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Posts Tagged ‘gearbox software’

Stasis Interrupted for Aliens Colonial Marines is Now Available on XBLA

Tuesday, July 23rd, 2013

The final piece of Aliens: Colonial Marines DLC is now available for Xbox 360.

The DLC pack is a single player campaign called Stasis Interrupted which follows Hicks’ story between Aliens and Alien 3. Season pass holders will get the DLC for free while everyone else will have to pay 800 MS points for the privilege. A PS3 release is expected tomorrow.

There is no word on PS3 pricing at this time.

[Source: Eurogamer]

Final Aliens Colonial Marines DLC Coming Soon

Monday, July 8th, 2013

Despite the negative reception to Aliens: Colonial Marines, support for the game has been solid with numerous patches and DLC packs.

The final DLC pack for the game will be called Stasis Interrupted and is the only pack to offer additional single player campaign content.

Knowledge of the pack has been leaked via the pack’s PS3 trophies. No word on release dates or pricing are available at this time, but as usual the DLC will be “free” to owners of the game’s season pass.

[Source: Eurogamer]

Aliens: Colonial Marines Ships 1.3 Million Units, SEGA Publishing 5 Vita Games and 7 Wii-U Games This Year

Friday, May 10th, 2013

Aliens: Colonial Marines may have been a critical flop but that still hasn’t stopped people buying it. SEGA have managed to shift 1.3 million copies of the game across Xbox 360, PC and PS3 which is a similar amount to Sonic & All-Stars Racing Transformed.

Another great seller is Football Manager 2013 which has managed to ship 940,000 units on PC alone. Well done Sports Interactive!

In other news SEGA have revealed they are publishing 5 PS Vita games and 7 Wii-U games this year. It hasn’t been revealed what the titles are but that’s a lot of SEGA for Vita and Wii-U owners.

[Source: The Sixth Axis]

Gearbox and SEGA Respond to Colonial Marines Lawsuit

Friday, May 3rd, 2013

SEGA and Gearbox Software have commented on the lawsuit being filed against them for misrepresenting Aliens: Colonial Marines in pre-release trailers.

SEGA have said, “Sega cannot comment on specifics of ongoing litigation. But we are confident that the lawsuit is without merit and we will defend it vigorously.”

Gearbox have said, “Attempting to wring a class action lawsuit out of a demonstration is beyond meritless. We continue to support the game, and will defend the rights of entertainers to share their works-in-progress without fear of frivolous litigation.”

[Source: SPOnG]

Lawsuit Filed Against SEGA for Misrepresenting Aliens Colonial Marines

Wednesday, May 1st, 2013

A lawsuit has been filed against SEGA and Gearbox Software for misrepresenting Aliens: Colonial Marines to customers.

The case has been filed by Edelson LLC on behalf of Damion Perrine. The claim reads:

“Each of the ‘actual gameplay’ demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities.

Unfortunately for their fans, defendants never told anyone – consumers, industry critics, reviewers, or reporters – that their ‘actual gameplay’ demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers.”

[Source: Eurogamer]

Aliens: Colonial Marines Now Officially Cancelled for Wii-U

Friday, April 5th, 2013

Aliens: Colonial Marines’ Wii-U appearance has been cancelled after SEGA quietly confirmed the cancellation to Kotaku.

Aliens: Colonial Marines for Wii-U was under development at Demiurge Studios as opposed to Gearbox Software who developed the PC, PS3 and Xbox 360 versions. The Wii-U version was going to be a much different beast entirely and was going to utilise the gamepad for exclusive motion tracker action. Unfortunately we can only wonder what could have been.

Much like the other versions really.

[Source: Destructoid]

SEGA Adds Disclaimer to Aliens: Colonial Marines Trailers Admitting They Aren’t Reflective of the Final Game

Wednesday, April 3rd, 2013

SEGA of Europe have added a disclaimer to their Aliens: Colonial Marines trailers which essentially admit that the trailers do not reflect the poor quality of the final game.

All SEGA Europe Aliens: Colonial Marines now have the following message added to their description: “The trailer footage shown uses the in-game engine, and represents a work in progress.”

This action has been taken after SEGA begun talks with the Advertising Standards Agency after Reddit user ‘subpardave’ filed a complaint.

subpardave said this on a Reddit post:

“My aim was not to get fines, compensation or any of that. Gearbox and Sega spoke very clearly – by saying absolutely nothing – and showed the purchasing community that they would rather this mess all quietly disappear.

The games industry – like any other – needs to be held accountable for blatantly deceiving the consumer. And doubly so when a wall of silence is the only response to resounding criticism for shipping a shoddy product, having shown off one with all the bells and whistles.

The ASA has little real power. But negative press? That does.”

subpardave has also published the response he received from the ASA:

“We contacted Sega Europe to discuss this issue. They explained that their online trailers used demo footage, created using the in-game engine. Sega Europe understood the objections raised about the quality of the game in relation to the trailers, but explained that they weren’t aware of these issues when the trailers were produced, in some cases several months before release.

Sega Europe acknowledged your objection that the trailers did not accurately reflect the final content of the game. They agreed to add a disclaimer, both on their website and in all relevant YouTube videos, which explains that the trailers depict footage of the demo versions of the game. The disclaimer will be visible when each online trailer is played.”

[Source: Eurogamer]

More Competitions! Plus XP Giving Away Anarchy Reigns and Aliens Colonial Marines Goodies

Monday, March 25th, 2013

Plus XP are offering up various SEGA-related goodies that include a copy of Anarchy Reigns, Aliens: Colonial Marines DLC content as well as an Aliens: Colonial Marines t-shirt and bandana.

Click here to see full details of the competition and how to enter. The competition closes on March 28th 2013.

Aliens Colonial Marines: Please Sir, Can We Patch It More?

Thursday, March 21st, 2013

Another Aliens: Colonial Marines patch has been rolled out for the PS3 and Xbox 360 versions of the game. Check out the patch notes below:

Xbox 360

General

•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

PS3

General

•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

[Source: Eurogamer]

PC Patch for Aliens: Colonial Marines Rolled Out

Tuesday, March 19th, 2013

More patches for Aliens: Colonial Marines! This time the PC version gets a hefty 3.8GB patch to address a huge list of bugs and issues that you can see below:

General

•Improved texture resolution.
•Various visual improvements.
•Added mouse smoothing to options menu.
•Fixed crashes tied to launch and motion tracker.
•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
•Addressed issues with players not spawning into a level properly.
•Fixed a marine player invincibility exploit.
•Resolved several instances where players could walk or fall outside of maps.
•Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
•Fixed an issue that could cause localized text to sometimes display incorrectly.
•Addressed an issue where weapon ammunition was not always highlighted properly.
•General user interface improvements.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Addressed some issues that could cause improper warping for co-op players.
•Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Fixed issues that could cause clients to report inaccurate results and statistics.
•Addressed instances where a map would appear to “pop in” when loading into a new match.
•New Xeno appearance customization added.
•Multiplayer teams should now correctly auto-balance between rounds.
•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

[Source: SEGA Blog]

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