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Archive for December, 2010

Fan Scene: SEGA Logo in Minecraft

Thursday, December 30th, 2010

Yeah, I made this. Still can’t get the ‘A’ right :D

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Video Spotlight: Sturmwind Trailer

Tuesday, December 28th, 2010

Sturmwind is the next Dreamcast release from redspotgames. The game is another 2D shoot-em-up and is looking incredible. Check out the new trailer below:

Is this seriously running on a Dreamcast?

[Source: SEGAShiro]

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Fan Scene: Shenmue Mural

Tuesday, December 28th, 2010

WOW.

[Source: SEGAShiro]

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Dreamcast Collection Confirmed

Tuesday, December 14th, 2010

SEGA’s executive vice president of sales and marketing Alan Pritchard has told Game Informer that a packaged Dreamcast collection is on its way ‘soon’. Pritchard’s full comment is as follows:

“The Dreamcast fans are very devoted. You see on eBay people are still buying the games and system. We actually have a Dreamcast collection coming out soon. We are looking to bring some of the old Dreamcast games to market digitally and packaged. The titles are still to be announced. The Ultimate Genesis Collection did huge numbers on PS3 and 360, so it’s an important part of our business. We’ve already been releasing some Dreamcast games digitally; Crazy Taxi [for one].”

Still no word on what systems it’s going to be released for or a solid release date yet. Spring 2011 is definately our bet. The original listing (which has since been pulled) on Gamestop listed PS3 and 360 as the collection’s platforms with a temporary release date as February 15th.

[Source: Eurogamer]

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1UP Interview Yu Suzuki

Wednesday, December 8th, 2010

Yu Suzuki, the man behind such classic SEGA games like After Burner II, Outrun and Shenmue has been interviewed over at 1UP and it’s a fascinating read. My favourite bit? Why thanks for asking:

“Yu Suzuki: If Miyamoto was the father of gaming, I suppose that makes me the mother.

JM: [Laughs] I think Shigeru Miyamoto was probably more the mother. He’s the one finding inspiration from his garden. You were making the games about motorcycles and jets and punching and shooting people. So you’re the daddy.”

Click here to read part 1 of the interview. You can also read the 2nd part by clicking here. It’s totally worth it.

[Source: SEGABits]

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Fan Scene: Sonic Rebirth

Wednesday, December 8th, 2010

Fangames are just spilling out at the moment! We’ve mentioned Sonic Rebirth on SEGADriven before because it featured heavily at SAGE 2009. The game is a complete remake of Sonic the Hedgehog for Mega Drive with elements and stages from the 8 bit version added as well. It’s a beautiful little project that features almost entirely new graphics that contain a lot of pastel colours.

Leon, the game’s developer has recently released a new build that corrects some of the issues with the last. These include:

* The addition of caterkillers in Marble Zone
* New cutscenes
* Bridge, Jungle and Sky Base zones are now a part of the main story
* Bridge Act 3, Jungle Act 3 and Sky Base Act 2 added
* Some minor changes to the menus and physics

The new build can be downloaded by clicking here. So that’s 2 full Sonic fangames in the space of 4 days. Who said that nobody ever finishes a fangame?

[Source: SFGHQ Forums]

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Sturmwind Announced for Dreamcast

Wednesday, December 8th, 2010

The Dreamcast is getting another shmup! This one is called Sturmwind, published by the mighty redspotgames and it’s powered by a hybrid 2D/3D engine. The game was announced on the German program ‘neues’ and the full interview with redspotgames’s Max Scharl can be viewed here (be warned, entirely in German):

Here’s the game’s feature list:

* 16 levels
* 3 selectable difficulty levels
* configurable controls
* adjustable screen position
* varied choice of weapons
* More than 20 large boss enemies
* Hundreds of different enemies
* FMV intro sequence
* Hybrid 2d/3d game engine
* Resolution of 640×480 pixels
* PAL50, PAL60, NTSC and VGA (with Adapter) compatible
* Region free
* Works with any MIL-CD compatible Dreamcast
* CDDA Sound
* Supports: Gamepad, Arcade Stick (Analog/Digital), VMU, Rumble Pack (configurable)
* Internet WEBcode Hiscore Tables
* Award Trophy System with unlockable content

It’s all looking pretty tasty, isn’t it? We love a good shmup here at SEGADriven and the Dreamcast hasn’t failed to disappoint in this area. Sturmwind is available to pre-order now from the redspotgames shop for €34.95.

[Source: TheGagaman on Twitter]

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Fan Scene: NiGHTS Christmas Reverie

Sunday, December 5th, 2010

Core, a user at the Sonic Stadium Message Board has released a Christmas NiGHTS themed fangame today. Now you can enjoy a rather substantial piece of NiGHTS fangaming on your PC. The game includes a variety of different gameplay modes such as Normal Dream, Christmas Dream, Chase Mission, Battle, Race and a very cool Sonic mode.

Seeing as we may never see a NiGHTS into Dreams or Christmas NiGHTS re-release, this is a welcome addition for anyone who is a fan of the purple, flying jester. Take a look at the gameplay trailer below:

You can download the full game by clicking here. What an awesome day for fangames this has been!

[Source: SEGAShiro]

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Fan Scene: Eggman Hates Furries

Sunday, December 5th, 2010

Eggman Hates Furries is a manic Sonic fangame that essentially boils down to one epic boss-fight after another. Developed by Oddwarg, it’s a complete game that sees Sonic hitting ridiculous speeds whilst battling an almost endless army of different creations. It’s fantastic to watch and even more intense to play. Take a look at the trailer below to see what’s in store:

The current build can be downloaded by clicking this link. Despite being a full game, Oddwarg is still touching it up so if you want to leave feedback or follow the game’s progress you can visit the game’s official topic at the Sonic Fan Games HQ forum. Have fun!

[Source: SFGHQ Forums]

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Plans for a Western Release of Shenmue City are Already in Motion

Saturday, December 4th, 2010

In a recent interview with games™, Yu Suzuki has let slip that there are plans to bring Shenmue City to Western shores:

“There are plans but I cannot discuss them now.”

Shenmue City is a mobile phone (and eventually PC) game that basically amounts to statistic managing. It’s the first new Shenmue game since the X-Box release of Shenmue 2 in 2002. The game is a side-story that takes place in the first chapter of the original Shenmue game. You take control of a student at the Hazuki dojo.

[Source: SEGABits]

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