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Posts Tagged ‘aliens: colonial marines’

You Can Fix the Enemy AI in Aliens Colonial Marines for PC by Fixing a Typo

Saturday, July 14th, 2018

In one of the most bizarre discoveries of recent memory, it turns out you can greatly improve the enemy AI in the PC version of Aliens: Colonial Marines by fixing a typo.

This can all be done with a quick edit in the PecanEngine.ini file. A modder on Moddb explains the process:

A new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it now

Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

Im sure you’ll notice the spelling mistake

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

If you fix it to look like the above and then play the game, the difference is pretty crazy!

Why is this line important? There are two reasons :
1) AttachXenoToTeather doesn’t do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning

When a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren’t so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)

Whenever the game tried to do this, nothing happened. Now it does!

So if you fancy a dip back into Aliens: Colonial Marines and own the PC release, you can now play a considerably more challenging version of the game with this quick fix.

[Source: Reset Era Forums]

Details of The Creative Assembly’s Aliens Game Leak

Tuesday, October 22nd, 2013

As per SEGA’s recent strategy for the West, the company will be publishing more games using the Aliens IP. It was revealed a while back that The Creative Assembly would be making a game but today we finally have the first details as to what the game will be.

Kotaku have discovered that The Creative Assembly will create a game called Alien: Isolation. The new game will be a FPS due for release in 2014 and will be a cross-generational title.

The game is also supposed to take the form of a stealth/horror title and play similarly to games like Bioshock and Dishonored. You also play as Amanda Ripley; Ellen Ripley’s daughter.

SEGA are hoping to make up for the bad reception of Aliens: Colonial Marines by giving The Creative Assembly plenty of time to develop the title and have already delayed the game’s announcement from a proposed E3 reveal.

More on this as it develops.

[Source: Eurogamer]

Stasis Interrupted for Aliens Colonial Marines is Now Available on XBLA

Tuesday, July 23rd, 2013

The final piece of Aliens: Colonial Marines DLC is now available for Xbox 360.

The DLC pack is a single player campaign called Stasis Interrupted which follows Hicks’ story between Aliens and Alien 3. Season pass holders will get the DLC for free while everyone else will have to pay 800 MS points for the privilege. A PS3 release is expected tomorrow.

There is no word on PS3 pricing at this time.

[Source: Eurogamer]

Final Aliens Colonial Marines DLC Coming Soon

Monday, July 8th, 2013

Despite the negative reception to Aliens: Colonial Marines, support for the game has been solid with numerous patches and DLC packs.

The final DLC pack for the game will be called Stasis Interrupted and is the only pack to offer additional single player campaign content.

Knowledge of the pack has been leaked via the pack’s PS3 trophies. No word on release dates or pricing are available at this time, but as usual the DLC will be “free” to owners of the game’s season pass.

[Source: Eurogamer]

Aliens: Colonial Marines Ships 1.3 Million Units, SEGA Publishing 5 Vita Games and 7 Wii-U Games This Year

Friday, May 10th, 2013

Aliens: Colonial Marines may have been a critical flop but that still hasn’t stopped people buying it. SEGA have managed to shift 1.3 million copies of the game across Xbox 360, PC and PS3 which is a similar amount to Sonic & All-Stars Racing Transformed.

Another great seller is Football Manager 2013 which has managed to ship 940,000 units on PC alone. Well done Sports Interactive!

In other news SEGA have revealed they are publishing 5 PS Vita games and 7 Wii-U games this year. It hasn’t been revealed what the titles are but that’s a lot of SEGA for Vita and Wii-U owners.

[Source: The Sixth Axis]

Gearbox and SEGA Respond to Colonial Marines Lawsuit

Friday, May 3rd, 2013

SEGA and Gearbox Software have commented on the lawsuit being filed against them for misrepresenting Aliens: Colonial Marines in pre-release trailers.

