The Sonic Stadium have uploaded a bundle of new screenshots from the PC version of Sonic & All-Stars Racing Transformed. These specifically focus on the PC exclusive characters.
Sonic & All-Stars Racing Transformed is finally making its’ way to PC on January 31st and to celebrate SEGA have announced the addition of 3 PC exclusive characters.
The new characters are a manager from Football Manager, a Shogun from Total War: Shogun and a trio of characters from Team Fortress 2; 1 for each transformation (Heavy for boat, Pyro for car and Spy for plane).
Sumo Digital’s Sonic & All-Stars Racing Transformed is finally headed to PC and is available to pre-order now on Steam. The game officially launches on the 31st of January.
Pre-orders also come at a 10% discount which means that the game is only £17.99 up until the 31st of January. Hop to it if you want a bargain!
You can read our review of Sonic & All-Stars Racing Transformed for the X-Box 360 via this link.
Steve Lycett from Sumo Digital has confirmed a delay on the 3DS, PS Vita and PC versions of Sonic & All-Stars Racing: Transformed. SEGA had originally slated the release for November 16th but Lycett has said:
“Given we’re still working on it, 16th November UK release is unlikely. I think SEGA either have or are due to announce the handheld dates over here, they’re slightly later than the home console versions.”
So sad times if you wanted to get those versions on November 16th. More on this story when SEGA decide to announce the corrected dates.
A new trailer for Sonic & All-Stars Racing Transformed has appeared detailing all the different gamepaly modes available in the game. Check it out:
Sonic & All-Stars Racing Transformed drops on UK soil November 16th 2012 for X-Box 360 and PS3. The Wii-U version follows on November 30th and 3DS and PS Vita versions launch at a later date that is still unconfirmed.
Filmed off screen at Manchester Play Expo, here’s a video containing a rather in depth look at Sonic & All-Stars Racing Transformed that clocks in at a healthy 25 minutes. Obviously footage of this length comes with a few spoilers so watch at your own risk:
The lucky folk at Games Radar got some hands on time with Sonic & All-Stars Racing Transformed for the Wii-U. Check out their off screen footage of the game in action below:
IGN have revealed a selection of new information as well as a new trailer for Sonic & All-Stars Racing Transformed.
The major news is the reveal of Joe Hisashi, the legendary ninja from the Shinobi series as a playable character. Gillius Thunderhead from the Golden Axe series returns to the series as well after previously appearing in SEGA Superstars Tennis. There will also be an accompanying Golden Axe track called Adder’s Lair.
Also revealed is that Shadow the Hedgehog will make a playable return in this title as well as the Jet Set Radio Tokyo-To track which now features a turf war between rival gangs that affects the race.
The Summer of Sonic convention on July 7th will be the first place to receive a playable version of Sonic & All-Stars Racing: Transformed. The new racing game from Sumo Digital is the sequel to Sonic & SEGA All-Stars Racing which previously released on PS3, X-Box 360, Nintendo DS and iOS.
Steve Lycett, executive producer from Sumo Digital will also be in attendance to meet fans and to introduce attendees to the game.
Also confirmed is that the game and Steve Lycett will also make an appearance at the Sonic Boom convention on July 13th at the House of Blues in San Diego, so American fans will also get an opportunity to play the game well ahead of its’ release date.
Steve Lycett, executive producer at Sumo Digital as been very busy answering a lot of fan-proposed questions at the Sonic Stadium Message Board. We’ve also learnt some new things about the game from his answers:
– The game uses a new engine called the Sumo Engine which allows for dynamic lighting
– The vehicle transforms into either a plane or a boat for water and flying sections. This script-driven and cannot be done manually
– All the new tracks are completely original and are not variations on a theme (like all the various Seaside Hill stages in the original game)
– Online play hasn’t been confirmed for PC but HEAVILY hinted at
– Sumo are attempting to impliment all-star moves for online play
– Sumo have approached SEGA in regards to releasing a soundtrack for the game
– The game will run at 30fps
– There will be a much wider array of powerups
– The 3DS version will not be running the Sumo Engine and will be built from the group up. Sumo are aiming to make this version as close to the other versions as possible
– Sumo are trying to impliment dynamically changing music which changes depending on what is happening in the race
– The ‘first place attack weapon’ drops items in the way of the person in first position which they then have to avoid. It doesn’t attack them head on with no means of defence (think the infamous Mario Kart blue shell)
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