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Posts Tagged ‘gearbox’

You Can Fix the Enemy AI in Aliens Colonial Marines for PC by Fixing a Typo

Saturday, July 14th, 2018

In one of the most bizarre discoveries of recent memory, it turns out you can greatly improve the enemy AI in the PC version of Aliens: Colonial Marines by fixing a typo.

This can all be done with a quick edit in the PecanEngine.ini file. A modder on Moddb explains the process:

A new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it now

Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

Im sure you’ll notice the spelling mistake

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

If you fix it to look like the above and then play the game, the difference is pretty crazy!

Why is this line important? There are two reasons :
1) AttachXenoToTeather doesn’t do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning

When a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren’t so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)

Whenever the game tried to do this, nothing happened. Now it does!

So if you fancy a dip back into Aliens: Colonial Marines and own the PC release, you can now play a considerably more challenging version of the game with this quick fix.

[Source: Reset Era Forums]

Video Spotlight: New Aliens Colonial Marines Trailer and Release Date Confirmed

Monday, May 21st, 2012

Aliens: Colonial Marines, the Gearbox-developed Aliens game for X-Box 360 and PS3 has a new trailer and an actual release date! The sad news is the game has been pushed back to 2013 where it will launch worldwide on February 12th. In the meantime you can watch the new trailer and get pumped:

[Source: SEGA Blogs]

Aliens: Colonial Marines Delayed Until Autumn 2012

Thursday, January 26th, 2012

SEGA’s official Aliens: Colonial Marines page is now listing the game’s release date as ‘Autumn 2012’ which means the game has been delayed. The game was due for a ‘Spring 2012’ launch but the lack of noise in the Gearbox camp should probably have made this delay a little more obvious.

[Source: The Sixth Axis]

Aliens: Colonial Marines Screenshots

Friday, August 26th, 2011

SEGA have some new Aliens: Colonial Marines screenshots up on their blog.

Check them out by clicking this link.

Aliens: Colonial Marines is being developed by Gearbox of Borderlands fame. The game launches in early 2012.

[Source: SEGA Twitter]

Video Spotlight: First Actual Gameplay Shown In New Aliens Colonial Marines Trailer

Wednesday, August 24th, 2011

Gamespot have premiered a new trailer for Aliens: Colonial Marines that features the first footage of actual gameplay from the FPS due in 2012:

Aliens: Colonial Marines is being developed by Gearbox, the famed developer of Borderlands and Duke Nukem Forever. Gulp.

[Source: SEGAbits]

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