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Archive for the ‘News’ Category

PC Patch for Aliens: Colonial Marines Rolled Out

Tuesday, March 19th, 2013

More patches for Aliens: Colonial Marines! This time the PC version gets a hefty 3.8GB patch to address a huge list of bugs and issues that you can see below:

General

•Improved texture resolution.
•Various visual improvements.
•Added mouse smoothing to options menu.
•Fixed crashes tied to launch and motion tracker.
•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
•Addressed issues with players not spawning into a level properly.
•Fixed a marine player invincibility exploit.
•Resolved several instances where players could walk or fall outside of maps.
•Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
•Fixed an issue that could cause localized text to sometimes display incorrectly.
•Addressed an issue where weapon ammunition was not always highlighted properly.
•General user interface improvements.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Addressed some issues that could cause improper warping for co-op players.
•Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Fixed issues that could cause clients to report inaccurate results and statistics.
•Addressed instances where a map would appear to “pop in” when loading into a new match.
•New Xeno appearance customization added.
•Multiplayer teams should now correctly auto-balance between rounds.
•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

[Source: SEGA Blog]

Total War Fan Immortalised in Rome II Before Tragically Passing Away

Monday, March 18th, 2013

Last summer, 24 year old James visitted The Creative Assembly’s studio has a part of a charity visit organised by Willow; a charity set up to give terminally ill a lasting experience that can help lift their spirits in difficult times.

James was digitally inserted into Total War: Rome II as a Roman soldier and he was allowed to interview key members of The Creative Assembly, play a pre-alpha build of the game and even put forward his own suggestions.

Sadly, James lost his battle with liver cancer shortly after his visit to The Creative Assembly but Total War community manager Craig Laycock was so humbled by the experience that he has said a few words on James’ behalf:

“What really struck me was how my colleagues reacted to James coming in. I was inundated with emails offering help with James’ day. The tour organised itself, as the guys around me scrambled to show James what’s going into making Rome 2.

James was remarkable on the day. His enthusiasm knew no bounds. He asked passionate questions and offered clear and concise suggestions on features for the game.

When I recently learned that James had died, it was devastating. Even though I had only spent a few hours in his company, it was absolutely devastating, because he was able to show us all here in the studio how passionate he was for our games.

And although he won’t get the chance to see Rome 2 released, he will live on in some small way in our game – and every time I see him I’ll be reminded of what a great guy he was.

In many ways, James represented what’s best about working in video games: crafting games that people enjoy and that stay with them. It’s why we all do what we do, and why we’re so passionate about it. He really brought that home to us.”

This incredibly touching story couldn’t have happened if it wasn’t for the Willow Foundation. As with all charities, Willow depends on donations to function so anything you can give them is bound to be appreciated.

[Source: Eurogamer]

So I Guess SEGA Don’t Own the Warhammer 40K License

Friday, March 15th, 2013

In a bizarre sequence of events, Games Workshop have announced a partnership with Slitherine who will create a new Warhammer 40K game.

SEGA’s acquisition of Relic Entertainment appears to mean that the publisher has not acquired its’ IPs outside of Company of Heroes 2.

But at the moment this is still speculation. SEGA may well own the Dawn of War license but it’s a strange move that Games Workshop would want two developers working on 40K games.

More on this as we get it.

[Source: Eurogamer]

Hardcore Gaming 101’s SEGA Arcade Classics Book Now Available to Buy

Friday, March 15th, 2013

Fancy a bit of SEGA-based reading to accompany you on a long journey? Well Hardcore Gaming 101 have finally released their SEGA Arcade Classics Vol. 1 book which “includes 168 pages of extensive reviews of over seventy classic games originating from the 1980s and 90s arcade scene.”

You can order the book from this link here which includes various shop listings for various countries.

You can see a video preview of the book below:

[Source: SEGANews.net]

Sturmwind Releases on Dreamcast April 24th

Thursday, March 14th, 2013

Regular and limited edition copies of Sturmwind, the new shoot-em-up for Dreamcast, will launch on April 24th. The long delayed shmup from Duranik and Redspotgames is finally getting released!

Check out the full press release below:

The fierce enemy‘s troops have already reached our world‘s doorsteps and we are running out of time! Our reconnaissance drones have detected 16 promising locations for our search of „Mother“, the planet of our living ancestors.

After several development steps by Duranik and redspotgames the launch date for your mission is clear.

