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Archive for the ‘News’ Category

Ron Gilbert Leaves Double Fine

Tuesday, March 12th, 2013

Ron Gilbert, the man behind The Secret of Monkey Island and most recently The Cave, has left Double Fine to pursue his career in video games elsewhere.

Gilbert has said; “I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.”

We wish Ron all the best in his future endevours.

[Source: Spong]

Game Gear Classic Crystal Warriors Getting Re-Released

Sunday, March 10th, 2013

Game Gear RPG classic Crystal Warriors has been re-rated by the Australian Classification Board which means the game could well be due for a digital re-release.

No platforms have been announced but our money goes on a 3DS eShop release. More on this as we get it.

[Source: SEGANews.net]

SEGA to Release Company of Heroes 2; Releases June

Sunday, March 10th, 2013

After SEGA’s acquisition of Relic Entertainment, it appears they’ve taken their in-development project Company of Heroes 2. SEGA will now release the game in North America and Europe on June 25th for PC. Full press release below:

“We are proud to announce that Company of Heroes 2, the eagerly anticipated strategy game from newly acquired Relic Entertainment, is scheduled for release on June 25th, 2013 in North America and Europe!

Originally slated for release in early 2013, Relic is using the additional time to help Company of Heroes 2 meet the high standard set by its predecessor, the highest rated strategy game of all time. Underpinned by the cutting-edge Essence 3.0 Engine, Company of Heroes 2 brings tactical strategy to life like never before, thanks to the realistic ColdTech weather system, the revolutionary dynamic line of sight system, TrueSight and realistic destructibility.

Jonathan Dowdeswell, Executive Producer of Company of Heroes 2, had this to say in regards to the new ship date. “Our acquisition by SEGA has given us the chance to work with a new partner that has a great track record of working with long standing PC franchises. It gives us great confidence to know that we have a well aligned team working to bring the best experience we can to gamers around the world.”

“We hate to disappoint our fans with a later than expected date as we know they are eager to play but we feel that the additional time will help the team deliver the high quality sequel they deserve,” said Greg Wilson, Producer of Company of Heroes 2. “However, the wait won’t be long as players will soon be able to help us test and balance multiplayer in the upcoming Closed Beta. Details will follow shortly.”

[Source: SEGANews.net]

Further Bugfixes in new Aliens: Colonial Marines 360 Patch

Friday, March 8th, 2013

The Xbox 360 version of Aliens: Colonial Marines has been patched to address various issues and bugs.

Gearbox have assured players of the PC and PS3 versions that “updates for Aliens: Colonial Marines on PC and PlayStation 3 are on the way as well – notes will be posted as they become available.”

You can see the full patch notes below:

General:

■Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
■Addressed issues with players not spawning into a level properly.
■Fixed a marine player invincibility exploit.
■Resolved several instances where players could walk or fall outside of maps.
■Fixed an issue that could cause localized text to sometimes display incorrectly.
■Addressed an issue where weapon ammunition was not always highlighted properly.
■Addressed some issues where multiplayer / co-op clients could see interactive objects displayed in a different state.
■Fixed a bug affecting voiceovers with the Firing Range bonus content.
■Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
■Addressed a rare issue that could cause Achievements to not unlock properly.
■General user interface improvements.
■Miscellaneous bug fixes.

Campaign:

■Addressed some issues that could cause improper warping for co-op players.
■Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
■Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of “One Bullet.”
■Modified Bella and Reid’s behavior in “No Hope in Hadley’s” to prevent them from spawning at the wrong point.

Versus:

■Fixed issues that could clients to report inaccurate results and statistics.
■Addressed instances where a map would appear to “pop in” when loading into a new match.
■Addressed an issue that was could cause stutter when opening the multiplayer scoreboard.
■Switching profiles while in a lobby now returns players to the title screen immediately.
■Multiplayer teams should now correctly auto-balance between rounds.
■New Xeno appearance customization added.

[Source: Eurogamer]

Reverse-Engineered Star Fox Running on Mega Drive

Friday, March 8th, 2013

SNES game Star Fox has been reverse-engineered to run on a Mega Drive by developer Stef at the romhacking.net forums.

It’s certainly very bare bones at this point, running at an incredibly low framerate with sound missing but it’s still an incredible acheivement. If you’d like to try it yourself you can download the work-in-progress rom here.

