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Archive for March, 2013

What is SEGA’s “NEW PROJECT 0328”?

Thursday, March 21st, 2013

SEGA of Japan are teasing a new project. The announcement has come via this teaser website which alludes to a March 28th reveal. The new game will be released for PS3 and PS Vita. This is all the information we have at this time. What could it be?

[Source: Spong]

Leona’s Tricky Adventures Kickstarter Fails to Reach Goal

Thursday, March 21st, 2013

KTX Software Dev’s Leona’s Tricky Adventures has failed to meet its’ Kickstarter goal. The indie Dreamcast title is now looking for funding via its’ own website which also offers standard versions of the game for Dreamcast and Amiga which are due for release much sooner than the special editions.

The Kickstarter campaign’s exclusives are also available in much smaller quantities via the website as well. These will release a little later than the standard versions.

If you still want to fund a cool-looking indie title for the Dreamcast then you might want to put some money down here.

[Source: SEGANews.net]

Video Spotlight: NSFW! This Sonic Generations Mod Will Make You “Rock Hard”

Wednesday, March 20th, 2013

First and foremost, this post is not safe for work and extremely adult-orientated. We cool?

So this has to be one of the strangest things we’ve been exposed to. This Sonic Generations mod changes Sonic’s character model to an erect penis. Hilarity ensues:

[Source: Bitsocket via Gamewank]

Fan Scene: Mod Allows You to Play Sonic Unleashed Stages in Generations

Wednesday, March 20th, 2013

Sonic Retro community members Dario FF, Twilightzoney and Chimera have released a mod for Sonic Generations PC that allows players to enjoy 8 of the Sonic Unleashed day stages in the Sonic Generations engine. This allows for 60fps play and 1080p presentation as long as your PC is powerful enough. Check out the launch trailer below:

You can download Sonic Generations – Unleashed Project now from the project’s ModDB page. Click here to be taken straight to it.

[Source: Sonic Retro]

New Strider Game in Development

Wednesday, March 20th, 2013

Capcom action title Strider (which saw previous release on the Mega Drive as well as an unofficial sequel which was released on Mega Drive, Game Gear and Master System) is receiving a new entry.

The new title will launch on Xbox Live Arcade as revealed by artwork discovered by NeoGAF users that matches the dimensions of the box art and banners used on existing XBLA games.

Also uncovered was a Steam achievement which could also mean the game is planned for a PC release.

The game has not been officially announced so a PSN release can’t be ruled out yet. No other details have been discovered at this time. More on this as we get it.

[Source: Eurogamer]

Japanese 3DS Owners Get Super-Hang On Next Week

Tuesday, March 19th, 2013

Being a Japanese 3DS owner must be a wonderful thing because all these fantastic arcade classics keep getting re-released for your machine in shiny 3D!

Super Hang-On is making its’ way onto the Japanese 3DS eShop next week for ¥600 (roughly £4). You can even control the bike using the 3DS’ gyro-controls.

Here’s hoping this and 3D Space Harrier will make it to the West as well.

[Source: Spong]

PC Patch for Aliens: Colonial Marines Rolled Out

Tuesday, March 19th, 2013

More patches for Aliens: Colonial Marines! This time the PC version gets a hefty 3.8GB patch to address a huge list of bugs and issues that you can see below:

General

•Improved texture resolution.
•Various visual improvements.
•Added mouse smoothing to options menu.
•Fixed crashes tied to launch and motion tracker.
•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
•Addressed issues with players not spawning into a level properly.
•Fixed a marine player invincibility exploit.
•Resolved several instances where players could walk or fall outside of maps.
•Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
•Fixed an issue that could cause localized text to sometimes display incorrectly.
•Addressed an issue where weapon ammunition was not always highlighted properly.
•General user interface improvements.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Addressed some issues that could cause improper warping for co-op players.
•Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Fixed issues that could cause clients to report inaccurate results and statistics.
•Addressed instances where a map would appear to “pop in” when loading into a new match.
•New Xeno appearance customization added.
•Multiplayer teams should now correctly auto-balance between rounds.
•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

[Source: SEGA Blog]

Total War Fan Immortalised in Rome II Before Tragically Passing Away

Monday, March 18th, 2013

Last summer, 24 year old James visitted The Creative Assembly’s studio has a part of a charity visit organised by Willow; a charity set up to give terminally ill a lasting experience that can help lift their spirits in difficult times.

James was digitally inserted into Total War: Rome II as a Roman soldier and he was allowed to interview key members of The Creative Assembly, play a pre-alpha build of the game and even put forward his own suggestions.

Sadly, James lost his battle with liver cancer shortly after his visit to The Creative Assembly but Total War community manager Craig Laycock was so humbled by the experience that he has said a few words on James’ behalf:

“What really struck me was how my colleagues reacted to James coming in. I was inundated with emails offering help with James’ day. The tour organised itself, as the guys around me scrambled to show James what’s going into making Rome 2.

James was remarkable on the day. His enthusiasm knew no bounds. He asked passionate questions and offered clear and concise suggestions on features for the game.

When I recently learned that James had died, it was devastating. Even though I had only spent a few hours in his company, it was absolutely devastating, because he was able to show us all here in the studio how passionate he was for our games.

And although he won’t get the chance to see Rome 2 released, he will live on in some small way in our game – and every time I see him I’ll be reminded of what a great guy he was.

In many ways, James represented what’s best about working in video games: crafting games that people enjoy and that stay with them. It’s why we all do what we do, and why we’re so passionate about it. He really brought that home to us.”

This incredibly touching story couldn’t have happened if it wasn’t for the Willow Foundation. As with all charities, Willow depends on donations to function so anything you can give them is bound to be appreciated.

[Source: Eurogamer]

So I Guess SEGA Don’t Own the Warhammer 40K License

Friday, March 15th, 2013

In a bizarre sequence of events, Games Workshop have announced a partnership with Slitherine who will create a new Warhammer 40K game.

SEGA’s acquisition of Relic Entertainment appears to mean that the publisher has not acquired its’ IPs outside of Company of Heroes 2.

But at the moment this is still speculation. SEGA may well own the Dawn of War license but it’s a strange move that Games Workshop would want two developers working on 40K games.

More on this as we get it.

[Source: Eurogamer]

Hardcore Gaming 101’s SEGA Arcade Classics Book Now Available to Buy

Friday, March 15th, 2013

Fancy a bit of SEGA-based reading to accompany you on a long journey? Well Hardcore Gaming 101 have finally released their SEGA Arcade Classics Vol. 1 book which “includes 168 pages of extensive reviews of over seventy classic games originating from the 1980s and 90s arcade scene.”

You can order the book from this link here which includes various shop listings for various countries.

You can see a video preview of the book below:

[Source: SEGANews.net]

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