TitansCreed’s Community Spotlight feature is a monthly YouTube series where the man talks to various members of the Sonic and SEGA community to discuss various topics and projects. This month’s feature just happens to be on us!
I talk to TitansCreed about the website, where it originated, Sonic fan games, Summer of Sonic, community in general and my band. Check out the full feature below and learn a little about myself and the website:
The Summer of Sonic convention on July 7th will be the first place to receive a playable version of Sonic & All-Stars Racing: Transformed. The new racing game from Sumo Digital is the sequel to Sonic & SEGA All-Stars Racing which previously released on PS3, X-Box 360, Nintendo DS and iOS.
Steve Lycett, executive producer from Sumo Digital will also be in attendance to meet fans and to introduce attendees to the game.
Also confirmed is that the game and Steve Lycett will also make an appearance at the Sonic Boom convention on July 13th at the House of Blues in San Diego, so American fans will also get an opportunity to play the game well ahead of its’ release date.
Everyone’s favourite rock duo Crush 40 is returning to the Summer of Sonic convention on the 7th of July at the Hove Centre in Brighton. This will be Jun Senoue and Johnny Gioeli’s second appearance at the convention and their first together since 2010.
Crush 40 have been working on a new EP featuring all original material which should hopefully be showcased at this year’s Summer of Sonic.
The venue for this year’s Summer of Sonic convention has finally been announced! This year’s event will take place at the Hove Centre in Brighton on the 7th of July. The 870 capacity venue was chosen for its’ size, equipment, balcony area and air conditioning (hooray!).
The first wave of 400 tickets will also become available on Sunday the 13th of May at 12:00 BST (03:00 US Pacific, 06:00 US Eastern, 20:00 Japan Standard Time). There will be another wave of tickets made available at a later date. Tickets will continue to be free.
Looks like Nigel Dobbyn jumped the gun! The Sonic the Comic Fleetway artist will be making his appearance at Summer of Sonic convention again this year and will apparently be staying for the duration of the entire event as he is staying for the weekend.
Dobbyn is a regular guest at Summer of Sonic and has taken part in Q&As, art sessions and is always happy to sign STC memorabilia. Fingers crossed he’s bringing his original STC pages to sell again!
Steve Lycett, executive producer at Sumo Digital as been very busy answering a lot of fan-proposed questions at the Sonic Stadium Message Board. We’ve also learnt some new things about the game from his answers:
– The game uses a new engine called the Sumo Engine which allows for dynamic lighting
– The vehicle transforms into either a plane or a boat for water and flying sections. This script-driven and cannot be done manually
– All the new tracks are completely original and are not variations on a theme (like all the various Seaside Hill stages in the original game)
– Online play hasn’t been confirmed for PC but HEAVILY hinted at
– Sumo are attempting to impliment all-star moves for online play
– Sumo have approached SEGA in regards to releasing a soundtrack for the game
– The game will run at 30fps
– There will be a much wider array of powerups
– The 3DS version will not be running the Sumo Engine and will be built from the group up. Sumo are aiming to make this version as close to the other versions as possible
– Sumo are trying to impliment dynamically changing music which changes depending on what is happening in the race
– The ‘first place attack weapon’ drops items in the way of the person in first position which they then have to avoid. It doesn’t attack them head on with no means of defence (think the infamous Mario Kart blue shell)
This year’s Summer of Sonic convention will be focussing greater on fan interaction after the announcement of several features which will be appearing at the July 7th event.
First of all, the Showcase feature makes a return. This means fans can get on stage to display their various talents, whether it be fan art, music, fiction or anything else! The Artist Alley also returns which will showcase artwork from a range of different contributors. Fan animations and shorts are also expected to be shown throughout the day.
Also returning is the annual cosplay contest which has seen an ever-growing popularity each year. I’ve personally seen plenty of Shadows, Sonics, Rouges, Sallys and even a Wes Weasley at past events!
The Club Sonic segment will also make a return after its’ successful appearance last year. This section of the show relies heavily on audience participation to a nonstop megamix of Sonic tunes.
Finally, Sonic the Comic Online will be appearing at the event to showcase the latest work on the online continuation of Fleetway’s Sonic the Comic series.
More information on the newly announced sequel to Sonic & SEGA All-Stars Racing is slowly seeping in.
The game will feature a total of 27 playable characters. The characters will be unlocked in a single player adventure/story mode which is also new to the series. Characters can also earn XP and level up which allows the characters to use their all-star moves.
Sumo Digital’s development team has been expanded to include members of past racing studios such as Gareth Wilson from Bizarre Creations as well as members of Black Rock.
There will also be new weapons like a small, remote controlled Sonic vehicle (complete with transformations) which can be remotely driven into enemies and detonated like a bomb. Also announced is a giant catchers mitt which can be used to catch enemy projectiles and use them to your advantage.
A sequel to Sonic & SEGA All-Stars Racing has been confirmed. The next game in the series is named Sonic & All-Stars Racing Transformed (note the exclusion of ‘SEGA’ from the title) and it will be released on X-Box 360. No other word on release platforms is available at this time but Playstation 3 will likely be considered seeing how the first one was also released on that platform.
New features confirmed for the game are:
Gliding and water-based racing
Terrain that changes as the race goes on
Panzer Dragoon and Super Monkey Ball themed courses
Richard Jacques has contributed to the soundtrack
New characters include Vyse from Skies of Arcadia and Gilius Thunderhead from Golden Axe
In what is possibly the most bizarre in-game bonus we’ve ever seen, SEGA has revealed an ‘adult map’ for Super Monkey Ball: Banana Splitz on PS Vita.
The map is based around Yuki Kawamura; a Japanese glamour model which obviously means you can use her breasts as ramps. Yes, you read that right. See below for the hard evidence (no pun intended):
This map is only available to those who pre-order the first print run of the game in Japan and will unlikely be making an appearance on Western shores.
Here’s an additional trailer that also features Yuki Kawamura promoting the game:
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