Some clever clogs (Khaledantar666 on deviantART) has managed to mod Poison from Street Fighter x Tekken to take the form of Bayonetta. Check out some gameplay footage of the mod in action:
The infamous Sonic fan game Sonic XG is back in development as a one-man project by Joseph Waters.
Waters was a part of the original development team that also included Euan Gallacher and Christian Whitehead and has their support to complete the game alone. Both Gallacher and Whitehead have supplied Waters with all their Sonic XG material to make Waters’ job a little easier.
The game is being developed using Waters own custom Sonic & Knuckles clone engine. You can see 2 previews of the game in its’ current incarnation below:
There is currently no playable version available at this time as we’re assuming that Waters intends to release the game when it is complete rather than put a demo out. A playable demo from 2007 is still available to download from Sonic Retro.
Sonic Fusion was a really interesting blend of old school 2D Sonic platforming with a new school set of techniques like homing attacks and boosting. It also features a great mash-up of graphics sourced from various Sonic games like Sonic 3D Blast and Sonic Advance. You can watch a speedrun of the Fatal Factory stage below:
On Tuesday The Community Spotlight revealed the first part of an interview with our host The Sonic Stadium. We’re now back for part 2 of this interview that sees Pete “Titanscreed” Nethercote interviewing Svend “Dreadknux” Joscelyne from The Sonic Stadium. Click below to listen to the final part:
You may forget, but we are a part of a cool little network of websites hosted by our awesome buddies The Sonic Stadium and we’re very proud of this fact. So we’d like to point your attention to this new edition of The Community Spotlight that sees Pete “Titanscreed” Nethercote interviewing Svend “Dreadknux” Joscelyne from The Sonic Stadium! This is part 1 of a 2 part edition of The Community Spotlight so make sure you come back on Thursday to see the 2nd part:
This year’s Summer of Sonic convention will be focussing greater on fan interaction after the announcement of several features which will be appearing at the July 7th event.
First of all, the Showcase feature makes a return. This means fans can get on stage to display their various talents, whether it be fan art, music, fiction or anything else! The Artist Alley also returns which will showcase artwork from a range of different contributors. Fan animations and shorts are also expected to be shown throughout the day.
Also returning is the annual cosplay contest which has seen an ever-growing popularity each year. I’ve personally seen plenty of Shadows, Sonics, Rouges, Sallys and even a Wes Weasley at past events!
The Club Sonic segment will also make a return after its’ successful appearance last year. This section of the show relies heavily on audience participation to a nonstop megamix of Sonic tunes.
Finally, Sonic the Comic Online will be appearing at the event to showcase the latest work on the online continuation of Fleetway’s Sonic the Comic series.
Sonic 2 HD, the promising HD fan remake of Sonic 2 has been officially cancelled as per a message left by Vincent (the project leader) on the project’s official Facebook. Reasons for this are mainly pinned on ex-lead developer LOst who wouldn’t provide the rest of the team with a DRM free version of the game and is solely responsible for the inclusion of the DirectInput bug which made users believe they’d downloaded a keylogger. He is also the only person holding what would be the source code for the game so production cannot continue without his involvement.
DRAMA.
Never-the-less, it’s sad to see the project go as the alpha demo was an impressive piece of work by what is essentially a bunch of bedroom coders. 2 members of the team (scanline99 and Cerulean Nights) have moved on to other independent work in hopes of furthering their game-developing careers and we wish them all the best for the future.
SEGADriven and its original content are copyrighted to their respective authors. Media related directly to SEGA is copyrighted to its respective authors. Any comments on SEGA-related materials do not represent SEGA themselves. All rights reserved 2008-2026.
We use cookies to analyse site usage, provide social media features and personalise content and ads. We may also share information about your use of our website with our partners.