Members of Sonic Retro have discovered that the keylogger found in Sonic 2 HD’s code is not harmful to anyone who downloaded the game.
Lead programmer LOst has also been fired from the team after “several allegations from team members that LOst held the project hostage through the inclusion of DRM, public feedback of a bloated engine running an otherwise simplistic game, and other behind the scenes issues.”
Anyone who downloaded the recently featured Sonic 2 HD needs to get rid of it fast as it was discovered recently that it contains a keylogger which could have potetntially bad consequences if you regularly enter passwords and personal information in secure websites. Here’s the full details from Sonic Retro:
“Earlier today, I was contacted by a professional antivirus employee who was interested in why Sonic 2 HD consistently popped up as a threat by multiple antivirus software programs and did some investigation. His results showed that a keylogger is part of the Sonic 2 HD software. After receiving this notification, we conducted our own independent tests and found that there is indeed a keylogging program as part of the Sonic 2 HD alpha software.
I want to emphasize that at this time, we have found no evidence that the software has been “phoning home” any data—only that we have found the capability exists.
Because this vulnerability has been found, we are strongly advising that the software be removed. You will need to delete the files included with the Sonic 2 HD zip, as well as the registry keys hooked at HKEY_CURRENT_USER/Software/NakaSMK (if you are unfamiliar on how to do this, go to Start->Run.., type regedit, follow the folder path, and then delete the NakaSMK folder.)
We will have more information on the situation as it evolves.”
erbuka85 on the Sonic Fan Games HQ forums has revealed this trailer for a work in progress Blue Spheres fan game that he calls ‘Blue Spheres Forever’. Just watch:
Doesn’t that look incredible!? More news on the this fan game as we get it!
I’ve been unhealthily addicted to Sonic the Hedgehog 2006 this weekend. This is clearly a bad thing as the game is probably the worst in Sonic history. It’s even worse that I’m beginning to learn what bugs the game and compensate for it, making it look like there’s very little wrong with it when I’m playing. SEGA should have got me to market it.
Then I remembered a little fan game project a came across a little while back on the Sonic Retro forums. This is a 2D recreation of Sonic the Hedgehog 2006 and it’s scarily accurate. Check out some gameplay below:
If anyone wants to give this a go then the Wave Ocean demo is here and a Kingdom Valley demo is here. They’re both 1 stage demos, but if you’re a sucker for punishment (like me) then you may want to check them out.
Controls: Space to jump, C to bounce/light-dash/grind switch, arrows for movement.
It’s the 20th anniversary of Sonic the Hedgehog! You know what that means? A complete, 8-bit Sonic fan game!
Darkleo over at the Sonic Fan Games HQ forums has released Sonic Origins 2; a Sonic fan game that features more than 20 levels and is completely based on the Sonic games released for the SEGA Master System. Take a look at some screens below:
DCEvolution have put together a page of Beats of Rage mods for the Dreamcast. Some are old and some are new. They all use the fantastic OpenBOR engine and generally offer some great beat-em-up action for Dreamcast owners needing to scratch that itch. There’s some wonderfully weird mods like an Ed, Edd & Eddy one, an Elfen Lied one and of course, a Kill Bill one!
So what are you waiting for? Click here to grab some great, free, beat-em-up action for your Dreamcast. Grab a copy of Discjuggler from here (to burn the game images) and some blank CDs and you’ll be on your way!
Golden Axe Myth is a new Golden Axe fangame developed using OpenBOR; a Streets of Rage-style engine made specifically to power the development of side-scrolling beat-em-ups. The game has recently been released along with a downloadable soundtrack and art ‘book’.
Unlike a lot of OpenBOR games, the graphics for Golden Axe Myth are completely drawn from the ground up giving the game a completely unique look. Take a look at some gameplay footage below:
We’ve spoken about Hez’s Sonic the Hedgehog Classic before and had much praise for it. Sonic Classic is a 16 bit style fan-game created in MMF. The project has come along leaps and bounds since the last time we mentioned it. So much so that it’s finally been released!
4 years ago, BlazeHedgehog (infamous for his fan-game ‘Sonic: The Fated Hour’) was developing a 2D remake of Sonic the Hedgehog 06.
Why remake one of the worst Sonic games of all time? Blaze explains that he was disappointed by the game’s release as all the pre-release hype promised “a High-Def, Next-Generation return to the good parts of the original Sonic Adventure” which was obviously appealing to most Sonic fans at the time.
Unfortunately, all hope for the project was lost when Blaze encountered computer problems which meant he hasn’t been able to access the source material for 4 years.
Earlier this year Blaze finally managed to gain access to the source material and has to decided to polish up the game and release it as is (approximately 85% complete) as he doesn’t have the time to finish it completely.
Check out the below trailer to see what the final release includes:
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