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Posts Tagged ‘Q&A’

YouTube Channel: Dreamcast Collection and Q&A

Tuesday, October 15th, 2013

In today’s YouTube video we take a look at our personal Dreamcast collection and answer a couple of questions from our followers. Check it out below:

YouTube Channel: SEGA Saturn Collection and Q&A

Friday, May 31st, 2013

The SEGADriven YouTube channel is alive again! Our latest video takes a look at our SEGA Saturn collection and once again we take questions from our Facebook and Twitter followers for a Q&A session at the end. Check it out:

Like the video? Then subscribe to the channel on YouTube for more content!

YouTube Channel: 32X Collection and Q&A

Wednesday, May 1st, 2013

In our latest video we take a look at our 32X collection and once again answer questions from our Facebook and Twitter followers. Check it out below!

Also, Vampyre Mike from the rather lovely SEGA CD Universe gave us a shout out in his latest video. You should check out his stuff and subscribe if you enjoy!

YouTube Channel: Mega Drive Collection Update and Q&A

Monday, April 29th, 2013

Our latest video on the SEGADriven YouTube channel once again takes a look at our updated Mega Drive collection. We also take questions from our Facebook and Twitter followers. Check it out below:

Like the video? Why not subscribe to the SEGADriven YouTube Channel by clicking here.

YouTube Channel: Mega-CD Collection and Q&A

Wednesday, April 24th, 2013

In our latest addition to the SEGADriven YouTube Channel we take a look at our Mega-CD collection and answer questions proposed to us by our Twitter followers. Check it out below:

Did you enjoy this video? If so please “like” and subscribe for more SEGA related video content!

A big thanks to everyone who submitted questions; I really enjoyed your feedback and including you in our content!

Steve Lycett Answers Fan Questions on Sonic & All-Stars Racing Transformed

Wednesday, May 2nd, 2012

Steve Lycett, executive producer at Sumo Digital as been very busy answering a lot of fan-proposed questions at the Sonic Stadium Message Board. We’ve also learnt some new things about the game from his answers:

– The game uses a new engine called the Sumo Engine which allows for dynamic lighting
– The vehicle transforms into either a plane or a boat for water and flying sections. This script-driven and cannot be done manually
– All the new tracks are completely original and are not variations on a theme (like all the various Seaside Hill stages in the original game)
– Online play hasn’t been confirmed for PC but HEAVILY hinted at
– Sumo are attempting to impliment all-star moves for online play
– Sumo have approached SEGA in regards to releasing a soundtrack for the game
– The game will run at 30fps
– There will be a much wider array of powerups
– The 3DS version will not be running the Sumo Engine and will be built from the group up. Sumo are aiming to make this version as close to the other versions as possible
– Sumo are trying to impliment dynamically changing music which changes depending on what is happening in the race
– The ‘first place attack weapon’ drops items in the way of the person in first position which they then have to avoid. It doesn’t attack them head on with no means of defence (think the infamous Mario Kart blue shell)

[Source: The Sonic Stadium]

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