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Archive for the ‘News’ Category

SEGA to Publish New Double Fine Game

Wednesday, May 23rd, 2012

SEGA recently teased the above cryptic image in regards to the announcement of a new game and some clever-clogs over at SEGABits has managed to match it to a piece by Double Fine artist Ron Gilbert on his blog.

So there you have it, SEGA and Double Fine are joining forces. Let’s hope this partnership produces something unique! More details on this title as we get it.

[Source: SEGA Addicts]

Details About Yakuza 5 Emerge, Development is 70% Complete

Wednesday, May 23rd, 2012

Yakuza 5 is being built from the ground up with an entirely new engine. This means Yakuza: Dead Souls was the last game to use the engine that has powered the series since the Japanese exclusive Yakuza Kenzan! in 2008.

Yakuza 5 is reported to take place across five cities; Sapporo, Tokyo, Nagoya, Osaka and Fukuoka. It will also feature five playable characters; Kazuma Kiryu, Taiga Saejima, Shun Akiyama, Haruka and newcomer Tatsuo Shinada who is a former baseball player who is banned from the sport after gambling his way into debt. The twist is he’s innocent. Here is a detailed coverage of the US market that one can get and more info on the very fun online gambling that many are into these days.

As for the other characters, Kiryu is now working as a taxi driver in Fukuoka, Saejima is locked up again for some reason, Akiyama has relocated to Osaka on a business trip, Haruka has left Okinama for Osaka to become a teen idol, but her talent agency is up to something behind the scenes.

The game is apparently 70% complete and is due for a Japanese release exclusively on Playstation 3 this December. No word from SEGA Europe or USA currently exists regarding a Western release for the game. Toshihiro Nagoshi returns as the game’s designer.

[Source: Eurogamer]

Virtua Fighter 5 Final Showdown Release Dates Announced

Monday, May 14th, 2012

Virtua Fighter 5 Final Showdown, the XBLA/PSN port of the previously arcade exclusive update to Virtua Fighter 5, finally has a release date and it isn’t too far away!

The fighter will launch on June 5th (PSN) and June 6th (XBLA) for North American’s and June 6th for both PSN & XBLA in Europe.

There’s also a new trailer for the game which you can see below:

Also announced is day one DLC for character customisation packs. The first pack is priced at $4.99/£3.59/AUD$6.25/€4.49 for PSN and 400 Microsoft Points for XBLA, and will contain 600-950 customization items for all characters.

Two additional customisation packs consisting of nine characters’ worth of DLC items and the other with 10 characters’ worth, will also be available at launch for $14.99/£9.99/AUD$18.25/ €12.99 each on PSN and 1,200 Microsoft Points each on XBLA.

[Source: SEGA Blogs]

SEGADriven Featured on The SonicNews Show at Sonic Paradox

Monday, May 14th, 2012

Last night we participated in SSF1991’s SonicNews Show which livestreams from Sonic Paradox’s page every Sunday at 6pm Eastern time/11pm UK time. The show started an hour earlier than usual as I didn’t realise it was kicking off so late (thanks to SSF1991 for making arrangements that allowed us to do that!) and I really enjoyed having a chat with SSF1991 about last week’s Sonic and SEGA related news.

You can listen to a repeat of the entire show via this YouTube link and hear myself and SSF1991 chat about Summer of Sonic, the 3DS release of Sonic Labyrinth, the first reviews for Sonic 4 Episode 2 and much, much more:

Thanks once again to SSF1991 from Sonic Paradox for allowing me on the show! You can follow SSF on Twitter using @SSF1991 and remember to visit Sonic Paradox for some of the best fan-animations in the business!

SEGADriven Featured on the Community Spotlight

Wednesday, May 9th, 2012

TitansCreed’s Community Spotlight feature is a monthly YouTube series where the man talks to various members of the Sonic and SEGA community to discuss various topics and projects. This month’s feature just happens to be on us!

