Sonic Dash is now available on the iOS app store and to celebrate SEGA have uploaded a launch trailer that shows exactly what to expect from the £1.49 title:
It has been revealed that the gameplay of recently announced iOS game Sonic Dash will be similar to that of endless running game Temple Run.
SEGA have specifically stated that Sonic will be “making a fast and frenzied 3D dash through stunning stages, as he navigates over, around, and through interminable dangers”. Also included is online leaderboards.
Sonic Dash will be available for iPod, iPhone and iPad devices “soon”.
The game launches on March 14th and the first 2 missions will be a free download. Also added is the option to purchase the remaining 6 levels in packs 2 for $2.99 or you can grab the lot at the special bundle priced of $4.99. There are no UK price listings at this time.
It also appears that High Voltage Software will be self-publishing the game this time and SEGA have no involvement in this HD re-release.
A couple of days ago a LinkedIn job adverstisement for Hardlight Studio mentioned the game ‘Sonic Dash’ as a recent success for the studio. After a lot of speculation that this could be a new mobile game from Hardlight we finally have the official word from the studio:
“As so many of you have asked, yes we are working on a new mobile game.
And yes, it is Sonic Dash.
We’re very excited to announce more details very soon.”
So that settles that then. Hardlight Studio previously developed the new version of Sonic Jump.
SEGA’s PC/PSN/XBLA title Hell Yeah! Wrath of the Dead Rabbit is getting a spin-off title called Hell Yeah! Pocket Inferno. The game is an iOS running game like Canabalt and features a total of 50 stages. The game launches sometime tonight.
SEGA AM2’s fantastic After Burner reboot ‘After Burner Climax’ is making its’ way to iOS devices. No release date has been set at this time but SEGA have revealed a screenshot of the game in action which you can see below:
SEGADriven and its original content are copyrighted to their respective authors. Media related directly to SEGA is copyrighted to its respective authors. Any comments on SEGA-related materials do not represent SEGA themselves. All rights reserved 2008-2022.
We use cookies to analyse site usage, provide social media features and personalise content and ads. We may also share information about your use of our website with our partners.Accept cookies