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SEGADriven is a SEGA news and information source that focuses on SEGA's console history, retro games and new software hitting the shelves. We want to share a love of great, quirky, clever and down-right fun games - something that SEGA have always specialised in. See below for the latest news, reviews and features added to the website.


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Upcoming SEGA Titles
UK/EU/US Releases
- Unnamed Golden Axe Game (TBA) TBA
- Crazy Taxi: World Tour (PC, PS5, Switch 2, Xbox Series X|S) 2027
- Unnamed Jet Set Radio Game (TBA) TBA
- Unnamed Streets of Rage Game (TBA) TBA
- Virtua Fighter Crossroads (TBA) 2027
- Stranger Than Heaven (PS5, Xbox Series X|S, PC) 15/01/2027
- Total War: Warhammer 40,000 (PC) TBA
- Total War: Medieval III (PC) TBA
- Persona 4 Revival (PC, PS5, Xbox Series X|S) 18/02/2027
- Persona 6 (PC, PS5, Xbox Series X|S) TBA
JP Releases
- Unnamed Golden Axe Game (TBA) TBA
- Crazy Taxi: World Tour (PC, PS5, Switch 2, Xbox Series X|S) 2027
- Unnamed Jet Set Radio Game (TBA) TBA
- Unnamed Streets of Rage Game (TBA) TBA
- Virtua Fighter Crossroads (TBA) 2027
- Stranger Than Heaven (PS5, Xbox Series X|S, PC) 15/01/2027
- Little Kitty, Big City: A Lost Kitten's City Stroll (Switch) 18/06/2026
- Outbound (PS5, Switch, Switch 2) 25/06/2026
- The Rise of the Empire: The Road to Empress II (PC, Switch) 2026
- Persona 4 Revival (PC, PS5, Xbox Series X|S) 18/02/2027
- Persona 6 (PC, PS5, Xbox Series X|S) TBA


First Footage of Unreleased SEGASonic Bros Arcade Game Emerges | Video Spotlight

July 29th, 2018

As previously reported, the owner of what is thought to be the only SEGASonic Bros arcade board in existence has brought the game along to the California Extreme arcade expo. The game is open to play by all paying attendees and thanks to this, we now have the very first footage of the game in action. See below for 2 videos showcasing the game in action:

[Source: The Sonic Stadium]

Unreleased SEGASonic Bros. Arcade Game Playable at California Extreme Arcade Show

July 25th, 2018

It’s been a while since we last heard about the unreleased SEGASonic Bros. arcade game that was discovered by Tumblr user ShouTime, but it appears he’s bringing the game to the California Extreme arcade show this weekend.

The game will be fully playable at the show, specifically at the exA-Arcadia booth. Hopefully an attendee will see fit to film the game in action so we can finally see some off-screen footage of it. Currently there’s only a selection of screenshots from ShouTime himself available to view online.

California Extreme takes place on the 28th and 29th of July. Full details can be obtained via the official website. Tickets are available on the door.

[Source: ShouTime]

Idola: Phantasy Star Saga Announced, RPG for Smartphones

July 25th, 2018

After being teased just a few days ago,  SEGA has now announced Idola: Phantasy Star Saga, a new RPG title in the Phantasy Star series. The game is exclusive to iOS and Android devices, and will launch this year in Japan.

The game sees the resurrection of the amusingly-named “Dark Farce”, in a world ravaged by huge monsters named Idola. You’ll be using a “command-based battle system”, which SEGA intend to detail more in the future. Also confirmed are a slew of characters, including the main heroine Stella – fully translated bios for these characters can be found on Gematsu.

The team behind the game includes veterans of the Valkyria series, as well as Sakura Wars and of course Phantasy Star itself. There’s (unsurprisingly) no word on an English release, but we’ll keep an eye out in case one gets announced.

 

Phantasy Star 30th Anniversary RPG for Smartphones Teased, Countdown Site Opened

July 20th, 2018

SEGA has launched a countdown site, teasing the reveal of a new entry in the Phantasy Star RPG franchise. However, it’s for smartphones. Take that as you will.

Currently, there’s no real details on what the game itself entails – whether it’ll be taking after the stylings of the original series, or the more modern Online universe for instance. Saying that, the artwork definitely has us expecting something more akin to the former, and it may well be that it combines the two – it’s a 30th Anniversary celebration, after all.

The game will be announced on July 24th at 4am UK time.

[Source: Gematsu ]

More Music, Magazines and Books Added to the Merchandise Section

July 19th, 2018

We’ve got a whole host of interesting SEGA junk for you to look at today. See below for the full list of additions to our merchandise section:

Music
Saturn Power No. 3: Block-Rocking Beats

Books
The Official SEGA Magazine Tips Bible by Richard Leadbetter

Magazines
Gamepro Issue 52
Mean Machines SEGA Issues 9 and 18
Mega Issue 8
MegaTech Issue 19

Sonic the Hedgehog and Thunder Force IV Kick Off SEGA AGES for Nintendo Switch Line in August

July 18th, 2018

UPDATE 19/07/18 – Additional information has now been released on the first two titles.

