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Unreleased SEGASonic Bros. Arcade Game Playable at California Extreme Arcade Show

Wednesday, July 25th, 2018

It’s been a while since we last heard about the unreleased SEGASonic Bros. arcade game that was discovered by Tumblr user ShouTime, but it appears he’s bringing the game to the California Extreme arcade show this weekend.

The game will be fully playable at the show, specifically at the exA-Arcadia booth. Hopefully an attendee will see fit to film the game in action so we can finally see some off-screen footage of it. Currently there’s only a selection of screenshots from ShouTime himself available to view online.

California Extreme takes place on the 28th and 29th of July. Full details can be obtained via the official website. Tickets are available on the door.

[Source: ShouTime]

More Music, Magazines and Books Added to the Merchandise Section

Thursday, July 19th, 2018

We’ve got a whole host of interesting SEGA junk for you to look at today. See below for the full list of additions to our merchandise section:

Music
Saturn Power No. 3: Block-Rocking Beats

Books
The Official SEGA Magazine Tips Bible by Richard Leadbetter

Magazines
Gamepro Issue 52
Mean Machines SEGA Issues 9 and 18
Mega Issue 8
MegaTech Issue 19

Two Point Hospital Launches on the 30th of August 2018

Wednesday, July 18th, 2018

Two Point Hospital finally has a release date! The first game from ex-Bullfrog developers Mark Webley and Gary Carr and their new studio Two Point will launch on the 30th of August for PC.

You can visit the store page on Steam by clicking here or you can pre-order the game now and get a 10% discount to bring the price down to £22.49. If that sounds tempting then click here to pre-order.

Two Point Hospital follows the formula of Bullfrog’s own Theme Hospital and is promising to deliver a similar set of laughs and overall absurdity. One of the illnesses you have to cure is one that turns the infected’s head into a light bulb.

There’s also a new trailer to look at, so why not click the embed below?

New Books Added to Merchandise Section

Monday, July 16th, 2018

Another selection of books have been added to the SEGA Book Catalogue in our Merchandise section. Take a look below for details on the new additions:

Hardcore Gaming 101 Presents SEGA Arcade Classics Volume 1
Fighters Megamix Official Guide
The Official SEGA Mega Drive Power Tips Book 3
SEGA Bass Fishing: Prima’s Official Strategy Guide
SEGA Pro-Master Volume 4
SEGA Archives

Please note that we are currently in the process of reorganising the SEGA Book Catalogue so that every entry now has its own page on the website. The landing page where you can browse the various books is currently under construction and might look a little weird at the moment, but we are working to resolve this as soon as possible.

New Additions to the Merchandise Section

Saturday, July 14th, 2018

A new selection of items have been added to the merchandise section of the website. Take a look below for the full list of additions:

Music
Saturn Sampler from issue 39 of Mean Machines SEGA
Space Harrier vinyl release by Data Discs

Books
The Complete SEGA Solution by Dominic Handy and Richard Monteiro
The Dreamcast Junkyard: The Ultimate Collectors Guide by Mike Phelan
SEGA Saturn Unauthorized Game Secrets Volume One by Ian Osborne
Speedrun: The Unauthorised History of Sonic the Hedgehog by Julian Hazeldine

There are also many other music releases and books in their respective sections, so why not take a look?

You Can Fix the Enemy AI in Aliens Colonial Marines for PC by Fixing a Typo

Saturday, July 14th, 2018

In one of the most bizarre discoveries of recent memory, it turns out you can greatly improve the enemy AI in the PC version of Aliens: Colonial Marines by fixing a typo.

This can all be done with a quick edit in the PecanEngine.ini file. A modder on Moddb explains the process:

A new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it now

Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

Im sure you’ll notice the spelling mistake

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

If you fix it to look like the above and then play the game, the difference is pretty crazy!

Why is this line important? There are two reasons :
1) AttachXenoToTeather doesn’t do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning

When a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren’t so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)

Whenever the game tried to do this, nothing happened. Now it does!

So if you fancy a dip back into Aliens: Colonial Marines and own the PC release, you can now play a considerably more challenging version of the game with this quick fix.

[Source: Reset Era Forums]

Sonic Amateur Games Expo 2018 Now Running from August 25th to September 1st, Registration Now Open

Thursday, July 12th, 2018

The Sonic Amateur Games Expo is returning this year, but a little later than usual. The event will run from August 25th to Septmeber 1st and registration is now open. Got a Sonic fan game you’d like to showcase? Then head on over to Sonic Retro and read the submission guidelines.

The SAGE organisers are also putting together an event trailer so if you want your game featured in it, send a 10 second clip of your game to the official SAGE email address – sageentry[at]gmail.com

If you want to keep track of all the SAGE 2018 news then head over to the SAGE Twitter and give it a follow. A kick-off livestream will also take place on the SAGE YouTube on August 24th and 6pm CDT (12am BST).

[Source: Sonic Retro]

Official SEGA Arcade Pop-Up Book Now on Kickstarter | Merchandise

Thursday, July 12th, 2018

Hot on the heels of Read-Only Memory’s Mega Drive/Genesis and Dreamcast Collected Works books, the company are now running a Kickstarter to fund a pop-up book featuring SEGA arcade cabinets. Called SEGA Arcade: Pop-Up History, this new book promises 5 pop-up cardboard sculptures of famous SEGA arcade games and their cabinets, with additional notes that chart the history of each machine.

The Kickstarter version of the book will feature an exclusive foil, embossed cover that will be replaced with a printed cover design if the book makes it to later editions.

If you’re interested in securing a copy of this rather unique little piece of SEGA merchandise then you can by backing the Kickstarter which will run from now until August 9th 2018. The book is currently scheduled to ship in April 2019.

[Source: SEGA Arcade Pop-Up History Kickstarter]

Shenmue I & II HD Will Release on August 21st for PS4, PC and Xbox One

Tuesday, July 3rd, 2018

In a surprise announcement, Shenmue I & II for PS4, PC and Xbox One will release earlier than expected, on August 21st 2018. You can check out a new trailer showing the games in action below:

As previously revealed, Shenmue I & II will feature an updated user interface, a choice of classic or modern controls, both Japanese and English game audio and fully scalable resolutions. The collection will release for PS4, PC and Xbox One on the 21st of August 2018. Pre-orders are available now with a 10% discount on all digital platforms. The first print of the game will also come with a double-sided poster and a reversible cover.

Unreleased Prototype of Castlevania: The New Generation Leaked

Tuesday, July 3rd, 2018

An unreleased prototype version of Castlevania: The New Generation has been leaked online. Also known as Castlevania Bloodlines, this prototype features some noticeable differences from the final Mega Drive game:

– Black title screen with longer intro
– Title screen says “1P PRESS START” suggesting the possibility of a 2P mode
– Different mermen
– Different wolf boss
– Music restarts every time you enter a room
– Layout changes
– The inside part of the second half of stage 1 has no background
– The outside part has a light blue background and the falling bone bridge portion is more difficult
– The knight boss’ sprite is different
– The stage 2 water is different

The ROM can be downloaded from the Castlevania Dungeon forums and originates with a user called @TheCount#5993 in the CVDungeon discord.

[Source: Castlevania Dungeon and Hardcore Gaming 101]

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