Two Point Hospital finally has a release date! The first game from ex-Bullfrog developers Mark Webley and Gary Carr and their new studio Two Point will launch on the 30th of August for PC.
You can visit the store page on Steam by clicking here or you can pre-order the game now and get a 10% discount to bring the price down to £22.49. If that sounds tempting then click here to pre-order.
Two Point Hospital follows the formula of Bullfrog’s own Theme Hospital and is promising to deliver a similar set of laughs and overall absurdity. One of the illnesses you have to cure is one that turns the infected’s head into a light bulb.
There’s also a new trailer to look at, so why not click the embed below?
In one of the most bizarre discoveries of recent memory, it turns out you can greatly improve the enemy AI in the PC version of Aliens: Colonial Marines by fixing a typo.
This can all be done with a quick edit in the PecanEngine.ini file. A modder on Moddb explains the process:
A new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it now
Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :
If you fix it to look like the above and then play the game, the difference is pretty crazy!
Why is this line important? There are two reasons :
1) AttachXenoToTeather doesn’t do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning
When a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren’t so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)
Whenever the game tried to do this, nothing happened. Now it does!
So if you fancy a dip back into Aliens: Colonial Marines and own the PC release, you can now play a considerably more challenging version of the game with this quick fix.
SEGA have announced that Yakuza 0 and Yakuza Kiwami are coming to PC, marking the series’ debut on the platform. The former launches on the platform on August 1st, with Kiwami coming later. SEGA Europe has also confirmed Yakuza 0 will operate at 4k, 60fps.
Pre-orders are now live for Yakuza 0, complete with a digital deluxe edition and pre-launch discount.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Weekly Famitsu have revealed that both E-123 Omega and Rouge the Bat will be playable characters in Team Sonic Racing. We also have our first look at Team Sonic Racing in action thanks to some direct feed footage that accompanies Kotaku’s preview of the game. You can check it out by clicking the embed below:
Is that new Jun Senoue music I hear? We also have some new, high quality screenshots courtesy of the SEGA press website and SEGAbits. You can get a closer look at Rouge and Omega in action here as well:
Team Sonic Racing is being developed by Sumo Digital and will launch on PS4, Xbox One, Steam and Nintendo Switch this Winter.
E3 is almost upon us, and SEGA fans already have somewhere to look – PCGamer’s PC Gaming Show event, part of the expo that runs June 11th.
The event has stated several companies will be presenting “world premiere” announcements and “enticing reveals” at the show, and amongst the companies listed is SEGA. There’s a wide array of possibilities as to what this could be – we could see something from SEGA Europe’s more strategy-orientated side, or it may be time to fire up the good ol’ porting machine again. Certainly there’s no shortage of requests for SEGA ports to Steam, so it’d be welcome; though likewise I’m sure there’s plenty of strategy fans waiting for the latest from SEGA Europe’s studios. Of course, perhaps it could be something completely different!
The PC Gaming Show is on June 11th at 3pm PT – that’s 11pm UK time.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Tags: E3 2018, pc, PC Gaming Show, PCGamer Posted in News | Comments Off on SEGA Amongst Companies Set to Debut “Enticing Reveals” At E3 2018’s PC Gaming Show
UPDATE (16:30) – Screenshots from SEGA Press have now been added.
Original Post:
A new trailer for Sonic Mania’s upcoming Plus edition has been released, giving us our first look at new characters Mighty and Ray in action – as well as a July 17th release date.
The trailer also shows some new animation in the style of previous trailers, as well as a glimpse at the game’s new “Encore Mode”. At a glance, this appears to rework the colour schemes of the levels; it’s not yet clear if it does anything else, though previews from Famitsu have indicated there may be more to the mode – including what appears to be Angel Island becoming playable. The trailer theme is a remix of the previous pre-order trailer song, “Time Trials” by Hyper Potions, though now with a helping of guitar from none other than Jun Senoue!
Sonic Mania Plus will launch physically on July 17th for PS4, Xbox One, and Nintendo Switch. For owners of the original (and the PC version), a paid DLC update will be available.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
A new trailer has been released for the upcoming Western release of Shining Resonance Refrain, introducing the game’s heroes.
In addition, the game now has a firm release date, and there’s not long to go. The game launches in both the Americas and Europe on July 10th, for PS4, Xbox One, PC and Nintendo Switch. As a reminder, the game is a remake of the original Japan-exclusive Shining Resonance, with the presentation touched up and all of the original game’s DLC included; and localised into English, of course.
All launch run copies also include a steelbook case, dubbed the Draconic Launch Edition.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
SEGA have revealed that Shenmue I & II are being remastered in high definition for PS4, Xbox One and PC, with a release due for 2018.
These updated versions of the classic Dreamcast titles are being developed by D3T, the studio behind the recent SEGA Mega Drive Classics hub on PC. These versions also boast an updated user interface, a choice of classic or modern controls, both Japanese and English game audio and fully scalable resolutions.
Check out the reveal trailer by clicking below:
Shenmue I & II will be released on PC, PS4 and Xbox One later in 2018.
Ben Huskins and Mark Webley from Two Point have revealed the first in-game footage of Two Point Hospital; the new hospital management sim from this new studio that features ex-Bullfrog staff – the developers of the original Theme Hospital. This 8 minute dive into the title also features commentary from Ben and Mark. Click the embed below to check it out:
Two Point Hospital is due for release on PC later this year and will be the first title from the newly formed Two Point studio.
Marking the end of the series’ over 10-year absence from Western shores, SEGA has announced Shining Resonance Refrain, a remaster of the PS3 title Shining Resonance. The remaster includes all previously released DLC, as well as a new ‘Refrain Mode’ that adds brand-new content. For those wondering, Shining had a bit of an image overhaul after Camelot broke ties with SEGA – so if you’re expecting something along the lines of the classic Mega Drive Shining series, this might not be what you’re after.
One slightly odd thing to note – while SEGA hasn’t localised any entries in the series for over 10 years, the fighting game spin off Blade Arcus from Shining: Battle Arena was localised, by Studio Saisenzen, and is available on Steam.
The game will also be getting a launch edition with a reversible metal slipcase – this will also be available in Europe, which is always nice to see. SEGA has also confirmed that the game will receive an English dub, with the option to use Japanese audio also being available.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
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