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Archive for the ‘Review’ Category

Review: Another World/Out of this World

Wednesday, August 9th, 2017

Eric Chahi’s Another World was a monumental achievement in 1991 featuring beautiful artwork, rotoscoped animation and cinematics that were animated using flat polygons instead of pixel art. This masterfully directed piece of work features no heads-up-display at all and each scene must be played through trial and error to discover how to progress.

Click here to read our full review of Another World for the Mega Drive.

Review: Hatsune Miku Project Diva Future Tone

Tuesday, August 8th, 2017

Hatsune Miku: Project Diva Future Tone is a PS4 port of the arcade title of the same name. If you’re not familiar with the arcade machine then the control setup is simplified to using just the Playstation face buttons for scoring the standard notes and a touch bar that lets you slide your finger across it to score slider notes. Every now and then you’ll have to score a combination of different notes together and advanced players can score hold notes and continue to combo other notes while still holding the hold note.

Click here to read our full review of Hatsune Miku: Project Diva Future Tone for PS4.

Review: Yakuza

Monday, August 7th, 2017

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The first game in Toshihiro Nagoshi’s hugely successful Yakuza franchise is a fascinating little game because it showcases a lot of familiar elements that will stay with the series all the way to present day. Yakuza is an incredibly accomplished first entry in a series that has simply reiterated on its template instead of taking it in a completely different direction.

Click here to read our full review of Yakuza.

Review: SEGA Game Pack 4 in 1

Tuesday, June 6th, 2017

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SEGA Game Pack 4 in 1 is a 1992 Europe exclusive compilation title that was bundled with Game Gear consoles as a very obvious way for SEGA to show off the system’s superiority to Nintendo’s Game Boy. You are given four alternatives to some of the Game Boy’s biggest hitters, but they’re now powered by the Game Gear’s colour display.

Click here to read our full review of SEGA Game Pack 4 in 1 for the Game Gear.

Review: Captain America: Super Soldier for Xbox 360

Saturday, June 3rd, 2017

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To say SEGA’s time with the Marvel license was a bit underwhelming would be a bit of an understatement. Every title SEGA published with a Marvel property attached to it was either rushed, buggy or entirely misjudged. Of the five games (and their multiple ports) produced under SEGA, The Incredible Hulk is the only one that you could say was even remotely worth a look as the open world chaos that it brought certainly seemed to showcase that developer Edge of Reality understood what makes Hulk a great character and how they could transfer that to a video game.

Click here to read our full review of Captain America: Super Soldier on Xbox 360 complete with scans of the promo cover art and disc as well as screenshots.

Review: The Golden Compass on Xbox 360

Thursday, June 1st, 2017

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There’s something morbidly fascinating about SEGA’s late 2000s movie tie-in games. There’s so many of them and they’re all outsourced to little studios who were probably given an extremely tight deadline to work towards and the results are telling. Why on Earth SEGA commissioned a game based on 2007’s underperforming The Golden Compass (currently rocking a 43% approval rating on Rotten Tomatoes and an opening weekend described by New Line Cinema as “a little disappointing”) is a mystery to me, but I imagine it’s probably down to being a family orientated movie with an insane amount of fantasy gimmicks that can be utilised for a video game.

Click here to read our full review complete with scans of the cover, instruction manual and disc as well as screenshots.

Review: Earthworm Jim 2 for Mega Drive

Monday, February 20th, 2017

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The original Earthworm Jim is a zany, off-the-wall, run ‘n’ gun, cartoon platformer that has earned its place as one of the Mega Drive’s greatest games. A sequel seemed inevitable at the time, but in hindsight, was there really anything that the Earthworm Jim formula needed to improve on?

Click here to read our full review of Earthworm Jim 2 on the Mega Drive. This review contains scans of the cover art, instruction manual and cartridge. Screenshots are also featured.

Review: Tilt! on the SEGA Saturn

Sunday, February 5th, 2017

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Tilt! (or Hyper 3D Pinball depending on where you’re from) is quite an extensive package for a 1996 pinball sim. Developed by NMS Software, this game features a whopping 6 unique tables to choose from, 2 camera angles and additional cut-scenes when you lock a ball in play. There’s a hell of a lot of pinball packed onto this disc, but is it all worth your time?

Click here to read our full review of Tilt! on the SEGA Saturn.

Review: Digital Pinball on the SEGA Saturn

Sunday, February 5th, 2017

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Pinball is high score gaming in its purest form; smack a chrome ball around a table and watch the numbers go up. There’s obviously a little more to it than that, but pinball offers a great feedback loop as you hit targets, bumpers and ramps and the machine blasts noise and light at you to indicate you’re doing well. It’s a visceral and exciting experience that will cost you an arm and a leg if you ever wanted to buy your own table and maintain it, so thankfully pinball simulation games came to the rescue to allow us all to enjoy the thrill of pinball from our homes.

Click here to read the full review of Digital Pinball for the SEGA Saturn.

Review: Streets of Rage for Master System

Sunday, January 29th, 2017

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There’s something fascinating about seeing a much more advanced title being ported to a significantly underpowered system. In the right hands, these kind of ports can be an exciting experiment. What will the developer sacrifice in order to make the game run on such archaic hardware? More often than not, it’s the in-house studios who achieve the better results and with the Master System version of Streets of Rage that is definitely the case.

Click here to read our full review of Streets of Rage for the Master System.

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