Virtua Fighter 5 Final Showdown, the XBLA/PSN port of the previously arcade exclusive update to Virtua Fighter 5, finally has a release date and it isn’t too far away!
The fighter will launch on June 5th (PSN) and June 6th (XBLA) for North American’s and June 6th for both PSN & XBLA in Europe.
There’s also a new trailer for the game which you can see below:
Also announced is day one DLC for character customisation packs. The first pack is priced at $4.99/£3.59/AUD$6.25/€4.49 for PSN and 400 Microsoft Points for XBLA, and will contain 600-950 customization items for all characters.
Two additional customisation packs consisting of nine characters’ worth of DLC items and the other with 10 characters’ worth, will also be available at launch for $14.99/£9.99/AUD$18.25/ €12.99 each on PSN and 1,200 Microsoft Points each on XBLA.
The Summer of Sonic convention on July 7th will be the first place to receive a playable version of Sonic & All-Stars Racing: Transformed. The new racing game from Sumo Digital is the sequel to Sonic & SEGA All-Stars Racing which previously released on PS3, X-Box 360, Nintendo DS and iOS.
Steve Lycett, executive producer from Sumo Digital will also be in attendance to meet fans and to introduce attendees to the game.
Also confirmed is that the game and Steve Lycett will also make an appearance at the Sonic Boom convention on July 13th at the House of Blues in San Diego, so American fans will also get an opportunity to play the game well ahead of its’ release date.
DUX, the 2D shoot-em-up released by Hucast on Dreamcast in 2009 is getting a sequel called Redux: Dark Matters and the developers have taken to Kickstarter in order to get the project the funding it needs.
The goal of the Kickstarter is to bring the game to XBLA, PSN and Steam through the sale of a limited edition Dreamcast version. This version will also come boxed with a new version of DUX called DUX 1.5 which features additional improvements over its’ original release.
Also being made available is a 4 disc boxset of the soundtrack featuring music composed by Andre Neumann and remixes by the legendary Chris Huelsbeck of Turrican fame.
The game will also be released on iOS/iPhone/iPad/iPod Touch in July this year. The Dreamcast release is scheduled for December while the release on Steam, XBLA and PSN is tentative as it all relies on the Kickstarter campaign.
SEGA is teaming up with Arkedo Studio to bring us Hell Yeah! Wrath of the Dead Rabbit; a 2D action game featuring an undead bunny who is framed for having sex with a rubber duck. No, I’m not making this up. Check out the reveal trailer below:
The game is set to launch on PC, PSN and XBLA later this year.
Steve Lycett, executive producer at Sumo Digital as been very busy answering a lot of fan-proposed questions at the Sonic Stadium Message Board. We’ve also learnt some new things about the game from his answers:
– The game uses a new engine called the Sumo Engine which allows for dynamic lighting
– The vehicle transforms into either a plane or a boat for water and flying sections. This script-driven and cannot be done manually
– All the new tracks are completely original and are not variations on a theme (like all the various Seaside Hill stages in the original game)
– Online play hasn’t been confirmed for PC but HEAVILY hinted at
– Sumo are attempting to impliment all-star moves for online play
– Sumo have approached SEGA in regards to releasing a soundtrack for the game
– The game will run at 30fps
– There will be a much wider array of powerups
– The 3DS version will not be running the Sumo Engine and will be built from the group up. Sumo are aiming to make this version as close to the other versions as possible
– Sumo are trying to impliment dynamically changing music which changes depending on what is happening in the race
– The ‘first place attack weapon’ drops items in the way of the person in first position which they then have to avoid. It doesn’t attack them head on with no means of defence (think the infamous Mario Kart blue shell)
More information on the newly announced sequel to Sonic & SEGA All-Stars Racing is slowly seeping in.
The game will feature a total of 27 playable characters. The characters will be unlocked in a single player adventure/story mode which is also new to the series. Characters can also earn XP and level up which allows the characters to use their all-star moves.
Sumo Digital’s development team has been expanded to include members of past racing studios such as Gareth Wilson from Bizarre Creations as well as members of Black Rock.
There will also be new weapons like a small, remote controlled Sonic vehicle (complete with transformations) which can be remotely driven into enemies and detonated like a bomb. Also announced is a giant catchers mitt which can be used to catch enemy projectiles and use them to your advantage.
A sequel to Sonic & SEGA All-Stars Racing has been confirmed. The next game in the series is named Sonic & All-Stars Racing Transformed (note the exclusion of ‘SEGA’ from the title) and it will be released on X-Box 360. No other word on release platforms is available at this time but Playstation 3 will likely be considered seeing how the first one was also released on that platform.
New features confirmed for the game are:
Gliding and water-based racing
Terrain that changes as the race goes on
Panzer Dragoon and Super Monkey Ball themed courses
Richard Jacques has contributed to the soundtrack
New characters include Vyse from Skies of Arcadia and Gilius Thunderhead from Golden Axe
Binary Domain will be getting a PC release very soon. Digital copies will launch on April 27th while boxed copies will launch on May 18th.
Pre-order from Steam and you’ll also receive the Multiplayer Pack which includes a Ninja class , Outside High-rise map and extra sniper rifle and handgun weapon types. This will set you back £30.
Hopefully the game gets a second wind with this PC release as the console release failed to set the world alight even though it received positive reviews from most major game-sites.
The following videos were filmed at GDC 2012 and feature handheld gameplay footage of Sonic the Hedgehog 4 Episode II. Check them out to see how the game is shaping up:
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