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Posts Tagged ‘pc’

SEGA to Release Company of Heroes 2; Releases June

Sunday, March 10th, 2013

After SEGA’s acquisition of Relic Entertainment, it appears they’ve taken their in-development project Company of Heroes 2. SEGA will now release the game in North America and Europe on June 25th for PC. Full press release below:

“We are proud to announce that Company of Heroes 2, the eagerly anticipated strategy game from newly acquired Relic Entertainment, is scheduled for release on June 25th, 2013 in North America and Europe!

Originally slated for release in early 2013, Relic is using the additional time to help Company of Heroes 2 meet the high standard set by its predecessor, the highest rated strategy game of all time. Underpinned by the cutting-edge Essence 3.0 Engine, Company of Heroes 2 brings tactical strategy to life like never before, thanks to the realistic ColdTech weather system, the revolutionary dynamic line of sight system, TrueSight and realistic destructibility.

Jonathan Dowdeswell, Executive Producer of Company of Heroes 2, had this to say in regards to the new ship date. “Our acquisition by SEGA has given us the chance to work with a new partner that has a great track record of working with long standing PC franchises. It gives us great confidence to know that we have a well aligned team working to bring the best experience we can to gamers around the world.”

“We hate to disappoint our fans with a later than expected date as we know they are eager to play but we feel that the additional time will help the team deliver the high quality sequel they deserve,” said Greg Wilson, Producer of Company of Heroes 2. “However, the wait won’t be long as players will soon be able to help us test and balance multiplayer in the upcoming Closed Beta. Details will follow shortly.”

[Source: SEGANews.net]

Video Spotlight: Total War: Shogun 2 Gold Edition Trailer

Saturday, March 9th, 2013

Check out the new trailer for Total War: Shogun 2 Gold Edition which encompasses all the DLC and expansions for the game into one tidy package:

[Source: The Creative Assembly YouTube Channel]

Further Bugfixes in new Aliens: Colonial Marines 360 Patch

Friday, March 8th, 2013

The Xbox 360 version of Aliens: Colonial Marines has been patched to address various issues and bugs.

Gearbox have assured players of the PC and PS3 versions that “updates for Aliens: Colonial Marines on PC and PlayStation 3 are on the way as well – notes will be posted as they become available.”

You can see the full patch notes below:

General:

■Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
■Addressed issues with players not spawning into a level properly.
■Fixed a marine player invincibility exploit.
■Resolved several instances where players could walk or fall outside of maps.
■Fixed an issue that could cause localized text to sometimes display incorrectly.
■Addressed an issue where weapon ammunition was not always highlighted properly.
■Addressed some issues where multiplayer / co-op clients could see interactive objects displayed in a different state.
■Fixed a bug affecting voiceovers with the Firing Range bonus content.
■Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
■Addressed a rare issue that could cause Achievements to not unlock properly.
■General user interface improvements.
■Miscellaneous bug fixes.

Campaign:

■Addressed some issues that could cause improper warping for co-op players.
■Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
■Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of “One Bullet.”
■Modified Bella and Reid’s behavior in “No Hope in Hadley’s” to prevent them from spawning at the wrong point.

Versus:

■Fixed issues that could clients to report inaccurate results and statistics.
■Addressed instances where a map would appear to “pop in” when loading into a new match.
■Addressed an issue that was could cause stutter when opening the multiplayer scoreboard.
■Switching profiles while in a lobby now returns players to the title screen immediately.
■Multiplayer teams should now correctly auto-balance between rounds.
■New Xeno appearance customization added.

[Source: Eurogamer]

Video Spotlight: New Total War Rome II Trailer

Tuesday, March 5th, 2013

The Creative Assembly have released a new trailer for Total War: Rome II which features the battle of Teutoburg Forest. Check it out below:

Total War: Rome II launches on PC this October.

[Source: SEGANews.net]

Anonymous TimeGate Employees Spill The Beans on Aliens: CM’s Troubled Development

Tuesday, February 26th, 2013

Eurogamer have unveiled a feature that sources various anonymous TimeGate Studios employees who reveal the troubled development of Aliens: Colonial Marines.

Key points include:

– “when TimeGate began to work on Colonial Marines – then codenamed Pecan – as it became apparent that Gearbox had ignored the game for years. According to three staffers, Gearbox had focused the vast majority of its efforts on Duke Nukem Forever, Borderlands, and Borderlands 2.”
– “It’s unclear exactly how much of Gearbox’s work TimeGate was able to salvage with one source claiming that the studio decided to start fresh”
– “TimeGate was the only developer actively working on Colonial Marines starting at the end of 2010.”
– “Both Gearbox and TimeGate also operated very differently. “You could not pick two companies whose general workflow is more diametrically opposed,” said one source”
– “The game feels like it was made in nine months,” said a source who worked on the project. “That’s because it was.”

Read the full feature at Eurogamer by clicking here.

Arkedo Studio Officially Disbanded

Saturday, February 23rd, 2013

Arkedo Studio, the team responsible for Hell Yeah! Wrath of the Dead Rabbit have sadly shut their doors.

Bizarrely, the studio didn’t go bankrupt or into administration. Arkedo weren’t able to secure a project after finishing Hell Yeah! and decided to disband while they had money and were able to get “good conditions” for all their staff elsewhere.

Arkedo have also announced that they have 2 other unannounced games which are complete. These games will be the last from the studio and should be released “soon”.

[Source: Eurogamer]

Video Spotlight: Another Developer Interview About The Cave

Friday, February 22nd, 2013

A new developer interview has appeared with Jane Ng; the lead artist on Double Fine’s The Cave. Check it out below:

The Cave is available now for PC, Wii-U, PS3 and Xbox 360.

[Source: SEGA Blog]

Hell Yeah! Spinoff Game Coming to iOS Tonight

Wednesday, February 20th, 2013

SEGA’s PC/PSN/XBLA title Hell Yeah! Wrath of the Dead Rabbit is getting a spin-off title called Hell Yeah! Pocket Inferno. The game is an iOS running game like Canabalt and features a total of 50 stages. The game launches sometime tonight.

[Source: Spong]

Video Spotlight: Demo to Final Game Comparison of Aliens Colonial Marines

Wednesday, February 20th, 2013

Videogamer.com have released an interesting comparison video featuring the Aliens: Colonial Marines hands-off demo and the final version of the game. The results are staggeringly different with the demo including better lighting effects and higher quality textures. Check it out below:

[Source: Eurogamer]

Video Spotlight: New Footage of Obsidian’s Cancelled Aliens RPG

Monday, February 18th, 2013

Once upon a time Obsidian (developers of Fallout: New Vegas and Knights of the Old Republic 2) were developing a Aliens RPG for SEGA. SEGA unfortunately pulled the plug on the project despite it being “ready to ship”.

Today, character artist Danny Garnett has revealed new footage from the game featuring various character animations. He’s also revealed the name of the game which would have been Aliens: Crucible. Check out the footage below:

[Source: Eurogamer]

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