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Posts Tagged ‘steve lycett’

SEGA Approves New Character for Sonic & All-Stars Racing Transformed

Friday, January 25th, 2013

Steve Lycett from Sumo Digital has revealed that he has received approval from SEGA to include a “specific character” in Sonic & All-Stars Racing Transformed.

No information regarding what character it is has been revealed at this time. Presumably, the character will be released as DLC for the game at some point in the near future.

More on this as we get it.

[Source: SEGABits]

3DS/Vita/PC Version of ASR: Transformed Delayed

Tuesday, November 6th, 2012

Steve Lycett from Sumo Digital has confirmed a delay on the 3DS, PS Vita and PC versions of Sonic & All-Stars Racing: Transformed. SEGA had originally slated the release for November 16th but Lycett has said:

“Given we’re still working on it, 16th November UK release is unlikely. I think SEGA either have or are due to announce the handheld dates over here, they’re slightly later than the home console versions.”

So sad times if you wanted to get those versions on November 16th. More on this story when SEGA decide to announce the corrected dates.

[Source: The Sonic Stadium]

Sonic & All-Stars Racing: Transformed Confirmed for Summer of Sonic

Wednesday, May 9th, 2012

The Summer of Sonic convention on July 7th will be the first place to receive a playable version of Sonic & All-Stars Racing: Transformed. The new racing game from Sumo Digital is the sequel to Sonic & SEGA All-Stars Racing which previously released on PS3, X-Box 360, Nintendo DS and iOS.

Steve Lycett, executive producer from Sumo Digital will also be in attendance to meet fans and to introduce attendees to the game.

Also confirmed is that the game and Steve Lycett will also make an appearance at the Sonic Boom convention on July 13th at the House of Blues in San Diego, so American fans will also get an opportunity to play the game well ahead of its’ release date.

[Source: Summer of Sonic]

Steve Lycett Answers Fan Questions on Sonic & All-Stars Racing Transformed

Wednesday, May 2nd, 2012

Steve Lycett, executive producer at Sumo Digital as been very busy answering a lot of fan-proposed questions at the Sonic Stadium Message Board. We’ve also learnt some new things about the game from his answers:

– The game uses a new engine called the Sumo Engine which allows for dynamic lighting
– The vehicle transforms into either a plane or a boat for water and flying sections. This script-driven and cannot be done manually
– All the new tracks are completely original and are not variations on a theme (like all the various Seaside Hill stages in the original game)
– Online play hasn’t been confirmed for PC but HEAVILY hinted at
– Sumo are attempting to impliment all-star moves for online play
– Sumo have approached SEGA in regards to releasing a soundtrack for the game
– The game will run at 30fps
– There will be a much wider array of powerups
– The 3DS version will not be running the Sumo Engine and will be built from the group up. Sumo are aiming to make this version as close to the other versions as possible
– Sumo are trying to impliment dynamically changing music which changes depending on what is happening in the race
– The ‘first place attack weapon’ drops items in the way of the person in first position which they then have to avoid. It doesn’t attack them head on with no means of defence (think the infamous Mario Kart blue shell)

[Source: The Sonic Stadium]

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