SEGA have said, “Sega cannot comment on specifics of ongoing litigation. But we are confident that the lawsuit is without merit and we will defend it vigorously.”

Gearbox have said, “Attempting to wring a class action lawsuit out of a demonstration is beyond meritless. We continue to support the game, and will defend the rights of entertainers to share their works-in-progress without fear of frivolous litigation.”

[Source: SPOnG]

Lawsuit Filed Against SEGA for Misrepresenting Aliens Colonial Marines

Wednesday, May 1st, 2013

A lawsuit has been filed against SEGA and Gearbox Software for misrepresenting Aliens: Colonial Marines to customers.

The case has been filed by Edelson LLC on behalf of Damion Perrine. The claim reads:

“Each of the ‘actual gameplay’ demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities.

Unfortunately for their fans, defendants never told anyone – consumers, industry critics, reviewers, or reporters – that their ‘actual gameplay’ demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers.”

[Source: Eurogamer]

Aliens: Colonial Marines Now Officially Cancelled for Wii-U

Friday, April 5th, 2013

Aliens: Colonial Marines’ Wii-U appearance has been cancelled after SEGA quietly confirmed the cancellation to Kotaku.

Aliens: Colonial Marines for Wii-U was under development at Demiurge Studios as opposed to Gearbox Software who developed the PC, PS3 and Xbox 360 versions. The Wii-U version was going to be a much different beast entirely and was going to utilise the gamepad for exclusive motion tracker action. Unfortunately we can only wonder what could have been.

Much like the other versions really.

[Source: Destructoid]

Has the Wii-U Version of Aliens: Colonial Marines Been Cancelled?

Thursday, April 4th, 2013

The Wii-U version of Aliens: Colonial Marines has missed its’ launch window. The game was supposed to be released by the 31st of March as per comment from SEGA. When questioned about the release this morning, SEGA responded with a simple “no comment”.

Aliens: Colonial Marines on the Wii-U is being developed by Demiurge Studios and is expected to be somewhat different to the PC, PS3 and Xbox 360 versions. Will the game see the light of day or has the negative reception already received by the PC, PS3 and Xbox 360 versions changed SEGA’s stance on the Wii-U release?

More on this as we get it.

[Source: Eurogamer]

SEGA Adds Disclaimer to Aliens: Colonial Marines Trailers Admitting They Aren’t Reflective of the Final Game

Wednesday, April 3rd, 2013

SEGA of Europe have added a disclaimer to their Aliens: Colonial Marines trailers which essentially admit that the trailers do not reflect the poor quality of the final game.

All SEGA Europe Aliens: Colonial Marines now have the following message added to their description: “The trailer footage shown uses the in-game engine, and represents a work in progress.”

This action has been taken after SEGA begun talks with the Advertising Standards Agency after Reddit user ‘subpardave’ filed a complaint.

subpardave said this on a Reddit post:

“My aim was not to get fines, compensation or any of that. Gearbox and Sega spoke very clearly – by saying absolutely nothing – and showed the purchasing community that they would rather this mess all quietly disappear.

The games industry – like any other – needs to be held accountable for blatantly deceiving the consumer. And doubly so when a wall of silence is the only response to resounding criticism for shipping a shoddy product, having shown off one with all the bells and whistles.

The ASA has little real power. But negative press? That does.”

subpardave has also published the response he received from the ASA:

“We contacted Sega Europe to discuss this issue. They explained that their online trailers used demo footage, created using the in-game engine. Sega Europe understood the objections raised about the quality of the game in relation to the trailers, but explained that they weren’t aware of these issues when the trailers were produced, in some cases several months before release.

Sega Europe acknowledged your objection that the trailers did not accurately reflect the final content of the game. They agreed to add a disclaimer, both on their website and in all relevant YouTube videos, which explains that the trailers depict footage of the demo versions of the game. The disclaimer will be visible when each online trailer is played.”

[Source: Eurogamer]

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