The Video Game History Foundation have released a huge amount of material related to the SEGA Channel – SEGA’s short-lived cable service for the Mega Drive. Thanks to the combined efforts of the SEGA Channel vice president of programming Michael Shorrock and independent preservationist The SEGA Channel Guy, you can now browse a huge archive of material that includes advertisements, fan art and ROM dumps of software like the legendary Garfield: Caught in the Act – The Lost Levels.
You can watch a full 58 minute video feature on everything The Video Game History Foundation have discovered via the embed below:
Click here to visit Gaming Alexandria and download all the new ROM files preserved by The Video Game History Foundation. Alongside Garfield: Caught in the Act – The Lost Levels, there is also a complete Mega Drive port of The Flintstones movie game by Ocean, Waterworld, Breakthru, Iron Hammer, and a Mega Drive port of the Berenstain Bears SEGA Pico game. There are also numerous prototypes like a port of the Amiga game Wrath of the Demon, and a near complete dump of an unreleased Popeye game.
The Creative Assembly have revealed another Total War game during The Game Awards 2025. Total War: Warhammer 40,000 is the 4th entry in the Total War: Warhammer series of strategy games. You can check out the announcement trailer below:
There is currently no firm release date for Total War: Warhammer 40,000, but you can wishlist it on Steam if that’s your thing. Seeing how the trailer features in-game action and the announcement trailer for Total War: Medieval III doesn’t, I think it’s more likely Warhammer 40k will release first.
Total War: Warhammer 40,000 is a strategy game currently in development at The Creative Assembly.
The 2nd public release of SSNTails and Saxman’s 32X port of Sonic Robo Blast 2 is out now. You can click here to be taken to the official website and download the 0.2 version for use in an emulator or on a flash cart.
This new release adds Techno Hill Zone, a new special stage, floor-over-floor geometry, imrpoved performance and new spindash controls amongst other things. You can also check out the new release trailer below:
Sonic Robo Blast 32X is a homebrew port of Sonic Robo Blast 2 made to run on the 32X. It works on real hardware via use of a flash cart, and it can also run under emulation.
The Creative Assembly have revealed that work on Total War: Medieval III is now underway.
The 3rd entry in the Total War: Medieval series has been a long time coming, with Medieval II first releasing back in November 2006. You can check out the live action reveal trailer via the embed below:
Total War: Medieval III currently has no set release date. As it is currently in early development it may be some time before we hear more on the title. The game is being developed by The Creative Assembly.
The Immortal Empires DLC from Total War: Warhammer III is becoming backwards compatible for owners of either Total War: Warhammer and Total War: Warhammer II.
This expansion was already aimed at fans of the first two games, offering players a massive campaign map to play on using every faction from every game. Now the Immortal Empires experience is freely available to anyone who owns the first two Total War: Warhammer games. It will appear in your library as Total War: Warhammer III – Immortal Empires regardless of which Total War: Warhammer game you own.
You can check out the announcement trailer below:
Immortal Empires for Total War: Warhammer 1&2 is now available for free to owners of either game on PC.
The Creative Assembly have revealed a brand new expansion for Total War: Warhammer III is due to launch in Summer 2026 called Lords of the End Times. You can watch the cinematic reveal trailer below:
A more detailed in-game look at the Lords of the End Times campaign has also been uploaded in a separate ‘Campaign Fly Over’ video which you can view here:
Total War: Warhammer III is out now for PCs, originally releasing in February 2022. The Lords of the End Times expansion will be added in Summer 2026.
During a recent Q&A session, SEGA executives have admitted that they will use AI to assist game development but only in ‘appropriate use cases’.
SEGA execs have said, “rather than fully following the trend toward the large-scale development, we will also pursue efficiency improvements, such as leveraging AI. However, as AI adoption can face strong resistance in creative areas such as character creation, we will proceed by carefully assessing appropriate use cases, such as streamlining development processes.”
This is incredibly disappointing news as the use of generative AI is essentially admitting to art theft. Generative AI models are trained on existing artwork created by human beings and as a result it is an extremely abusive method of repurposing the work of others. AI is also harmful to the environment as it requires enormous amounts of electricity and water to cool the systems.
SEGADriven supports all human craft that goes into creative endeavours and firmly objects to the use of AI in creative spaces. Steam currently makes developers declare whether their games have made use of AI in its development which allows consumers to make informed purchasing decisions. Epic Games’s CEO Tim Sweeney has argued that developers should not need to disclose their use of AI as Steam’s system encourages “cancel campaigns” and “review bombing”. This is true, but it also disregards the fact that generative AI models are built on the theft of artwork from human artists. Real people make games; not machines. It is insulting that CEOs continue to lay off development staff in favour of using environmentally destructive methods that put talented people out of work and destroy their livelihoods. This all happens while generative AI models filter all human creative endeavours through an ugly, soulless meat-grinder that will inevitably make all games look and sound the same. Generative AI has no use in creative spaces other than to make human art redundant, which is a gross misunderstanding of what art is.
SEGADriven will continue to highlight any use of generative AI that SEGA use in their games to allow our readers to make informed decisions about the software they purchase. This will continue until SEGA reverse their decision to use generative AI in assisting game development.
SEGADriven and its original content are copyrighted to their respective authors. Media related directly to SEGA is copyrighted to its respective authors. Any comments on SEGA-related materials do not represent SEGA themselves. All rights reserved 2008-2025.
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