See below for some gameplay footage:

[Source: RetroCollect]

SEGA Considering a Western Release for Project Diva F?

Friday, March 8th, 2013

SEGA have released an image on their official Facebook page that says “Like & Share if you want Hatsune Miku: Project Diva F for PS3 in the West!” Could this mean SEGA are going to finally release a Project Diva game for Western audiences or are they simply gauging interest?

The image currently has almost 14,000 likes and close to 10,000 shares. You can access it directly by clicking here.

[Source: SEGANews.net]

Hackers Discover F-Zero AX Hidden in F-Zero GX

Thursday, March 7th, 2013

Developed by SEGA’s Amusement Vision team, F-Zero GX was released in 2003 for the Gamecube under the supervision of Nintendo. The game was developed side-by-side with the rare arcade game F-Zero AX which includes exclusive tracks and a focus on timed gameplay. The arcade version was developed on the Triforce board which was jointly developed by Nintendo, SEGA and Namco.

In a bizarre turn of events, hackers have discovered that the complete version of F-Zero AX is hidden deep within F-Zero GX and is now accessible via action replay codes which you can get below. You can also see the game in action via the following video:

Code to access AX [PAL]

Z60V-MZG0-VRAQ2
3DFJ-55T9-J5J7P
NBCW-U1NV-0JDJG
HK7K-0RFW-FNQ8Y
PF4U-P5D0-862X1
9D4X-PVXV-R3FNV
Q7PM-1678-XE7FW
UAB4-HZ2F-AW6X5
T6UV-03PE-1H26C
BN71-WCD5-DYDNW
FHW5-F3D3-B2UZ5
NJR5-FE19-GQ851
5FRQ-P6M4-096F3
85KV-QPJD-4U999
VXM8-U9Y8-URZPR
VZFH-H43M-5N6E3
G71V-JPGY-BPDDZ
GUZD-V5KT-UBKA8

Code to access AX [NTSC-U]

61TA-AXPK-UAV9E
EHJV-6U30-2DTVE
NBCW-U1NV-0JDJG
HK7K-0RFW-FNQ8Y
PF4U-P5D0-862X1
7HUZ-2PJY-J5TTU
Q7PM-1678-XE7FW
YW2J-AUVE-R79V8
T6UV-03PE-1H26C
R91R-1A6J-ZXN30
1GHM-VQ7W-7HBWW

[Source: Retro Collect]

RetroN Console Allows You to Play Mega Drive Games (and More) Through HDMI

Thursday, March 7th, 2013

How’s this for left-field? The recently announced RetroN 4 console is a hybrid console that allows you to play NES, SNES, Mega Drive and Gameboy Advance cartridges on one system. The console is also equipped with a HDMI output and supports both NTSC and PAL cartridges.

The console’s developer Hyperkin is expected to make a full announcement on March 23rd at the Midwest Gaming Classic trade show in Wisconsin.

The developer’s previous console (the RetroN 3) is pictured above and already available. This console allows you to play NES, SNES and Mega Drive cartridges, but only offers S-video or composite video output.

[Source: SEGANews.net]

Sonic Dash Available Tonight, Gameplay Trailer Released

Wednesday, March 6th, 2013

Sonic Dash will launch on the iOS app store tonight at 12am. The game will be priced £1.49 for the UK and $1.99 for North America.

There’s also a gameplay trailer to feast your eyes on showing the first footage of the game in action:

[Source: Hardlight Studios on Twitter]

Huge SEGA Sale on XBLA Including NiGHTS, Virtua Fighter UPDATED

Wednesday, March 6th, 2013

UPDATE

The sale appears to be North American only. Checks on the UK XBLA show the original prices are still live on this side of the pond.

ORIGINAL STORY

SEGA is having a sale on the Xbox Live Marketplace which affects 5 of their digital-only titles. Check below for the full list of reductions:

NiGHTS into Dreams… – was 800 MSP now 400 MSP
Sonic the Fighters – was 400 MSP now 160 MSP
Fighter Vipers – was 400 MSP now 160 MSP
Virtua Fighter 2 – was 400 MSP now 160 MSP
Virtua Fighter 5: Final Showdown – was 1200 MSP now 400 MSP

While it’s not made apparent on the SEGA Blog, this appears to be a worldwide sale and not just North American only. More on this as we get it.

[Source: SEGA Blog]

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