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Posts Tagged ‘Masayoshi Yokoyama’

Toshihiro Nagoshi Leaves SEGA in Big RGG Studio Restructure

Friday, October 8th, 2021

Ryu Ga Gotoku Studio have revealed that long time leads Toshihiro Nagoshi and Daisuke Sato have left the company and the studio has undergone a restructure as a result. Masayoshi Yokoyama will now take over from Nagoshi as the studio’s Director and Executive Producer.

Toshihiro Nagoshi has been a SEGA mainstay since 1989, starting as a designer and director on games like Virtua Racing, Daytona USA and Shenmue before finding fame as the lead director of the Super Monkey Ball and Yakuza franchises.

Daisuke Sato is also a long-tenured SEGA employee starting his career on field map production for 1995’s Magic Knight Rayearth on the Saturn and having designer credits on games like SEGA Super GT, Virtua Fighter 3tb and Shenmue. Sato’s career highlights also include directing duties Yakuza 3 and Binary Domain.

You can read the full story on RGG Studio’s restructure by clicking this link.

[Source: RGG Studio Website]

Video Spotlight: Yakuza 5 Developer Interview Part 1

Thursday, June 25th, 2015

yakuza5logo

SEGA have conducted a 3 part interview with Toshihiro Nagoshi and Masayoshi Yokoyama, the director and producer of Yakuza 5. In the interview they discuss Yakuza 5’s theme and answer questions from the fans:

Yakuza 5 launches in the West in the 4th quarter of this year.

Key SEGA Staff Comment on the PS4

Monday, March 25th, 2013

Some key members of SEGA’s staff have shared their thoughts regarding Sony’s Playstation 4 announcement and the opportunities the new technology can offer them. Check out the comments below:

SEGA Chief Communications Officer, Toshihiro Nagoshi

— “I genuinely felt that the specs, namely the high image quality, that enable the development of high quality products, are amazing. I’ve been in this field for 23 years, and back in the past, the current specs would have been considered a fantasy. But at the same time, there are a lot of hurdles that need to be overcome to expand that fantasy to its limit, so there is a certain tenseness that keeps me from simply being overjoyed. I’m also aware that users want to see that fantasy taken to the limit.”

— “I’m looking forward to the functions and services that stimulate the ‘user community’ and share game enjoyment. The ‘online’ component of games has been a standard for a while now, but I’m looking forward to services that utilize that component to dynamically cultivate user connectivity.”

— “To sum it up in a single phrase, it’d be ‘a great emotional experience shared by many people.’ It used to be the norm in all areas that the bigger the numbers, the worse it looks, and the better it looks, the smaller the numbers—the question now will be how to escape that dilemma? I’m going to give it my best.”

SEGA Section Manager, Masayoshi Yokoyama

— “Personally, I was expecting a Sony group home appliance substation sort of expansion, so it felt like an evolution of ‘gaming hardware’ in a good way. There are a lot of features that tickle my creative fancy as a game developer, so I’m quite excited.”

— “My primary interest is the controller. I believe the controller is a user’s biggest direct interface with [a console’s] ‘quality.’ With previous game consoles that were released, after a time, what you tend to think of is the tactile sensation of the controller in your hands and the feeling of gameplay. That feeling is stored in your brain along with the memories of fun games. The new controller has the most appealing form and specs I’ve seen since the original PlayStation, so I’m very excited about it.”

— “Looking at the new functions, I believe we’ve truly entered the new age of ‘bi-directional media.’ In Japan, TV and other ‘passive’ media are still the majority, but with the emergence of the PS4, I think the possibility of new genres like a change from ‘viewed’ to ‘movable’ TV would be interesting. I’m thinking of such possibilities.”

[Source: SEGAShiro]

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