The Xbox 360 version of Aliens: Colonial Marines has been patched to address various issues and bugs.
Gearbox have assured players of the PC and PS3 versions that “updates for Aliens: Colonial Marines on PC and PlayStation 3 are on the way as well – notes will be posted as they become available.”
You can see the full patch notes below:
General:
■Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
■Addressed issues with players not spawning into a level properly.
■Fixed a marine player invincibility exploit.
■Resolved several instances where players could walk or fall outside of maps.
■Fixed an issue that could cause localized text to sometimes display incorrectly.
■Addressed an issue where weapon ammunition was not always highlighted properly.
■Addressed some issues where multiplayer / co-op clients could see interactive objects displayed in a different state.
■Fixed a bug affecting voiceovers with the Firing Range bonus content.
■Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
■Addressed a rare issue that could cause Achievements to not unlock properly.
■General user interface improvements.
■Miscellaneous bug fixes.
Campaign:
■Addressed some issues that could cause improper warping for co-op players.
■Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
■Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of “One Bullet.”
■Modified Bella and Reid’s behavior in “No Hope in Hadley’s” to prevent them from spawning at the wrong point.
Versus:
■Fixed issues that could clients to report inaccurate results and statistics.
■Addressed instances where a map would appear to “pop in” when loading into a new match.
■Addressed an issue that was could cause stutter when opening the multiplayer scoreboard.
■Switching profiles while in a lobby now returns players to the title screen immediately.
■Multiplayer teams should now correctly auto-balance between rounds.
■New Xeno appearance customization added.
SNES game Star Fox has been reverse-engineered to run on a Mega Drive by developer Stef at the romhacking.net forums.
It’s certainly very bare bones at this point, running at an incredibly low framerate with sound missing but it’s still an incredible acheivement. If you’d like to try it yourself you can download the work-in-progress rom here.
SEGA have released an image on their official Facebook page that says “Like & Share if you want Hatsune Miku: Project Diva F for PS3 in the West!” Could this mean SEGA are going to finally release a Project Diva game for Western audiences or are they simply gauging interest?
The image currently has almost 14,000 likes and close to 10,000 shares. You can access it directly by clicking here.
The Road Rash games are some of the greatest arcade racers to ever grace the Mega Drive. The games also try their best to create heavy metal songs for the soundtrack using the limitations of the Mega Drive sound-chip. For instance, check out the United Kingdom theme from Road Rash 3:
Now for the interesting bit. A rather talented chap known as Ivan BeSpaleva has rearranged the United Kingdom theme as an actual heavy metal song which you can hear below:
There’s also another fantastic take on this track by TailOff which you can hear below:
Developed by SEGA’s Amusement Vision team, F-Zero GX was released in 2003 for the Gamecube under the supervision of Nintendo. The game was developed side-by-side with the rare arcade game F-Zero AX which includes exclusive tracks and a focus on timed gameplay. The arcade version was developed on the Triforce board which was jointly developed by Nintendo, SEGA and Namco.
In a bizarre turn of events, hackers have discovered that the complete version of F-Zero AX is hidden deep within F-Zero GX and is now accessible via action replay codes which you can get below. You can also see the game in action via the following video:
Sonic Dash is now available on the iOS app store and to celebrate SEGA have uploaded a launch trailer that shows exactly what to expect from the £1.49 title:
How’s this for left-field? The recently announced RetroN 4 console is a hybrid console that allows you to play NES, SNES, Mega Drive and Gameboy Advance cartridges on one system. The console is also equipped with a HDMI output and supports both NTSC and PAL cartridges.
The console’s developer Hyperkin is expected to make a full announcement on March 23rd at the Midwest Gaming Classic trade show in Wisconsin.
The developer’s previous console (the RetroN 3) is pictured above and already available. This console allows you to play NES, SNES and Mega Drive cartridges, but only offers S-video or composite video output.
The sale appears to be North American only. Checks on the UK XBLA show the original prices are still live on this side of the pond.
ORIGINAL STORY
SEGA is having a sale on the Xbox Live Marketplace which affects 5 of their digital-only titles. Check below for the full list of reductions:
NiGHTS into Dreams… – was 800 MSP now 400 MSP
Sonic the Fighters – was 400 MSP now 160 MSP
Fighter Vipers – was 400 MSP now 160 MSP
Virtua Fighter 2 – was 400 MSP now 160 MSP
Virtua Fighter 5: Final Showdown – was 1200 MSP now 400 MSP
While it’s not made apparent on the SEGA Blog, this appears to be a worldwide sale and not just North American only. More on this as we get it.
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