SEGA have announced a new multiplayer mode for Company of Heroes 2 called Theatre of War.
“Theater of War allows us to tell different stories from The Eastern Front in the form of new playable single player and co-operative content. The mode includes solo challenges where players are pitted against overwhelming odds, AI battles against an enemy commander with a unique play style and co-operative scenarios for fans to enjoy with your friends.
At the launch of COH2, the Theater of War mode will include missions from key battles in 1941. Choosing either the Soviet Red Army or the Germans, players will visit different locations across the Eastern Front and take part in some of the most famous battles that occurred that year. Each faction has 9 unique missions included. More Theater of War missions will be added to the game at a later date, including the previously announced mini-pack for all eligible pre-order customers.”
Company of Heroes 2 is released worldwide for PC on June 25th 2013.
For the release of The House of the Dead: Overkill – The Lost Reels on iOS and Android, SEGA have added Shinobi as an unlockable “weapon”. With the Shinobi weapon enabled, the original arcade graphics of Joe Musashi’s hands and throwing stars show on screen and you attack zombies with the throwing stars. Check out the screenshots below:
To unlock Shinobi for The House of the Dead: Overkill – The Lost Reels you must earn 20,000 in-game Koins. The House of the Dead: Overkill – The Lost Reels is available now for iOS and Android devices.
In our latest video we take a look at our 32X collection and once again answer questions from our Facebook and Twitter followers. Check it out below!
Also, Vampyre Mike from the rather lovely SEGA CD Universe gave us a shout out in his latest video. You should check out his stuff and subscribe if you enjoy!
A lawsuit has been filed against SEGA and Gearbox Software for misrepresenting Aliens: Colonial Marines to customers.
The case has been filed by Edelson LLC on behalf of Damion Perrine. The claim reads:
“Each of the ‘actual gameplay’ demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities.
Unfortunately for their fans, defendants never told anyone – consumers, industry critics, reviewers, or reporters – that their ‘actual gameplay’ demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers.”
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