Sonic 1’s added features include a Spin Dash toggle, a Ring Keep Mode for beginners, the Mega Play arcade version, and two Time Attack modes – a full Mega Play run, and a Green Hill Act 1 run, seemingly based on the Mikado Arcade’s speedrunning challenge. By far one of the coolest additions however, is that Sonic Mania’s Drop Dash is being added to the game!

Thunder Force IV meanwhile adds the Styx Mode, previously exclusive to Saturn. However it will also include online leaderboards and a Kids Mode to make the game less punishing. There also seems to be an option to reduce slowdown, which can affect the game’s difficulty.

ORIGINAL POST

The first two titles in the new SEGA AGES line for Nintendo Switch, Sonic the Hedgehog and Thunder Force IV, have been confirmed for an August release by Famitsu. Previously, SEGA has stated the titles will receive a worldwide release – so unless things have changed, we’ll be getting them in the West next month too.

Coming from porting wizards M2, SEGA AGES is as of now set to include a range of SEGA Mega Drive, SEGA Master System and Arcade titles. Currently confirmed titles are Sonic the Hedgehog, Thunder Force IV, Phantasy Star, Gain Ground, and Alex Kidd in Miracle World. M2 has also stated they’d like to expand to later SEGA consoles – but that hinges on the sales of these titles, and is likely a very long way off.

These aren’t just standard ports however – for instance, Sonic 1 includes the Sonic 2 spin dash, a Ring Keep mode for beginners, and even the rare Arcade version of the game, from SEGA’s Mega Play unit. Thunder Force IV meanwhile features Styx Mode, which lets you use the ship from Thunder Force III – this feature was previously exclusive to a Japan-only Saturn collection!

Pricing is set to 999 JPY, which works out at about £6. A bit steeper than the previous 3DS ports, but likely justified by the added features over those ports. We’ll keep an eye out for any concrete updates on the Western release of these titles.

 

Two Point Hospital Launches on the 30th of August 2018

July 18th, 2018

Two Point Hospital finally has a release date! The first game from ex-Bullfrog developers Mark Webley and Gary Carr and their new studio Two Point will launch on the 30th of August for PC.

You can visit the store page on Steam by clicking here or you can pre-order the game now and get a 10% discount to bring the price down to £22.49. If that sounds tempting then click here to pre-order.

Two Point Hospital follows the formula of Bullfrog’s own Theme Hospital and is promising to deliver a similar set of laughs and overall absurdity. One of the illnesses you have to cure is one that turns the infected’s head into a light bulb.

There’s also a new trailer to look at, so why not click the embed below?

New Books Added to Merchandise Section

July 16th, 2018

Another selection of books have been added to the SEGA Book Catalogue in our Merchandise section. Take a look below for details on the new additions:

Hardcore Gaming 101 Presents SEGA Arcade Classics Volume 1
Fighters Megamix Official Guide
The Official SEGA Mega Drive Power Tips Book 3
SEGA Bass Fishing: Prima’s Official Strategy Guide
SEGA Pro-Master Volume 4
SEGA Archives

Please note that we are currently in the process of reorganising the SEGA Book Catalogue so that every entry now has its own page on the website. The landing page where you can browse the various books is currently under construction and might look a little weird at the moment, but we are working to resolve this as soon as possible.

New Additions to the Merchandise Section

July 14th, 2018

A new selection of items have been added to the merchandise section of the website. Take a look below for the full list of additions:

Music
Saturn Sampler from issue 39 of Mean Machines SEGA
Space Harrier vinyl release by Data Discs

Books
The Complete SEGA Solution by Dominic Handy and Richard Monteiro
The Dreamcast Junkyard: The Ultimate Collectors Guide by Mike Phelan
SEGA Saturn Unauthorized Game Secrets Volume One by Ian Osborne
Speedrun: The Unauthorised History of Sonic the Hedgehog by Julian Hazeldine

There are also many other music releases and books in their respective sections, so why not take a look?

You Can Fix the Enemy AI in Aliens Colonial Marines for PC by Fixing a Typo

July 14th, 2018

In one of the most bizarre discoveries of recent memory, it turns out you can greatly improve the enemy AI in the PC version of Aliens: Colonial Marines by fixing a typo.

This can all be done with a quick edit in the PecanEngine.ini file. A modder on Moddb explains the process:

A new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it now

Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

Im sure you’ll notice the spelling mistake

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

If you fix it to look like the above and then play the game, the difference is pretty crazy!

Why is this line important? There are two reasons :
1) AttachXenoToTeather doesn’t do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning

When a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren’t so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)

Whenever the game tried to do this, nothing happened. Now it does!

So if you fancy a dip back into Aliens: Colonial Marines and own the PC release, you can now play a considerably more challenging version of the game with this quick fix.

[Source: Reset Era Forums]

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