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Posts Tagged ‘xbox 360’

Video Spotlight: Game Grumps Play Bayonetta

Thursday, March 28th, 2013

We’ve made it pretty clear in the past that we have an awful lot of time for Game Grumps, the Let’s Play channel from Jontron and Egoraptor. Today, the duo have started a playthrough of Platinum Games’ masterpiece Bayonetta and as usual it creates some really funny moments. Please be warned, Game Grumps contains adult language and themes:

Amazing High Resolution Screenshots of Sonic & All-Stars Racing Transformed

Thursday, March 28th, 2013

Website Dead End Thrills has been given a debug version of Sonic & All-Stars Racing Transformed to play with and produced some amazing screenshots of scenes from the game in a super-high resolution for your viewing pleasure.

Click here to be taken straight to the gallery. Trust me, I’m not doing these images the justice that you viewing them will do.

[Source: SEGANews.net]

More Competitions! Plus XP Giving Away Anarchy Reigns and Aliens Colonial Marines Goodies

Monday, March 25th, 2013

Plus XP are offering up various SEGA-related goodies that include a copy of Anarchy Reigns, Aliens: Colonial Marines DLC content as well as an Aliens: Colonial Marines t-shirt and bandana.

Click here to see full details of the competition and how to enter. The competition closes on March 28th 2013.

Aliens Colonial Marines: Please Sir, Can We Patch It More?

Thursday, March 21st, 2013

Another Aliens: Colonial Marines patch has been rolled out for the PS3 and Xbox 360 versions of the game. Check out the patch notes below:

Xbox 360

General

•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

PS3

General

•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

[Source: Eurogamer]

Ron Gilbert Leaves Double Fine

Tuesday, March 12th, 2013

Ron Gilbert, the man behind The Secret of Monkey Island and most recently The Cave, has left Double Fine to pursue his career in video games elsewhere.

Gilbert has said; “I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.”

We wish Ron all the best in his future endevours.

[Source: Spong]

Further Bugfixes in new Aliens: Colonial Marines 360 Patch

Friday, March 8th, 2013

The Xbox 360 version of Aliens: Colonial Marines has been patched to address various issues and bugs.

Gearbox have assured players of the PC and PS3 versions that “updates for Aliens: Colonial Marines on PC and PlayStation 3 are on the way as well – notes will be posted as they become available.”

You can see the full patch notes below:

General:

■Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
■Addressed issues with players not spawning into a level properly.
■Fixed a marine player invincibility exploit.
■Resolved several instances where players could walk or fall outside of maps.
■Fixed an issue that could cause localized text to sometimes display incorrectly.
■Addressed an issue where weapon ammunition was not always highlighted properly.
■Addressed some issues where multiplayer / co-op clients could see interactive objects displayed in a different state.
■Fixed a bug affecting voiceovers with the Firing Range bonus content.
■Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
■Addressed a rare issue that could cause Achievements to not unlock properly.
■General user interface improvements.
■Miscellaneous bug fixes.

Campaign:

■Addressed some issues that could cause improper warping for co-op players.
■Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
■Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of “One Bullet.”
■Modified Bella and Reid’s behavior in “No Hope in Hadley’s” to prevent them from spawning at the wrong point.

Versus:

■Fixed issues that could clients to report inaccurate results and statistics.
■Addressed instances where a map would appear to “pop in” when loading into a new match.
■Addressed an issue that was could cause stutter when opening the multiplayer scoreboard.
■Switching profiles while in a lobby now returns players to the title screen immediately.
■Multiplayer teams should now correctly auto-balance between rounds.
■New Xeno appearance customization added.

[Source: Eurogamer]

Huge SEGA Sale on XBLA Including NiGHTS, Virtua Fighter UPDATED

Wednesday, March 6th, 2013

UPDATE

The sale appears to be North American only. Checks on the UK XBLA show the original prices are still live on this side of the pond.

ORIGINAL STORY

SEGA is having a sale on the Xbox Live Marketplace which affects 5 of their digital-only titles. Check below for the full list of reductions:

NiGHTS into Dreams… – was 800 MSP now 400 MSP
Sonic the Fighters – was 400 MSP now 160 MSP
Fighter Vipers – was 400 MSP now 160 MSP
Virtua Fighter 2 – was 400 MSP now 160 MSP
Virtua Fighter 5: Final Showdown – was 1200 MSP now 400 MSP

While it’s not made apparent on the SEGA Blog, this appears to be a worldwide sale and not just North American only. More on this as we get it.

[Source: SEGA Blog]

Brazilian Ratings Board Reveals Castle of Illusion Maybe Heading to PS3/360/Vita/Wii-U

Tuesday, March 5th, 2013

NeoGAF user CrunchinJelly has spotted a listing by the Brazilian ratings board that lists Castle of Illusion Starring Mickey Mouse as an upcoming title for PS3, Xbox 360, PS Vita and Wii-U. We assume this title will be re-released digitally.

Castle of Illusion was originally released for Mega Drive in 1990 and is highly regarded as one of the best Mickey games ever made.

No release date is set at this time. More on this as we get it.

[Source: SEGANews.net]

Anonymous TimeGate Employees Spill The Beans on Aliens: CM’s Troubled Development

Tuesday, February 26th, 2013

Eurogamer have unveiled a feature that sources various anonymous TimeGate Studios employees who reveal the troubled development of Aliens: Colonial Marines.

Key points include:

– “when TimeGate began to work on Colonial Marines – then codenamed Pecan – as it became apparent that Gearbox had ignored the game for years. According to three staffers, Gearbox had focused the vast majority of its efforts on Duke Nukem Forever, Borderlands, and Borderlands 2.”
– “It’s unclear exactly how much of Gearbox’s work TimeGate was able to salvage with one source claiming that the studio decided to start fresh”
– “TimeGate was the only developer actively working on Colonial Marines starting at the end of 2010.”
– “Both Gearbox and TimeGate also operated very differently. “You could not pick two companies whose general workflow is more diametrically opposed,” said one source”
– “The game feels like it was made in nine months,” said a source who worked on the project. “That’s because it was.”

Read the full feature at Eurogamer by clicking here.

Arkedo Studio Officially Disbanded

Saturday, February 23rd, 2013

Arkedo Studio, the team responsible for Hell Yeah! Wrath of the Dead Rabbit have sadly shut their doors.

Bizarrely, the studio didn’t go bankrupt or into administration. Arkedo weren’t able to secure a project after finishing Hell Yeah! and decided to disband while they had money and were able to get “good conditions” for all their staff elsewhere.

Arkedo have also announced that they have 2 other unannounced games which are complete. These games will be the last from the studio and should be released “soon”.

[Source: Eurogamer]

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