 (thanks Aki At).

[Source: SEGABits]

Spiritual Successor to Ecco the Dolphin Seeking Kickstarter Funding

Monday, March 25th, 2013

Ed Annunziata, project lead and creator of Ecco the Dolphin is seeking funding to create a spritual successor to the series called The Big Blue.

The Big Blue will allow you to take control of a variety of sea-life in a futuristic setting keeping with the theme of Ecco. Spencer Nilsen will return to provide the soundtrack with assistance from Bear McCreary who is responsible for the soundtracks to Walking Dead and Battlestar Galactica.

The team are asking for $665,000 and as a further stretch goal the team will add multiplayer and cooperative play if the project exceeds its’ target by 50%. If the project doubles its’ goal then the team are also planning to turn the game into an MMO for play on consoles, PCs and mobile gaming devices.

Click here to be taken to the project’s Kickstarter page and look below for a video that details more information about the project:

[Source: Polygon]

More Competitions! Plus XP Giving Away Anarchy Reigns and Aliens Colonial Marines Goodies

Monday, March 25th, 2013

Plus XP are offering up various SEGA-related goodies that include a copy of Anarchy Reigns, Aliens: Colonial Marines DLC content as well as an Aliens: Colonial Marines t-shirt and bandana.

Click here to see full details of the competition and how to enter. The competition closes on March 28th 2013.

Key SEGA Staff Comment on the PS4

Monday, March 25th, 2013

Some key members of SEGA’s staff have shared their thoughts regarding Sony’s Playstation 4 announcement and the opportunities the new technology can offer them. Check out the comments below:

SEGA Chief Communications Officer, Toshihiro Nagoshi

— “I genuinely felt that the specs, namely the high image quality, that enable the development of high quality products, are amazing. I’ve been in this field for 23 years, and back in the past, the current specs would have been considered a fantasy. But at the same time, there are a lot of hurdles that need to be overcome to expand that fantasy to its limit, so there is a certain tenseness that keeps me from simply being overjoyed. I’m also aware that users want to see that fantasy taken to the limit.”

— “I’m looking forward to the functions and services that stimulate the ‘user community’ and share game enjoyment. The ‘online’ component of games has been a standard for a while now, but I’m looking forward to services that utilize that component to dynamically cultivate user connectivity.”

— “To sum it up in a single phrase, it’d be ‘a great emotional experience shared by many people.’ It used to be the norm in all areas that the bigger the numbers, the worse it looks, and the better it looks, the smaller the numbers—the question now will be how to escape that dilemma? I’m going to give it my best.”

SEGA Section Manager, Masayoshi Yokoyama

— “Personally, I was expecting a Sony group home appliance substation sort of expansion, so it felt like an evolution of ‘gaming hardware’ in a good way. There are a lot of features that tickle my creative fancy as a game developer, so I’m quite excited.”

— “My primary interest is the controller. I believe the controller is a user’s biggest direct interface with [a console’s] ‘quality.’ With previous game consoles that were released, after a time, what you tend to think of is the tactile sensation of the controller in your hands and the feeling of gameplay. That feeling is stored in your brain along with the memories of fun games. The new controller has the most appealing form and specs I’ve seen since the original PlayStation, so I’m very excited about it.”

— “Looking at the new functions, I believe we’ve truly entered the new age of ‘bi-directional media.’ In Japan, TV and other ‘passive’ media are still the majority, but with the emergence of the PS4, I think the possibility of new genres like a change from ‘viewed’ to ‘movable’ TV would be interesting. I’m thinking of such possibilities.”

[Source: SEGAShiro]

Win a 3DS Carry Case From Our Affiliate 3DSBlessed

Monday, March 25th, 2013

Our affiliate and new 3DS fansite 3DSBlessed is offering the chance to win a carry-case with space for your 3DS, adapter, games, styluses, headphones and SD cards. It does have a Nintendo franchise stamped on it but we can let that slide 😉

Head over to the site now where all the details can be found on how to enter. The competition closes this Friday the 29th of March 2013.

Fan Scene: The Community Spotlight Reviews The Sonic Stadium Music Adventure 2012

Sunday, March 24th, 2013

Titanscreed has returned with a new Community Spotlight that takes a look at the new Sonic Stadium remix album “The Sonic Stadium Music Adventure 2012”. See what Titanscreed thinks about the album below:

Like the video? Then why not subscribe to Project Phoenix Productions for more gaming based video content.

Feature: 2013 Year of the Dreamcast

Saturday, March 23rd, 2013

In a new, exclusive, SEGADriven feature we take a look at all the new, independent Dreamcast releases due out in 2013. You’d be surprised how many there are!

Click here to be taken straight to the feature.

The feature includes all the release dates (definitive and approximate) as well as pre-order links, so if there’s anything that catches your eye make sure you support the independent developers and their hard work.

Fan Scene: New Version of Sonic CB Available to Play

Friday, March 22nd, 2013

Ironrind has released a new version of his wonderfully unique, perspective-changing, Sonic fan-game, Sonic CB. You can see a trailer for the new version below:

You can download the new version via this link.

SEGA Back-Pedals on YouTube Video Removals Decision

Friday, March 22nd, 2013

After a controversial decision by SEGA to remove certain Shining Force-related videos from YouTube, SEGA have back-pedalled on their decision.

Brand manager Aaron “RubyEclipse” Webber has released the following statement:

“Thank you to all of our fans for waiting while we worked hard to get this issue solved. While SEGA may need to remove videos in rare cases, we’re happy to confirm that there are no further plans to remove Shining Force videos uploaded to Youtube by users living in North American and European territories. Additionally, if you live in these territories and your video was removed, please get in touch with us at communityteam@sega.com so that we can look into it for you.”

[Source: SEGANews.net]

Aliens Colonial Marines: Please Sir, Can We Patch It More?

Thursday, March 21st, 2013

Another Aliens: Colonial Marines patch has been rolled out for the PS3 and Xbox 360 versions of the game. Check out the patch notes below:

Xbox 360

General

•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

PS3

General

•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

[Source: Eurogamer]

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