The game launches on March 14th and the first 2 missions will be a free download. Also added is the option to purchase the remaining 6 levels in packs 2 for $2.99 or you can grab the lot at the special bundle priced of $4.99. There are no UK price listings at this time.
It also appears that High Voltage Software will be self-publishing the game this time and SEGA have no involvement in this HD re-release.
A couple of days ago a LinkedIn job adverstisement for Hardlight Studio mentioned the game ‘Sonic Dash’ as a recent success for the studio. After a lot of speculation that this could be a new mobile game from Hardlight we finally have the official word from the studio:
“As so many of you have asked, yes we are working on a new mobile game.
And yes, it is Sonic Dash.
We’re very excited to announce more details very soon.”
So that settles that then. Hardlight Studio previously developed the new version of Sonic Jump.
The Greatest Video Game Music 2 is an album of orchestral video game arrangements played by the London Philharmonic Orchestra. It features a rather spectacular Sonic the Hedgehog medley which you can hear below:
Thanks once again to Titanscreed for making us aware of this!
Yakuza director and chief creative officer of SEGA Toshihiro Nagoshi has sat down for a fascinating interview with Famitsu to discuss SEGA’s future, the success of Phantasy Star Online 2’s Japanese launch and the company’s purchase of Relic Entertainment.
Key points include:
– Regarding SEGA’s future; “To be honest, we still need to solidify our footing and our performance as a company, but given the frenetic cycles we deal with nowadays, if we worried solely about that right now, we wouldn’t have a stable future in three or five years.”
– Regarding the success of PSO2’s Japanese launch; “I think it comes down to the talents of the PSO2 team, and how they convinced the company to go that way. I see possibilities with F2P across the industry; it all depends on what you do with it, but it took this team to show us what we could accomplish with this property.”
– Regarding the purchase of Relic Entertainment; “Sega already has The Creative Assembly, which is great at making RTS’, and so we’re becoming one of the best in the world at this genre now. So this purchase was part of our strategy for tackling this genre as well.”
Border Break is a Japan exclusive, third-person, mecha fighting game that is hugely popular in its’ native country. Machines are linked together for LAN multiplayer which can result in matches like the one below which includes a massive 20 players duking it out. Watch the chaos ensue here:
Shining Ark is the next installment in SEGA’s long-running Shining RPG series. The game is due February 28th in Japan only and there’s no 11 minutes of gameplay to whet your whistle:
Now here’s a cool little YouTube project! TheStreetStupid have made a 2 part Streets of Rage fan movie that combines elements of the entire trilogy into a live action series of confrontations. Check them out below:
Thanks to Titanscreed for making us aware of these videos!
Today’s SEGA Tunes feature is a hip-hop song by DJ Yoda featuring Scroobius Pip and is entirely about the Mega Drive/SNES console war. The song makes some humorous references to Sonic “whoring himself on Mario Olympics” and SEGA fans revolting against them because of Ecco the Dolphin. The song obviously takes some historical liberties in favour of a good rhyme, but it’s still an entertaining listen.
Be warned! This song does contain bad language and references to the “SEGA Genesis” despite both artists being from the UK where the console was called the SEGA Mega Drive:
Eurogamer have unveiled a feature that sources various anonymous TimeGate Studios employees who reveal the troubled development of Aliens: Colonial Marines.
Key points include:
– “when TimeGate began to work on Colonial Marines – then codenamed Pecan – as it became apparent that Gearbox had ignored the game for years. According to three staffers, Gearbox had focused the vast majority of its efforts on Duke Nukem Forever, Borderlands, and Borderlands 2.”
– “It’s unclear exactly how much of Gearbox’s work TimeGate was able to salvage with one source claiming that the studio decided to start fresh”
– “TimeGate was the only developer actively working on Colonial Marines starting at the end of 2010.”
– “Both Gearbox and TimeGate also operated very differently. “You could not pick two companies whose general workflow is more diametrically opposed,” said one source”
– “The game feels like it was made in nine months,” said a source who worked on the project. “That’s because it was.”
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