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Posts Tagged ‘shin megami tensei’

Shin Megami Tensei V Revealed as Nintendo Switch Exclusive, Releases November 12th 2021

Tuesday, June 15th, 2021

Released in conjunction with Atlus, the latest entry in the Shin Megami Tensei series will launch exclusively on Nintendo Switch later this year. Shin Megami Tensei V is due for release on November 12th 2021 and you can check out the first look of the game in action via the embed below:

The Megami Tensei series is a long running series of post apocalyptic role-playing games from Atlus. It’s spin-offs include the Devil Summoner, Devil Survivor and Persona games. Shin Megami Tensei V follows the recent HD re-release of Shin Megami Tensei III Nocturne which also released on Switch alongside PC and PS4 ports.

Shin Megami Tensei III Nocturne HD Remaster Launches on PS4, PC & Switch May 25th 2021

Wednesday, March 31st, 2021

Shin Megami Tensei III Nocturne HD Remaster has received a brand new trailer and a confirmation of the game’s release date. The game will arrive on PS4, PC and Nintendo Switch on May 25th 2021. Check out the latest trailer below:

Shin Megami Tensei III Nocturne was originally released on PS2 back in February 2003. The HD Remaster will be based on the later Maniax Chronicle Edition of the game that originally released in October 2008.

SEGA Buys Out Atlus; Now Owns Persona & Guilty Gear IPs

Thursday, September 19th, 2013

SEGA Sammy have bought Index, the parent company of Atlus. The £88 million buyout gives SEGA a whole raft of Atlus IPs which include Persona, Etrian Odyssey and Shin Megami Tensei. The official comment from SEGA says:

“The Company believes that transfer of Index’s operations to Sega will create synergies, on the grounds that the deal will enable the Company to:

(1) gain access to prominent IPs in the home video game software, through which the Company can expect to achieve steady flows of revenue;
(2) expect further facilitation of revenue growth for the PC Online Game Business and Content Business for Smart Devices operated by Sega and Sega Networks Co., Ltd. by exploiting acquired prominent IPs and
(3) maximize the value of acquired IPs by effectively deploying them in the Pachislot and Pachinko Machines segment, Amusement Machine Sales and Amusement Center Operations segments.”

[Source: Eurogamer]

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