How’s this for left-field? The recently announced RetroN 4 console is a hybrid console that allows you to play NES, SNES, Mega Drive and Gameboy Advance cartridges on one system. The console is also equipped with a HDMI output and supports both NTSC and PAL cartridges.
The console’s developer Hyperkin is expected to make a full announcement on March 23rd at the Midwest Gaming Classic trade show in Wisconsin.
The developer’s previous console (the RetroN 3) is pictured above and already available. This console allows you to play NES, SNES and Mega Drive cartridges, but only offers S-video or composite video output.
The sale appears to be North American only. Checks on the UK XBLA show the original prices are still live on this side of the pond.
ORIGINAL STORY
SEGA is having a sale on the Xbox Live Marketplace which affects 5 of their digital-only titles. Check below for the full list of reductions:
NiGHTS into Dreams… – was 800 MSP now 400 MSP
Sonic the Fighters – was 400 MSP now 160 MSP
Fighter Vipers – was 400 MSP now 160 MSP
Virtua Fighter 2 – was 400 MSP now 160 MSP
Virtua Fighter 5: Final Showdown – was 1200 MSP now 400 MSP
While it’s not made apparent on the SEGA Blog, this appears to be a worldwide sale and not just North American only. More on this as we get it.
NeoGAF user CrunchinJelly has spotted a listing by the Brazilian ratings board that lists Castle of Illusion Starring Mickey Mouse as an upcoming title for PS3, Xbox 360, PS Vita and Wii-U. We assume this title will be re-released digitally.
Castle of Illusion was originally released for Mega Drive in 1990 and is highly regarded as one of the best Mickey games ever made.
No release date is set at this time. More on this as we get it.
It has been revealed that the gameplay of recently announced iOS game Sonic Dash will be similar to that of endless running game Temple Run.
SEGA have specifically stated that Sonic will be “making a fast and frenzied 3D dash through stunning stages, as he navigates over, around, and through interminable dangers”. Also included is online leaderboards.
Sonic Dash will be available for iPod, iPhone and iPad devices “soon”.
The game launches on March 14th and the first 2 missions will be a free download. Also added is the option to purchase the remaining 6 levels in packs 2 for $2.99 or you can grab the lot at the special bundle priced of $4.99. There are no UK price listings at this time.
It also appears that High Voltage Software will be self-publishing the game this time and SEGA have no involvement in this HD re-release.
A couple of days ago a LinkedIn job adverstisement for Hardlight Studio mentioned the game ‘Sonic Dash’ as a recent success for the studio. After a lot of speculation that this could be a new mobile game from Hardlight we finally have the official word from the studio:
“As so many of you have asked, yes we are working on a new mobile game.
And yes, it is Sonic Dash.
We’re very excited to announce more details very soon.”
So that settles that then. Hardlight Studio previously developed the new version of Sonic Jump.
Yakuza director and chief creative officer of SEGA Toshihiro Nagoshi has sat down for a fascinating interview with Famitsu to discuss SEGA’s future, the success of Phantasy Star Online 2’s Japanese launch and the company’s purchase of Relic Entertainment.
Key points include:
– Regarding SEGA’s future; “To be honest, we still need to solidify our footing and our performance as a company, but given the frenetic cycles we deal with nowadays, if we worried solely about that right now, we wouldn’t have a stable future in three or five years.”
– Regarding the success of PSO2’s Japanese launch; “I think it comes down to the talents of the PSO2 team, and how they convinced the company to go that way. I see possibilities with F2P across the industry; it all depends on what you do with it, but it took this team to show us what we could accomplish with this property.”
– Regarding the purchase of Relic Entertainment; “Sega already has The Creative Assembly, which is great at making RTS’, and so we’re becoming one of the best in the world at this genre now. So this purchase was part of our strategy for tackling this genre as well.”
Eurogamer have unveiled a feature that sources various anonymous TimeGate Studios employees who reveal the troubled development of Aliens: Colonial Marines.
Key points include:
– “when TimeGate began to work on Colonial Marines – then codenamed Pecan – as it became apparent that Gearbox had ignored the game for years. According to three staffers, Gearbox had focused the vast majority of its efforts on Duke Nukem Forever, Borderlands, and Borderlands 2.”
– “It’s unclear exactly how much of Gearbox’s work TimeGate was able to salvage with one source claiming that the studio decided to start fresh”
– “TimeGate was the only developer actively working on Colonial Marines starting at the end of 2010.”
– “Both Gearbox and TimeGate also operated very differently. “You could not pick two companies whose general workflow is more diametrically opposed,” said one source”
– “The game feels like it was made in nine months,” said a source who worked on the project. “That’s because it was.”
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