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Archive for the ‘Fan Scene’ Category

Fan Scene: Sonic Fan Film Delayed a Day

Thursday, January 10th, 2013

The Sonic fan film being directed by Eddie Lebron hit a snag during its’ 9th of January release. We contacted Eddie Lebron personally to find out what happened:

“It was a tecnnical issue on our end that prevented us from exporting the film. The film should now go live at 6pm EST if not earlier :)”

Keep your eyes on SonicFanFilm.com for the imminent release some time today!

Fan Scene: New Gameplay Footage of Sonic Classic 2

Tuesday, January 8th, 2013

Check out some new gameplay footage of Circus City from the upcoming Sonic fangame ‘Sonic the Hedgehog Classic 2’ in development by Hez:

[Source: Hez’s YouTube Channel]

Fan Scene: This Bayonetta Mod for Street Fighter x Tekken is All Kinds of Awesome

Friday, January 4th, 2013

Some clever clogs (Khaledantar666 on deviantART) has managed to mod Poison from Street Fighter x Tekken to take the form of Bayonetta. Check out some gameplay footage of the mod in action:

The mod is available to download now from Khaledantar666’s deviantART gallery. Have fun!

[Source: SEGABits]

Fan Scene: Sonic XG Back in Development

Thursday, January 3rd, 2013

The infamous Sonic fan game Sonic XG is back in development as a one-man project by Joseph Waters.

Waters was a part of the original development team that also included Euan Gallacher and Christian Whitehead and has their support to complete the game alone. Both Gallacher and Whitehead have supplied Waters with all their Sonic XG material to make Waters’ job a little easier.

The game is being developed using Waters own custom Sonic & Knuckles clone engine. You can see 2 previews of the game in its’ current incarnation below:

There is currently no playable version available at this time as we’re assuming that Waters intends to release the game when it is complete rather than put a demo out. A playable demo from 2007 is still available to download from Sonic Retro.

Fan Scene: Sonic Fan Film to Launch This Month

Wednesday, January 2nd, 2013

A Sonic the Hedgehog fan film by Blue Core Studios will be released this month.

The animated CG film will premiere on January 5th at Magfest before going live to the public online on January 9th.

More information regarding the film can be seen in Eddie Lebron’s latest video blog:

[Source: Blue Core Studios]

Fan Scene: Sonic Fusion Discontinued, Final Version Released for Download

Wednesday, December 5th, 2012

Felik’s rather magnificent fangame Sonic Fusion has bitten the bullet and the final version of the game has been released for download.

You can download the game via this link.

Sonic Fusion was a really interesting blend of old school 2D Sonic platforming with a new school set of techniques like homing attacks and boosting. It also features a great mash-up of graphics sourced from various Sonic games like Sonic 3D Blast and Sonic Advance. You can watch a speedrun of the Fatal Factory stage below:

[Source: Sonic Retro Forums]

Registration for Sonic Amateur Games Expo Now Open

Sunday, July 15th, 2012

The Sonic Amateur Games Expo (or SAGE) is back on August 6th to August 12th! If you’re a budding amateur fan-game developer with a project you’d like to show at SAGE then click here to be taken to the thread at Sonic Fan Games HQ where you can register your booth for the event.

Registrations must be completed by July 28th to ensure your position in the event. Basically, hop to it and don’t miss your opportunity!

As per usual we will be covering the event when it takes place and will hopefully be providing an alternative to our usual text-based coverage. Stay tuned!

DUX Sequel in the Works for Dreamcast; Kickstarter Campaign Started

Wednesday, May 9th, 2012

DUX, the 2D shoot-em-up released by Hucast on Dreamcast in 2009 is getting a sequel called Redux: Dark Matters and the developers have taken to Kickstarter in order to get the project the funding it needs.

The goal of the Kickstarter is to bring the game to XBLA, PSN and Steam through the sale of a limited edition Dreamcast version. This version will also come boxed with a new version of DUX called DUX 1.5 which features additional improvements over its’ original release.

Also being made available is a 4 disc boxset of the soundtrack featuring music composed by Andre Neumann and remixes by the legendary Chris Huelsbeck of Turrican fame.

The game will also be released on iOS/iPhone/iPad/iPod Touch in July this year. The Dreamcast release is scheduled for December while the release on Steam, XBLA and PSN is tentative as it all relies on the Kickstarter campaign.

If you want to pledge towards Redux: Dark Matter then click here to be taken to the Kickstarter page.

Check out some alpha footage from the game below:

[Source: Twitter]

Fan Scene: Sonic 2 HD Kicks the Bucket

Thursday, April 19th, 2012

Sonic 2 HD, the promising HD fan remake of Sonic 2 has been officially cancelled as per a message left by Vincent (the project leader) on the project’s official Facebook. Reasons for this are mainly pinned on ex-lead developer LOst who wouldn’t provide the rest of the team with a DRM free version of the game and is solely responsible for the inclusion of the DirectInput bug which made users believe they’d downloaded a keylogger. He is also the only person holding what would be the source code for the game so production cannot continue without his involvement.

DRAMA.

Never-the-less, it’s sad to see the project go as the alpha demo was an impressive piece of work by what is essentially a bunch of bedroom coders. 2 members of the team (scanline99 and Cerulean Nights) have moved on to other independent work in hopes of furthering their game-developing careers and we wish them all the best for the future.

[Source: The Sonic Stadium]

Keylogger in Sonic 2 HD Not Harmful; Lead Programmer Fired From Project

Wednesday, April 11th, 2012

Members of Sonic Retro have discovered that the keylogger found in Sonic 2 HD’s code is not harmful to anyone who downloaded the game.

Lead programmer LOst has also been fired from the team after “several allegations from team members that LOst held the project hostage through the inclusion of DRM, public feedback of a bloated engine running an otherwise simplistic game, and other behind the scenes issues.”

[Source: Sonic Retro]

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