In one of the most bizarre discoveries of recent memory, it turns out you can greatly improve the enemy AI in the PC version of Aliens: Colonial Marines by fixing a typo.
This can all be done with a quick edit in the PecanEngine.ini file. A modder on Moddb explains the process:
A new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it now
Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :
If you fix it to look like the above and then play the game, the difference is pretty crazy!
Why is this line important? There are two reasons :
1) AttachXenoToTeather doesn’t do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning
When a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren’t so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)
Whenever the game tried to do this, nothing happened. Now it does!
So if you fancy a dip back into Aliens: Colonial Marines and own the PC release, you can now play a considerably more challenging version of the game with this quick fix.
SEGA have announced that Yakuza 0 and Yakuza Kiwami are coming to PC, marking the series’ debut on the platform. The former launches on the platform on August 1st, with Kiwami coming later. SEGA Europe has also confirmed Yakuza 0 will operate at 4k, 60fps.
Pre-orders are now live for Yakuza 0, complete with a digital deluxe edition and pre-launch discount.
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Ben Huskins and Mark Webley from Two Point have revealed the first in-game footage of Two Point Hospital; the new hospital management sim from this new studio that features ex-Bullfrog staff – the developers of the original Theme Hospital. This 8 minute dive into the title also features commentary from Ben and Mark. Click the embed below to check it out:
Two Point Hospital is due for release on PC later this year and will be the first title from the newly formed Two Point studio.
After yesterday’s not-so-cryptic teases on the Steam pages of Bayonetta, Vanquish and Valkyria Chronicles, Puyo Puyo Tetris is now fully confirmed for a PC Steam release on the 27th of February 2018.
Pre-ordering the game now is supposed to grant Steam users a 10% discount (£13.49) as well as access to some exclusive wallpapers and avatars. In addition, the Steam version adds an option to use Japanese voiceover.
Several not-very-cryptic pieces of ASCII art have been posted to the Steam pages of Bayonetta, Vanquish, and Valkyria Chronicles, hinting that a PC port of crossover puzzler Puyo Puyo Tetris is inbound. It’s very in-line with previous PC port teasers (Vanquish was first hinted at in Bayonetta PC’s files, for instance), and the timing seems about right given yesterday was actually “Puyo Puyo Day”.
Considering Puyo Tetris is now available on a staggering number of platforms, it makes sense to push into PC territory; it’ll also be the first official Puyo release on PC since 2004’sPuyo Pop Fever. It’s nice to see SEGA Europe continue to deliver on their promise of PC ports, at any rate!
When Tracker isn’t playing SEGA games, he’s talking about SEGA games. Or drawing about SEGA games. Or all of the above. You can also catch him over on Twitter.
Ex-Bullfrog developers Mark Webley and Gary Carr have formed a new studio called Two Point and SEGA have snatched them up for their debut title, Two Point Hospital. The game is a spiritual successor to classic hospital simulation title Theme Hospital and it is due for release on PC via Steam later in 2018. You can check out the reveal trailer by clicking below:
Total War: Warhammer II is out today for PCs and to celebrate we’ve got one of those nifty 360 degree videos that showcases several different areas of New World that features in the game. Check it out by clicking below:
Total War: Warhammer II was developed by The Creative Assembly and it’s out now via Steam.
Another classic Sonic stage is making its way to Sonic Mania in the form of a remixed Chemical Plant Zone.
The new version of Chemical Plant Zone brings a whole host of new gimmicks with it. We’ve got mega-mack that can change colour which gives it different qualities like making it more springy, we’ve got sticky surfaces that you can launch yourself from and we’ve also got a new DNA-style transporter for launching Sonic/Tails/Knuckles onto higher paths.
Check out the trailer below to see the new stage in action:
We’ve also got a new image of a Green Hill Zone act 2 boss which you can view by clicking here (WARNING: SPOILERS). This image comes courtesy of tech site Venture Beat and they may have leaked this image early as the caption doesn’t match up with what it’s showing.
Sonic Mania launches on PC, Xbox One, PS4 and Nintendo Switch on the 15th of August 2015.
There is also a gorgeous new trailer full of hand-drawn animated sequences by Tyson Hesse and it also includes the reveal of Stardust Speedway (past) as a new stage. Check it out:
The official Sonic the Hedgehog YouTube channel has uploaded some new footage of Sonic Mania which showcases Knuckles doing his thing in the new version of Flying Battery Zone.
There’s lots of nods to the original stage layout from Sonic & Knuckles as well as entirely new areas to explore. Check out the new footage via the embed below:
Sonic Mania launches on PC, PS4, Xbox One and Nintendo Switch later this year.
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