This whole Danica Patrick collaboration with Sonic & All-Stars Racing Transformed is still very weird. If the appearance of Nascar driver Patrick alone wasn’t a bit bizarre then you’ll be even further confused to see the vehicle she’ll be driving.
In All-Stars Racing Transformed, Patrick will be driving a vehicle inspired by the Hot Wheels brand of model cars. An actual die-cast Hot Wheels model of the car will also be produced for general release during “the holiday season” (Christmas if you’re not American).
Good news for western Project Diva fans! The version of Hatsune Miku: Project Diva F being displayed at E3 is in fact completely in English. The title of the game has simply been changed to Hatsune Miku for this tech demo. There is still no word as to whether this means the game is coming to the west or if SEGA are attempting to gauge interest in the title.
There’s even direct-feed gameplay footage for those interested. Check it out:
The official Project Diva Twitter account has revealed that a copy of Hatsune Miku: Project Diva F is playable at the Sony Computer Entertainment America booth at the Electronic Entertainment Expo (E3). There is currently no word as to whether this means there will be a Western release for the game but this revelation certainly gives us hope! The demo on display is the same one that was previously available at the Nico Nico Chokaigi event.
Also shown is the box art for the PS Vita version. Check it out:
The new Project DIVA game for PS Vita and Playstation 3 now has an official title, namely ‘Hatsune Miku: Project DIVA F’.
The PS Vita version launches on August 30th this year while the Playstation 3 version has an unconfirmed release date of ‘2013’.
Check out the new trailer for the game below:
Once again, these titles will probably not get a Western release due to licensing issues with the music, but thanks to the PS Vita and the PS3’s lack of region lockout they should be easy enough to import for those of you who are interested (and trust me, I’m very interested!).
Now here’s some SEGA-related news I didn’t expect to see! The famous Hornet vehicle from Daytona USA and a special Daytona USA remix will be coming to Ridge Racer of Playstation Vita via DLC.
The remix is worth a special mention as the ‘RIDGE RACER USA MIX’ is the result of a collaboration between Namco composer Hiroshi Okubo and SEGA’s Takenobu Mitsuyoshi.
There is currently no word on whether or not this DLC will be making it to the West but the Japanese are getting this on June 6th; ¥150 for the remix and ¥250 for the Hornet.
The HD port of Jet Set Radio originally set for release this summer on XBLA, PSN and Steam is now coming to Playstation Vita.
The Vita version will include touchscreen controls and camera integration that is exclusive to this port. We assume this will be used for the tagging in the game and creating your own tags but this hasn’t been confirmed at this time.
The game will also be playable at this year’s E3 event at the Los Angeles Convention Center from July 5th to the 7th. There is currently no word in regards to when this version of Jet Set Radio will release or if it will come out on the same day as the XBLA/PSN/Steam releases.
Steve Lycett, executive producer at Sumo Digital as been very busy answering a lot of fan-proposed questions at the Sonic Stadium Message Board. We’ve also learnt some new things about the game from his answers:
– The game uses a new engine called the Sumo Engine which allows for dynamic lighting
– The vehicle transforms into either a plane or a boat for water and flying sections. This script-driven and cannot be done manually
– All the new tracks are completely original and are not variations on a theme (like all the various Seaside Hill stages in the original game)
– Online play hasn’t been confirmed for PC but HEAVILY hinted at
– Sumo are attempting to impliment all-star moves for online play
– Sumo have approached SEGA in regards to releasing a soundtrack for the game
– The game will run at 30fps
– There will be a much wider array of powerups
– The 3DS version will not be running the Sumo Engine and will be built from the group up. Sumo are aiming to make this version as close to the other versions as possible
– Sumo are trying to impliment dynamically changing music which changes depending on what is happening in the race
– The ‘first place attack weapon’ drops items in the way of the person in first position which they then have to avoid. It doesn’t attack them head on with no means of defence (think the infamous Mario Kart blue shell)
More information on the newly announced sequel to Sonic & SEGA All-Stars Racing is slowly seeping in.
The game will feature a total of 27 playable characters. The characters will be unlocked in a single player adventure/story mode which is also new to the series. Characters can also earn XP and level up which allows the characters to use their all-star moves.
Sumo Digital’s development team has been expanded to include members of past racing studios such as Gareth Wilson from Bizarre Creations as well as members of Black Rock.
There will also be new weapons like a small, remote controlled Sonic vehicle (complete with transformations) which can be remotely driven into enemies and detonated like a bomb. Also announced is a giant catchers mitt which can be used to catch enemy projectiles and use them to your advantage.
A sequel to Sonic & SEGA All-Stars Racing has been confirmed. The next game in the series is named Sonic & All-Stars Racing Transformed (note the exclusion of ‘SEGA’ from the title) and it will be released on X-Box 360. No other word on release platforms is available at this time but Playstation 3 will likely be considered seeing how the first one was also released on that platform.
New features confirmed for the game are:
Gliding and water-based racing
Terrain that changes as the race goes on
Panzer Dragoon and Super Monkey Ball themed courses
Richard Jacques has contributed to the soundtrack
New characters include Vyse from Skies of Arcadia and Gilius Thunderhead from Golden Axe
In what is possibly the most bizarre in-game bonus we’ve ever seen, SEGA has revealed an ‘adult map’ for Super Monkey Ball: Banana Splitz on PS Vita.
The map is based around Yuki Kawamura; a Japanese glamour model which obviously means you can use her breasts as ramps. Yes, you read that right. See below for the hard evidence (no pun intended):
This map is only available to those who pre-order the first print run of the game in Japan and will unlikely be making an appearance on Western shores.
Here’s an additional trailer that also features Yuki Kawamura promoting the game:
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