SEGA have conducted a 3 part interview with Toshihiro Nagoshi and Masayoshi Yokoyama, the director and producer of Yakuza 5. In the interview they discuss Yakuza 5’s theme and answer questions from the fans:
Yakuza 5 launches in the West in the 4th quarter of this year.
Eurogamer have cornered The Creative Assembly for a chat about Total War: Warhammer. It doesn’t really share much we don’t already know but CA have confirmed the existence of another historical Total War game. Inevitable, really. You can watch the interview in full below:
A fascinating new interview with M2 employees Yosuke Okunari and Naoki Horii about 3D After Burner II has gone live on SEGA’s official blog. The new interview details the difficulties in porting the game to 3DS and the increased game difficulty that was brought about by the addition of stereoscopic 3D. It’s a fascinating little read that will be continued in a second part which will go live tomorrow.
The first part of SEGA’s interview with Yosuke Okunari and Naoki Horii about 3D After Burner II can be read by clicking this link.
3D After Burner II is released on the 3DS eShop this Thursday the 15th of January 2015. It is the first release in the second season of SEGA 3DS classics and it will be priced at £4.49.
Siliconera have an extensive interview about Sonic Boom with Bob Rafei, the creative director and CEO of Big Red Button.
Key points to take away from the interview include:
– Sonic Boom will be more combat heavy than past Sonic games
– The game will have a larger focus on exploration similar to Sonic Adventure
– The game will also include cooperative gameplay and has been designed to maximise on this
– The game focusses on the strengths of each team member in a similar way to Sonic Heroes eg. Sonic is a speed character, Knuckles is a power character etc.
– Amy has been changed to a strong female character and no longer fawns over Sonic all the time
– Knuckles gets a chance to be the funny guy
– Sonic Boom will have a new main villain and Dr. Eggman will “pass the torch” so to speak
– Exploration will lead to the discovery of rare items and collectibles
Brandon Cobb is the president of independent video game publisher Super Fighter Team. Super Fighter Team have just announced releases for another 2 Genesis games namely Cascade and Magic Girl. We thought this would be a great time to catch up with Brandon and quiz him about the company as well as their new games.
Read-Only Memory (the team behind the Sensible Software 1986–1999 book) have taken to Kickstarter to seek funding for their next book entitled SEGA Mega Drive/Genesis: Collected Works. The hardback, litho printed book features 20 interviews with key SEGA development staff as well as features on many classic games like Streets of Rage, Sonic the Hedgehog and Gunstar Heroes.
A copy of the book will cost you £30 with additional postage costs for those outside the UK. The final product is expected to launch in June 2014. The project as already raised a whopping £17,899 of its £30,000 goal with 27 days left to go.
Eurogamer have conducted a fascinating interview and feature on Yukio Futatsugi; the creator of the Panzer Dragoon series.
You can read the full article by clicking here. It’s not often that Japanese developers open up in such an insightful way to the Western press so treasure this moment!
Yakuza director and chief creative officer of SEGA Toshihiro Nagoshi has sat down for a fascinating interview with Famitsu to discuss SEGA’s future, the success of Phantasy Star Online 2’s Japanese launch and the company’s purchase of Relic Entertainment.
Key points include:
– Regarding SEGA’s future; “To be honest, we still need to solidify our footing and our performance as a company, but given the frenetic cycles we deal with nowadays, if we worried solely about that right now, we wouldn’t have a stable future in three or five years.”
– Regarding the success of PSO2’s Japanese launch; “I think it comes down to the talents of the PSO2 team, and how they convinced the company to go that way. I see possibilities with F2P across the industry; it all depends on what you do with it, but it took this team to show us what we could accomplish with this property.”
– Regarding the purchase of Relic Entertainment; “Sega already has The Creative Assembly, which is great at making RTS’, and so we’re becoming one of the best in the world at this genre now. So this purchase was part of our strategy for tackling this genre as well.”
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