I talk to TitansCreed about the website, where it originated, Sonic fan games, Summer of Sonic, community in general and my band. Check out the full feature below and learn a little about myself and the website:

[Source: Community Spotlight on YouTube]

Sonic & All-Stars Racing: Transformed Confirmed for Summer of Sonic

Wednesday, May 9th, 2012

The Summer of Sonic convention on July 7th will be the first place to receive a playable version of Sonic & All-Stars Racing: Transformed. The new racing game from Sumo Digital is the sequel to Sonic & SEGA All-Stars Racing which previously released on PS3, X-Box 360, Nintendo DS and iOS.

Steve Lycett, executive producer from Sumo Digital will also be in attendance to meet fans and to introduce attendees to the game.

Also confirmed is that the game and Steve Lycett will also make an appearance at the Sonic Boom convention on July 13th at the House of Blues in San Diego, so American fans will also get an opportunity to play the game well ahead of its’ release date.

[Source: Summer of Sonic]

Crush 40 Returning to Summer of Sonic

Friday, May 4th, 2012

Everyone’s favourite rock duo Crush 40 is returning to the Summer of Sonic convention on the 7th of July at the Hove Centre in Brighton. This will be Jun Senoue and Johnny Gioeli’s second appearance at the convention and their first together since 2010.

Crush 40 have been working on a new EP featuring all original material which should hopefully be showcased at this year’s Summer of Sonic.

[Source: Summer of Sonic]

Summer of Sonic 2012 Moving to Brighton, First Wave of Tickets Available May 13th

Thursday, May 3rd, 2012

The venue for this year’s Summer of Sonic convention has finally been announced! This year’s event will take place at the Hove Centre in Brighton on the 7th of July. The 870 capacity venue was chosen for its’ size, equipment, balcony area and air conditioning (hooray!).

The first wave of 400 tickets will also become available on Sunday the 13th of May at 12:00 BST (03:00 US Pacific, 06:00 US Eastern, 20:00 Japan Standard Time). There will be another wave of tickets made available at a later date. Tickets will continue to be free.

[Source: Summer of Sonic]

Nigel Dobbyn Confirms Himself for Summer of Sonic

Wednesday, May 2nd, 2012

Looks like Nigel Dobbyn jumped the gun! The Sonic the Comic Fleetway artist will be making his appearance at Summer of Sonic convention again this year and will apparently be staying for the duration of the entire event as he is staying for the weekend.

Dobbyn is a regular guest at Summer of Sonic and has taken part in Q&As, art sessions and is always happy to sign STC memorabilia. Fingers crossed he’s bringing his original STC pages to sell again!

[Source: Sonic Wrecks]

Steve Lycett Answers Fan Questions on Sonic & All-Stars Racing Transformed

Wednesday, May 2nd, 2012

Steve Lycett, executive producer at Sumo Digital as been very busy answering a lot of fan-proposed questions at the Sonic Stadium Message Board. We’ve also learnt some new things about the game from his answers:

– The game uses a new engine called the Sumo Engine which allows for dynamic lighting
– The vehicle transforms into either a plane or a boat for water and flying sections. This script-driven and cannot be done manually
– All the new tracks are completely original and are not variations on a theme (like all the various Seaside Hill stages in the original game)
– Online play hasn’t been confirmed for PC but HEAVILY hinted at
– Sumo are attempting to impliment all-star moves for online play
– Sumo have approached SEGA in regards to releasing a soundtrack for the game
– The game will run at 30fps
– There will be a much wider array of powerups
– The 3DS version will not be running the Sumo Engine and will be built from the group up. Sumo are aiming to make this version as close to the other versions as possible
– Sumo are trying to impliment dynamically changing music which changes depending on what is happening in the race
– The ‘first place attack weapon’ drops items in the way of the person in first position which they then have to avoid. It doesn’t attack them head on with no means of defence (think the infamous Mario Kart blue shell)

[Source: The Sonic Stadium]

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