SEGA have released a brand new mobile title today called SEGA Heroes. The game is a Bejeweled-like puzzler with RPG elements and an abundance of characters from various classic SEGA franchises. Put together a team of up to 4 characters and battle it out to level up and gain power ups. You can play as characters from Sonic the Hedgehog, Golden Axe, Shinobi and Streets of Rage and all the characters have been drawn in a cartoony, big-head style that keeps things looking consistent. Check out the launch trailer below:
SEGA Heroes is out now on the Google Play store and iOS app store. The game is a free download but it supports in-app purchases.
It’s time for another new song from the Team Sonic Racing soundtrack! Jun Senoue is back and this time he’s collaborating with none other than Hyper Potions for ‘Market Street’; a remix of the Rooftop Run theme from Sonic Unleashed. Check it out below:
Almost a year to the day since the game released, the soundtracks to 2017’s Sonic Forces have finally been made available on Spotify, alongside many of SEGA’s other soundtracks.
This includes the original soundtrack, A Hero Will Rise, as well as the Vocal Track Collection, On the Edge.
It’s a welcome addition to the lineup – as divisive as Forces was, most people can agree that it at least had some solid music in there.
We’ve included links to the albums on Spotify below.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
In an interview with Game Watch, M2’s Naoki Horii has revealed a lot of details about the Switch line of SEGA Ages ports.
Some key highlights include plans to port Sonic the Hedgehog 2 to the system and include elements originally removed from the game due to console limitations. Also revealed are plans to port Dreamcast games to the Switch and Horii confirmed there’s 3 key titles that the team are currently working on, but didn’t mention which ones.
The current batch of SEGA Ages ports will be a part of what M2 are calling, “season one”. They are planning 15 games for this season and the previously announced Thunder Force AC port will include additional stages and more colours than its original release. The team are also using fan feedback to help enhance their port of Gain Ground.
There has also been confirmation that the Model 1 emulation they are using for Virtua Racing allows them to improve the game. There is even talk of potentially porting the Model 1 Star Wars Arcade game if they can get authorisation to use the Star Wars license.
M2 have also revealed that they are planning to do a 2nd season of SEGA Ages ports once they’ve completed work on the first 15 games.
The SEGA Ages line currently consists of ports of Sonic the Hedgehog, Thunder Force IV and Phantasy Star which is currently Japan exclusive. A port is due for a Western release but there is currently no release dates. Other titles confirmed for a SEGA Ages release include Alex Kidd in Miracle World, Gain Ground, Space Harrier, Out Run, Columns II, Thunder Force AC, Sonic the Hedgehog 2 and Virtua Racing. 4 more unannounced games will round out season one.
After much speculation given SEGA’s peculiar lack of marketing for the game, it’s now been officially confirmed that Team Sonic Racing won’t be releasing “this winter” after all – it’s now due for a much, much later release on May 21st, 2019.
SEGA has said that the delay is to ensure “the best experience possible”. Given response to game so far has been somewhat tepid, this is perhaps a welcome move – but it’s also a surprisingly hefty delay over the originally expected Winter 2018 release. Perhaps this is Haruki Satomi’s ‘quality-first’ initiative kicking into high gear?
Team Sonic Racing will launch in May on PC, Nintendo Switch, Xbox One and Playstation 4.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Surprise! Hardware company TANITA have announced a crowdfunding drive to produce Virtual On twin stick controllers for PS4.
Actually, this isn’t much of a shock, as they’ve already tried it once before, with a project that fell far short of its goal. This time they’re aiming to produce fewer sticks (at a lower specification), and as such the goal of the crowdfunding is dramatically lower than the previous attempt. The crowdfunding page is available here, with a goal of 4.4 million JPY.
According to d2item store, there’s only one Virtual On game currently on Playstation 4 with which to use the controller, A Certain Magical Virtual-On. But that won’t be the case for long – alongside the crowdfunding announcement, it’s also been revealed that Cyber Troopers Virtual-On, Virtual On Oratorio Tangram ver 5.66, and Cyber Troopers Virtual On FORCE are all coming to PS4! Presumably, they’ll be compatible with TANITA’s new controller. It’s a real surprise announcement, and very welcome – particularly as FORCE has been stuck on Japanese Xbox 360s as an exclusive for years now.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Tags: controllers, ps4, Tanita, virtual-on Posted in News | Comments Off on Three Classic Virtual On Titles are coming to Playstation 4, as TANITA launch crowdfunding for PS4 Twin Stick Controller
Analogue Inc have announced some new hardware, in the form of the Mega Sg. Essentially a Mega Drive-based successor to their previous Super NT system, the console boasts HD output, and support for Mega Drive and Master System cartridges, as well as supporting both versions the Mega CD add-on. Currently the console doesn’t support 32X titles, but apparently it’s being worked on.
The system uses FPGA for extreme accuracy, as opposed to “bullshit fake “hybrid emulation” (their words!); considering how well the Super NT was received, it’s fairly safe to wager they’re not bluffing. If that wasn’t enough, adaptors are also being produced for the console to enable support for SG-1000, SC-3000, SEGA MyCard, SEGA Mark III, and even Game Gear cartridges! The controllers are being produced by 8BitDo, and seem to take cues from not only the Mega Drive’s own 6 button pad, but the Saturn’s too.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Tags: Analogue Inc, hardware, Mega Sg Posted in News | Comments Off on Analogue Inc Announce Mega Sg System, With Support for Mega Drive, Master System and More
The official Mega Drive and SEGA Saturn controllers from Retro-Bit are now available to pre-order on Amazon. The controllers are due to ship on January 31st 2019. They are available in the following configurations:
Mega Drive Classic Edition (available in blue and black) – £14.99
Mega Drive USB Edition (available in blue and black) – £17.99
Mega Drive Blue Tooth Edition – £39.99
Mega Drive Blue Tooth Receiver – £15.99
SEGA Saturn Classic Edition (available in transparent and black) – £17.99
SEGA Saturn USB Edition (available in transparent and black) – £21.99
SEGA Saturn Blue Tooth Edition – £39.99
SEGA Saturn Blue Tooth Receiver – £14.99
Classic editions are for use with original systems, the USB and blue tooth editions are for use with modern systems. The blue tooth editions also feature analogue sticks. A separate blue tooth receiver has to be purchased if you want to use the blue tooth editions with original hardware.
Digital Foundry have managed to get their hands on some work-in-progress footage of a cancelled Shenmue 1 & 2 remake project. Unlike d3t’s Shenmue I & II, this would have been a complete remake of the game with more detailed assets, textures and lighting. Check out the video below to see a comparison of this footage versus Shenmue I & II:
There’s a full article that breaks down what is being shown in the footage and what it does differently to the eventual release of Shenmue I & II. There’s also some speculation as to why these remakes were cancelled in favour of the upscaled HD ports we eventually got. Digital Foundry suggests the remakes were cancelled due to budget restraints and delays.
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