You're not logged in! Sort it out. Sign In | Register | Lost Password?

Victor Wondermega RG-M2/JVC X’Eye

Released in 1993, the Victor Wondermega RG-M2 is the first revision of the Wondermega. The case has been completely redesigned and the controller ports have been moved to the rear of the system. In their place are infra-red receivers for the system’s new, wireless controllers. For the first time, the system was also released in North America as the JVC X’Eye in the first quarter of 1994 with some additional changes over the Japanese version. The infra-red receivers are not present and instead use two traditional, 9 pin controller ports like a standard Mega Drive. The S-video connection has also been removed as part of a cost-cutting measure and the system uses a standard AV port, comparable to a Mega Drive II. Both the Japanese and North American systems run a version 2.00 revision of the system BIOS with corresponding Wondermega or X’Eye branding depending on which system you’re running.


Motorola 68000 @ 12.5 MHz
Motorola 68000 @ 7.67 MHz
Zilog Z80A @ 3.58 MHz

Progressive: 320×224, 256×224 (NTSC) or 320×240, 256×240 (PAL) pixels, 512 color palette, 61 colors on-screen
Interlaced: 320×448, 256×448 (NTSC) or 320×480, 256×480 (PAL)

Ricoh RF5C164
Yamaha YM2612
Texas Instruments SN76489
MIDI Output
Digital Signal Processor

72 kB of RAM (Mega Drive portion)
64 kB of video RAM (Mega Drive portion)
6 Mbit (Mega-CD portion)
512 Kbit to PCM waveform memory (Mega-CD portion)
128 Kbit to CD-ROM data cache memory (Mega-CD portion)
64 Kbit are allocated as the backup memory (Mega-CD portion)

CD-ROM discs
CD+G discs
ROM cartridges


Photo credits to WorthPoint and Simon Lock

SEGADriven is proud affiliates with the following websites:

- Dreamcast Live
- Emerald Coast
- Project Phoenix Productions
- Radio SEGA
- Saturday Morning Sonic
- SEGA Retro
- Sonic HQ
- Sonic Paradise
- The Dreamcast Junkyard
- The Pal Mega-CD Library
- The Sonic Stadium
SEGADriven and its original content are copyrighted to their respective authors. Media related directly to SEGA is copyrighted to its respective authors. Any comments on SEGA-related materials do not represent SEGA themselves. All rights reserved 2008-2022.