You may forget, but we are a part of a cool little network of websites hosted by our awesome buddies The Sonic Stadium and we’re very proud of this fact. So we’d like to point your attention to this new edition of The Community Spotlight that sees Pete “Titanscreed” Nethercote interviewing Svend “Dreadknux” Joscelyne from The Sonic Stadium! This is part 1 of a 2 part edition of The Community Spotlight so make sure you come back on Thursday to see the 2nd part:
This year’s Summer of Sonic convention will be focussing greater on fan interaction after the announcement of several features which will be appearing at the July 7th event.
First of all, the Showcase feature makes a return. This means fans can get on stage to display their various talents, whether it be fan art, music, fiction or anything else! The Artist Alley also returns which will showcase artwork from a range of different contributors. Fan animations and shorts are also expected to be shown throughout the day.
Also returning is the annual cosplay contest which has seen an ever-growing popularity each year. I’ve personally seen plenty of Shadows, Sonics, Rouges, Sallys and even a Wes Weasley at past events!
The Club Sonic segment will also make a return after its’ successful appearance last year. This section of the show relies heavily on audience participation to a nonstop megamix of Sonic tunes.
Finally, Sonic the Comic Online will be appearing at the event to showcase the latest work on the online continuation of Fleetway’s Sonic the Comic series.
Sonic 2 HD, the promising HD fan remake of Sonic 2 has been officially cancelled as per a message left by Vincent (the project leader) on the project’s official Facebook. Reasons for this are mainly pinned on ex-lead developer LOst who wouldn’t provide the rest of the team with a DRM free version of the game and is solely responsible for the inclusion of the DirectInput bug which made users believe they’d downloaded a keylogger. He is also the only person holding what would be the source code for the game so production cannot continue without his involvement.
DRAMA.
Never-the-less, it’s sad to see the project go as the alpha demo was an impressive piece of work by what is essentially a bunch of bedroom coders. 2 members of the team (scanline99 and Cerulean Nights) have moved on to other independent work in hopes of furthering their game-developing careers and we wish them all the best for the future.
Members of Sonic Retro have discovered that the keylogger found in Sonic 2 HD’s code is not harmful to anyone who downloaded the game.
Lead programmer LOst has also been fired from the team after “several allegations from team members that LOst held the project hostage through the inclusion of DRM, public feedback of a bloated engine running an otherwise simplistic game, and other behind the scenes issues.”
Anyone who downloaded the recently featured Sonic 2 HD needs to get rid of it fast as it was discovered recently that it contains a keylogger which could have potetntially bad consequences if you regularly enter passwords and personal information in secure websites. Here’s the full details from Sonic Retro:
“Earlier today, I was contacted by a professional antivirus employee who was interested in why Sonic 2 HD consistently popped up as a threat by multiple antivirus software programs and did some investigation. His results showed that a keylogger is part of the Sonic 2 HD software. After receiving this notification, we conducted our own independent tests and found that there is indeed a keylogging program as part of the Sonic 2 HD alpha software.
I want to emphasize that at this time, we have found no evidence that the software has been “phoning home” any data—only that we have found the capability exists.
Because this vulnerability has been found, we are strongly advising that the software be removed. You will need to delete the files included with the Sonic 2 HD zip, as well as the registry keys hooked at HKEY_CURRENT_USER/Software/NakaSMK (if you are unfamiliar on how to do this, go to Start->Run.., type regedit, follow the folder path, and then delete the NakaSMK folder.)
We will have more information on the situation as it evolves.”
erbuka85 on the Sonic Fan Games HQ forums has revealed this trailer for a work in progress Blue Spheres fan game that he calls ‘Blue Spheres Forever’. Just watch:
Doesn’t that look incredible!? More news on the this fan game as we get it!
I’ve been unhealthily addicted to Sonic the Hedgehog 2006 this weekend. This is clearly a bad thing as the game is probably the worst in Sonic history. It’s even worse that I’m beginning to learn what bugs the game and compensate for it, making it look like there’s very little wrong with it when I’m playing. SEGA should have got me to market it.
Then I remembered a little fan game project a came across a little while back on the Sonic Retro forums. This is a 2D recreation of Sonic the Hedgehog 2006 and it’s scarily accurate. Check out some gameplay below:
If anyone wants to give this a go then the Wave Ocean demo is here and a Kingdom Valley demo is here. They’re both 1 stage demos, but if you’re a sucker for punishment (like me) then you may want to check them out.
Controls: Space to jump, C to bounce/light-dash/grind switch, arrows for movement.
It’s the 20th anniversary of Sonic the Hedgehog! You know what that means? A complete, 8-bit Sonic fan game!
Darkleo over at the Sonic Fan Games HQ forums has released Sonic Origins 2; a Sonic fan game that features more than 20 levels and is completely based on the Sonic games released for the SEGA Master System. Take a look at some screens below:
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