Jon Burton of TT Games has continued to upload the various demo music from Jun Senoue’s early cassette soundtrack for Sonic 3D: Flickies’ Island. The latest 2 videos feature the demos for Green Grove Zone which was previously titled Green Alley Zone, and another song for an unused Knuckles bonus stage is actually a demo for the song that would end up being used for Pleasure Castle in Sonic Adventure. Check them both out using the embeds below:
Back in October 2017, Jon Burton of Traveller’s Tales fame revealed that he was in the possession of a cassette containing the demo versions of Jun Senoue’s Sonic 3D Blast soundtrack. Well fast-forward 2 years and Burton has started to upload these demos to his YouTube channel, GameHut. You can listen to 3 of the tracks from the cassette via the embed below:
This is a fascinating piece of history that showcases how Jun Senoue wrote his music in 1996. The demos are arranged very simplistically on synthesisers before being re-arranged for use on the Mega Drive’s Yamaha YM2612 sound chip. The full tracklisting for the demo cassette is listed below. Hopefully Burton continues to share more of the music from the cassette:
A1 Opening (Short Ver.)
A2 Opening (Long Ver.)
A3 Power Up
A4 Green Alley Zone Act.1
A5 Casino Night Zone Act.1
A6 Boss (Minor Key)
B1 Boss (Major Key)
B2 Special Stage
B3 Bonus Stage (Miles)
B4 Bonus Stage (Knuckles)
Jon Burton from Traveller’s Tales and his fascinating GameHut YouTube channel is at it again with a fascinating look at the earliest known prototype of Sonic R. The track featured in this prototype wouldn’t make it into the final game and there’s a lot of artwork and assets on show that have never been seen before. You can see the prototype in action by clicking the embed below:
If you haven’t subscribed to GameHut yet then sort that out right now because Jon Burton of Traveller’s Tales has been revealing some fascinating prototypes of Sonic R, Sonic 3D: Flickies’ Island, Puggsy and Toy Story. Now Burton has gone a step further and explained one of the weirdest little quirks about Sonic 3D – it’s infamous level select glitch. People have wondered for ages why if you wobble or hit the Sonic 3D cartridge while its in the Mega Drive and turned on, why it instantly displays the game’s level select menu. Burton has all the answers and you can learn exactly what’s causing this by watching the video below:
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