SEGADriven is a SEGA fan-site that focuses on SEGA's console history, retro games and new software hitting the shelves soon. We want to share a love of great, quirky, clever and down-right fun games and SEGA have managed to provide this for over 2 decades. See below for the latest news, features and updates to the site.
The original Earthworm Jim is a zany, off-the-wall, run ‘n’ gun, cartoon platformer that has earned its place as one of the Mega Drive’s greatest games. A sequel seemed inevitable at the time, but in hindsight, was there really anything that the Earthworm Jim formula needed to improve on?
The ROM file for the recently dumped and extremely rare Sonic shoot-em-up SEGASonic Cosmo Fighter Galaxy Patrol has finally been compiled and released by DaGuAr and MAME World’s Dumping Union. This means we have direct feed gameplay footage of the game in action courtesy of Ash the Dragon. Check it out below:
SEGASonic Cosmo Fighter Galaxy Patrol was a 1993 arcade-only Sonic release that up until this week had never been dumped to play in MAME.
The extremely rare 1993 Sonic-themed shooting game SEGASonic Cosmo Fighter Galaxy Patrol has finally been dumped and is now available to play within the MAME emulator. The ROM file itself has not been released so it still might be some time before the public can play it, but if the anonymous contributor does release the ROM file then it’ll be instantly available to play in the latest version of MAME.
The game is a hybrid children’s ride/shoot-em-up cabinet that tilts when you activate the “SPEED UP” ability. Take a look at some gameplay on the actual cabinet below:
Tilt! (or Hyper 3D Pinball depending on where you’re from) is quite an extensive package for a 1996 pinball sim. Developed by NMS Software, this game features a whopping 6 unique tables to choose from, 2 camera angles and additional cut-scenes when you lock a ball in play. There’s a hell of a lot of pinball packed onto this disc, but is it all worth your time?
Pinball is high score gaming in its purest form; smack a chrome ball around a table and watch the numbers go up. There’s obviously a little more to it than that, but pinball offers a great feedback loop as you hit targets, bumpers and ramps and the machine blasts noise and light at you to indicate you’re doing well. It’s a visceral and exciting experience that will cost you an arm and a leg if you ever wanted to buy your own table and maintain it, so thankfully pinball simulation games came to the rescue to allow us all to enjoy the thrill of pinball from our homes.
There’s something fascinating about seeing a much more advanced title being ported to a significantly underpowered system. In the right hands, these kind of ports can be an exciting experiment. What will the developer sacrifice in order to make the game run on such archaic hardware? More often than not, it’s the in-house studios who achieve the better results and with the Master System version of Streets of Rage that is definitely the case.
So here we are with Hatsune Miku: Project Diva X; the tenth title in the Project Diva series. That’s quite an impressive innings considering the franchise begun in 2009, but when you think about it, the core structure of these games has stayed pretty rigid since its inception so it must be pretty easy to tweak from game to game. Each title basically introduces you to a fresh playlist of songs to choose from and some additional mechanics that sometimes work well and sometimes don’t. So where does Project Diva X stand?
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