This compilation of 2 TV sports for Hatsune Miku: Project Diva X give us some of the most detailed in-game action we’ve seen to date.
The PS Vita rhythm game launches in Japan on the 24th of March and includes a new Live Quest mode that you can see in action below. We also have new Rush notes which require you to repeatedly tap a certain button.
As with all Project Diva games, there’s a whole heap of new costumes to unlock as well as returning costumes from the previous 2 Project Diva F titles. Check it all out in the embed below:
A PS4 version of the game will launch in Autumn this year. There is currently no word on a Western release for either the PS Vita or PS4 version at this time.
The Tokaigi 2016 event has given us some new in-game footage of the PS4 version of Hatsune Miku: Project Diva Future Tone. You can check out videos of 3 different songs below:
A port of Hatsune Miku Project Diva Arcade Future Tone is heading to PS4 in Japan in 2016, now called Hatsune Miku Project Diva Future Tone.
There aren’t many details regarding what will be ported across as Future Tone has a ridiculously large playlist. How the game will even play is in question as well as Future Tone uses a custom 4 button and touch slider control scheme. Thankfully I an see how this could be easily transferred to the PS4 controller, especially as it has a touch pad of its own.
More on this as we get it.
UPDATE
Here’s the trailer. The face buttons are mapped to the 4 buttons of the arcade cabinet’s buttons but we don’t see how the touch slider works:
Hatsune Miku: Project Diva X will feature a new RPG-esque mode called Live Quest.
In this mode the player will be tasked with certain challenges spread across five different areas. Completing challenges earns the player ‘voltage’ and you must earn a set amount to complete the challenge.
As you advance through Live Quest you’ll directly affect activity in the Diva Room. You’ll see characters converse about your completed challenges and certain events will also happen in the Diva Room.
Also new are Rush Notes. When the word ‘Rush’ appears on screen you have to press a corresponding sequence of buttons to obtain a high score bonus.
Finally, the way you unlock modules (aka costumes) has been changed. Previously you would have to buy the modules using points earned from completing songs but now they are unlocked via special ‘Module Drops’ which occur in Live Quest mode. Simply meet certain requirements in the Live Quest challenges or successfully complete Chance Time in a song and a random module will be yours.
Hatsune Miku: Project Diva X is currently scheduled for a Japanese release of March 2016 on PS Vita and an Autumn release on PS4. There’s currently no word on a Western release.
Hatsune Miku: Project Diva X has been revealed for PS Vita and PS4. The game launches in Japan on PS Vita in March 2016 while the PS4 version is coming later in the year (currently scheduled for Autumn 2016). You can check out the reveal trailer below featuring the new song Raspberry Monster by Honeyworks:
There is currently no word on a Western release but considering the West has recently got Project Diva F, F 2nd and Project Mirai DX, it would be strange for SEGA to miss out on this one. All my fingers are crossed.
An anime-themed rhythm game based on the Project Diva engine called Miracle Girls Festival will launch in Japan on December 17th for PS Vita.
If you are not able to find the right game why not try these out as the game features characters from such series’ as Yuru Yuri, Go Go 575, Kirino Mosaic and Arpeggio of Blue Steel. Those are things that exist apparently.
You can watch a gameplay trailer below. It all looks incredibly similar to a Project Diva game so it instantly has my attention because God damn do I love that series:
Despite only being confirmed for a Japanese release, this game can be imported and played on any PS Vita due to the console’s lack of region lock. I’ve personally had no trouble learning to play Project Diva using my Japanese copies and I have no understanding of the language so if I can do it, anyone can.
A demo for Hatsune Miku: Project Mirai DX has gone live on the North American and European 3DS eShops but a publishing glitch has resulted in a strict one use limit for European players. This probably won’t get fixed before the game’s full release.
The North American version suffers no problem with the standard 30 use limit being available. I’m still not sure why the 3DS eShop restricts the amount of uses a player can have with a demo anyway, but at least the North American audience can have a little longer with the demo before they decide to buy the full game.
Remember being able to keep demos? Good times. Anyway Hatsune Miku: Project Mirai DX launches on the 8th of September.
A Hatsune Miku VR demo has been revealed at E3. Currently working under the title SEGA feat. Hatsune Miku Project: VR Tech Demo, the PS4 and Project Morpheus-powered demo allows you to attend a virtual Hatsune Miku live show and shake a Move controller like a glow-stick. Thankfully there’s a little more to it than that and the experience generally takes the form of a simple rhythm game.
SEGAbits managed to grab some off-screen footage of the demo in action which you can watch below:
There is currently no confirmation as to whether this demo will be released to the public or even be developed into a full game. If we’re going to be honest, this just looks like the sort of thing Sony have commissioned in order to show off the abilities of Project Morpheus. Fingers crossed it actually develops into something more than that.
Well this is an odd yet obvious inclusion when you think about it: Hatsune Miku has been added to Just Dance 2016.
The game allows you to perform Ievan Polkka which is normally used as the tutorial song in Project Diva games. Check out the trailer below and watch creepy cosplay Miku in action:
Just Dance 2016 launches on PS4, Wii U and Xbox One this October.
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