Sturmwind pilots, your all-dominant mission will begin on April 24th 2013. All documents will be sent to you until this very date.

Fight over 20 boss enemies in 16 levels. In addition to the so-called “Award Trophy System”, there will also be an internet highscore list in which your performance can compete against each other worldwide.

Your wings of steel are now our last resort.

Stay ready for further instructions. Over and out.

There’s a Mega Drive Covers Band Playing at This Rock Festival UPDATED

Wednesday, March 13th, 2013

UPDATE

Jemal, the bass player of Sega Megadrive Band has contacted us divulging some more information about the band.

The band are essentially the product of a bet. The band are friendly with one of the festival organisers who challenged them to come up with a 30 minute set in a day to secure a slot on the main stage. The band managed this and true to the organiser’s word they are now playing the main stage.

Despite starting out off the back of a dare, the band stress that they are passionate about Mega Drive music and want to take a professional approach to playing in the band because they truly appreciate the composing of musicians like Yuzo Koshiro and Masato Nakamura.

SEGADriven wishes Sega Megadrive Band all the best for their debut performance!

ORIGINAL STORY

Crooked Ways Music Festival takes place at Pontefract Park in West Yorkshire on the 1st of June 2013. The line-up for the festival was announced today and there’s a curious inclusion on the main stage. The band we’re intrigued by are called Sega Megadrive Band and as their Facebook page suggests they are a band that “cover tunes from old Sega Megadrive games such as ‘Sonic the Hedgehog’ and ‘Streets of Rage’.”

We are having considerable difficulty finding out any more information about the band then what is listed on their Facebook page. They don’t have any music available for streaming and there doesn’t appear to be any video available of the band on YouTube. How does an almost unknown SEGA covers band go from this level of obscurity to playing a rock festival with The Enemy and Peter Hook?

[Source: Crooked Ways 2013 Official Website]

3 Songs Added to Project Diva Arcade Including an After Burner Remix

Wednesday, March 13th, 2013

Japan exclusive arcade title Hatsune Miku: Project Diva Arcade is receiving an update on March 19th which adds 3 new songs; 39, Senbonzakura and a rather spectacular After Burner II remix. Check the video below to hear clips of the 3 songs in action:

[Source: SEGABits]

Ron Gilbert Leaves Double Fine

Tuesday, March 12th, 2013

Ron Gilbert, the man behind The Secret of Monkey Island and most recently The Cave, has left Double Fine to pursue his career in video games elsewhere.

Gilbert has said; “I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.”

We wish Ron all the best in his future endevours.

[Source: Spong]

Game Gear Classic Crystal Warriors Getting Re-Released

Sunday, March 10th, 2013

Game Gear RPG classic Crystal Warriors has been re-rated by the Australian Classification Board which means the game could well be due for a digital re-release.

No platforms have been announced but our money goes on a 3DS eShop release. More on this as we get it.

[Source: SEGANews.net]

SEGA to Release Company of Heroes 2; Releases June

Sunday, March 10th, 2013

After SEGA’s acquisition of Relic Entertainment, it appears they’ve taken their in-development project Company of Heroes 2. SEGA will now release the game in North America and Europe on June 25th for PC. Full press release below:

“We are proud to announce that Company of Heroes 2, the eagerly anticipated strategy game from newly acquired Relic Entertainment, is scheduled for release on June 25th, 2013 in North America and Europe!

Originally slated for release in early 2013, Relic is using the additional time to help Company of Heroes 2 meet the high standard set by its predecessor, the highest rated strategy game of all time. Underpinned by the cutting-edge Essence 3.0 Engine, Company of Heroes 2 brings tactical strategy to life like never before, thanks to the realistic ColdTech weather system, the revolutionary dynamic line of sight system, TrueSight and realistic destructibility.

Jonathan Dowdeswell, Executive Producer of Company of Heroes 2, had this to say in regards to the new ship date. “Our acquisition by SEGA has given us the chance to work with a new partner that has a great track record of working with long standing PC franchises. It gives us great confidence to know that we have a well aligned team working to bring the best experience we can to gamers around the world.”

“We hate to disappoint our fans with a later than expected date as we know they are eager to play but we feel that the additional time will help the team deliver the high quality sequel they deserve,” said Greg Wilson, Producer of Company of Heroes 2. “However, the wait won’t be long as players will soon be able to help us test and balance multiplayer in the upcoming Closed Beta. Details will follow shortly.”

[Source: SEGANews.net]

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