Hidden Palace continue their incredible digital archiving work with a brand new SEGA Saturn prototype release of Burning Rangers from January 3rd 1998.
This latest prototype dump showcases a near complete version of Burning Rangers that features all the game’s missions, but they are missing certain features and tend to be a little bit on the buggy side. It’s a fascinating look at the later stages of the game’s development and can be downloaded direct from Hidden Palace by clicking here.
An extensive article by Bo Bayles is also available to read that details every interesting feature in that latest prototype dump. You can read that by clicking here.
Thanks once again to the incredible work of these dedicated digital archivists for continuing to preserve these amazing insights into SEGA Saturn game development.
Craig Stitt’s SEGAPede game has been discussed previously as some footage of it had been released back in August 2020 where it was known as Astropede. The game was pitched as a spin-off to the Sonic series where you play as a badnik who befriends Sonic. Using existing Hidden Palace tile-sets from his work on Sonic 2, Stitt developed a prototype to pitch to SEGA but the game was never picked up.
Now thanks to the amazing work of Hidden Palace, this prototype has been dumped and archived so we can actually experience the SEGAPede prototype in all its glory. You can check out direct capture of the game via the embed below:
You can download the SEGAPede prototype from the game’s entry on the Hidden Palace wiki. The ROM will run under emulation or on real hardware. Thanks again to the Hidden Palace team for their incredibly digital archive work and making sure this piece of SEGA history is now available to all.
The kings of prototype game preservation Hidden Palace have returned with another massive update of unreleased and prototype game dumps. Among the extensive update are a few unreleased SEGA titles with the most interesting being a 32X port of Spot Goes to Hollywood – the isometric sequel to Cool Spot. Check out some in-game footage below which also showcases a deleted stage based on the Aliens franchise:
In addition to the 32X Spot Goes to Hollywood discovery, we also have an interesting Time Warner 32X CMD Download Cartridge dump – a piece of software used to download programs onto a flash cart for testing on real 32X hardware.
On the Mega Drive side of things we have a dump of RBI Baseball 95 which was eventually cancelled. We also have a prototype version of Race Drivin’ that would see release on the system in March 1993. This prototype appears to be quite late in the game’s development.
Hidden Palace’s amazing archiving efforts with Project Deluge continue! This time we have a brand new set of 135 unreleased Dreamcast prototypes and some SEGA Xbox prototypes as well.
Some notable inclusions on the Dreamcast side of things are an unreleased English localisation of Shanghai Dynasty, an early build of 4 Wheel Thunder called Offroad Thunder, an early prototype of Deep Fighter and a prototype of SEGA GT that features a track called “sonygt2” and features Luigi (see above). This one was clearly not made for public distribution!
On the Xbox side of things we also have prototypes of Crazy Taxi 3: High Roller, ToeJam & Earl III: Mission to Earth and Gunvalkyrie.
The continuing digital archiving efforts of Hidden Palace and Project Deluge have brought the world 80 new SEGA Saturn prototypes that are available to download and play right now. Included in these recent dumps are prototypes of Bug Too!, Fighting Vipers, SEGA Rally Championship, Virtua Fighter Kids, Magic Knight Rayearth, Dragonforce and many, many more.
Project Deluge has brought with it a huge swathe of Saturn, Playstation and CD-i prototypes and its revealed some fascinating discoveries. You can find out more about these latest releases by clicking here.
You may have seen the various unused gameplay elements and alternate artwork from this prototype in pre-release footage or the various magazine coverage from the time. This includes the UFOs in Marble Garden Zone, the different neon signs in Spring Yard Zone, the checkerboard ball that Sonic can run on in Green Hill Zone and the different stage titles for Spring Yard Zone and Scrap Brain Zone. Well, they’re all in this prototype and it makes for a fascinating insight into the game’s development.
Fast becoming one of the most important resources for digital archiving of prototype software, Hidden Palace have released another slew of prototype versions of various Sonic the Hedgehog titles. These new dumps of late development builds of Sonic Adventure 2, Sonic Spinball and Dr. Robotnik’s Mean Bean Machine showcase some fascinating insight into their development and feature a slew of differences from their final builds.
Sonic Adventure 2 features many grammatical errors that would be corrected for the final build, Metal Harbor and the final Sonic and Shadow battle are considerably more difficult and the driving stages feature different collision results when driving into other vehicles. The full list of differences can be read on the Hidden Palace entry for this release.
All of these dumps can be downloaded and played through emulation or on real hardware from the Hidden Palace entries linked above. Hidden Palace will be streaming and revealing their “last present from under the tree” tonight (31/12/2020) at 10pm GMT on Twitch, so if you’re excited to see more prototypes from their team then be sure to tune in.
The first images of an unreleased Mega Drive Sonic spin-off called Treasure Tails have appeared online. These come directly from Craig Stitt who many may know as an artist on Sonic the Hedgehog 2 and Sonic Spinball. Stitt himself pitched the game back in February 1993. The game was meant to be a forced-perspective platform/puzzle/adventure game featuring Tails as the main playable character. It supposedly never made it to a playable state and the images seen in this article come from a VHS tape that Stitt have put together in 1995.
In addition to this discovery, the first concept images of Boomer the Turtle have also appeared. This was a character Stitt designed for Sonic the Hedgehog 2 as Sonic’s original sidekick before Tails was even conceived. The character was ultimately scrapped.
Also released is footage of another unreleased title that Craig Stitt pitched called Astropede. The game features a centipede protagonist that runs at high speeds through a stage that uses graphics from the then-unreleased Hidden Palace stage from Sonic the Hedgehog 2. Stitt had hopes that the character could exist as a part of Sonic’s Universe. Check out the footage from SEGAbits below:
Once again those wonderful people at Hidden Palace have uncovered a truly fascinating piece of Mega Drive history and archived it for future generations. This time we have an unreleased port of Super Star Wars to the Mega Drive by SEGA Interactive, more famously known for Greendog. This prototype dates back to January 1993, and despite some mention in magazines from the time, this port has never been seen until now. Check it out in action below:
If you’d like to try this prototype yourself you can download it from the game’s entry at Hidden Palace. The ROM will work in an emulator or on actual hardware with use of a flash cart. A huge thanks to all involved for making this available to the public. Want more news on Star Wars? Check out sites like The Direct for the latest.
Another incredible find and release from Hidden Palace has been made available! This time we’ve been treated to the first and only ROM dump of an unreleased Akira game developed by Black Pearl Software. Originally developed for release in 1994, the game’s development was halted after a series of resignations in the team and a change in development priority with other Black Pearl titles.
You can watch the game in action via the embed below:
The ROM file for this Akira prototype is available to download from Hidden Palace and can be played in an emulator or on an actual Mega Drive through use of a flash cart.
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