You're not logged in! Sort it out. Sign In | Register | Lost Password?

Posts Tagged ‘sumo digital’

Screenshots of Sonic & All-Stars Racing Transformed for PC Appear

Friday, January 18th, 2013

The Sonic Stadium have uploaded a bundle of new screenshots from the PC version of Sonic & All-Stars Racing Transformed. These specifically focus on the PC exclusive characters.

Click here to be taken to the gallery now and get a better look at the PC version of Sonic & All-Stars Racing Transformed.

[Source: The Sonic Stadium]

Sonic & All-Stars Racing Transformed Gets 3 Exclusive PC Characters

Thursday, January 17th, 2013

Sonic & All-Stars Racing Transformed is finally making its’ way to PC on January 31st and to celebrate SEGA have announced the addition of 3 PC exclusive characters.

The new characters are a manager from Football Manager, a Shogun from Total War: Shogun and a trio of characters from Team Fortress 2; 1 for each transformation (Heavy for boat, Pyro for car and Spy for plane).

Check out the announcement trailer below:

[Source: The Sonic Stadium]

Sonic & All-Stars Racing Transformed Now Available to Pre-Order on Steam

Thursday, January 10th, 2013

Sumo Digital’s Sonic & All-Stars Racing Transformed is finally headed to PC and is available to pre-order now on Steam. The game officially launches on the 31st of January.

Pre-orders also come at a 10% discount which means that the game is only £17.99 up until the 31st of January. Hop to it if you want a bargain!

You can read our review of Sonic & All-Stars Racing Transformed for the X-Box 360 via this link.

[Source: The Sonic Stadium]

3DS/Vita/PC Version of ASR: Transformed Delayed

Tuesday, November 6th, 2012

Steve Lycett from Sumo Digital has confirmed a delay on the 3DS, PS Vita and PC versions of Sonic & All-Stars Racing: Transformed. SEGA had originally slated the release for November 16th but Lycett has said:

“Given we’re still working on it, 16th November UK release is unlikely. I think SEGA either have or are due to announce the handheld dates over here, they’re slightly later than the home console versions.”

So sad times if you wanted to get those versions on November 16th. More on this story when SEGA decide to announce the corrected dates.

[Source: The Sonic Stadium]

Video Spotlight: Sonic & All-Stars Racing Transformed ‘Ways to Play’ Trailer

Monday, October 22nd, 2012

A new trailer for Sonic & All-Stars Racing Transformed has appeared detailing all the different gamepaly modes available in the game. Check it out:

Sonic & All-Stars Racing Transformed drops on UK soil November 16th 2012 for X-Box 360 and PS3. The Wii-U version follows on November 30th and 3DS and PS Vita versions launch at a later date that is still unconfirmed.

[Source: SEGA America’s YouTube Channel]

Video Spotlight: 25 Minutes of ASR Transformed Gameplay

Monday, October 15th, 2012

Filmed off screen at Manchester Play Expo, here’s a video containing a rather in depth look at Sonic & All-Stars Racing Transformed that clocks in at a healthy 25 minutes. Obviously footage of this length comes with a few spoilers so watch at your own risk:

[Source: SEGABits]

Video Spotlight: Sonic & All-Stars Racing Transformed Wii-U Gameplay

Saturday, September 15th, 2012

The lucky folk at Games Radar got some hands on time with Sonic & All-Stars Racing Transformed for the Wii-U. Check out their off screen footage of the game in action below:

[Source: Sonic Retro]

More Details on Sonic & All-Stars Racing Transformed

Friday, June 1st, 2012

IGN have revealed a selection of new information as well as a new trailer for Sonic & All-Stars Racing Transformed.

The major news is the reveal of Joe Hisashi, the legendary ninja from the Shinobi series as a playable character. Gillius Thunderhead from the Golden Axe series returns to the series as well after previously appearing in SEGA Superstars Tennis. There will also be an accompanying Golden Axe track called Adder’s Lair.

Also revealed is that Shadow the Hedgehog will make a playable return in this title as well as the Jet Set Radio Tokyo-To track which now features a turf war between rival gangs that affects the race.

Click here to be taken to the IGN article and trailer.

[Source: SEGABits]

Sonic & All-Stars Racing: Transformed Confirmed for Summer of Sonic

Wednesday, May 9th, 2012

The Summer of Sonic convention on July 7th will be the first place to receive a playable version of Sonic & All-Stars Racing: Transformed. The new racing game from Sumo Digital is the sequel to Sonic & SEGA All-Stars Racing which previously released on PS3, X-Box 360, Nintendo DS and iOS.

Steve Lycett, executive producer from Sumo Digital will also be in attendance to meet fans and to introduce attendees to the game.

Also confirmed is that the game and Steve Lycett will also make an appearance at the Sonic Boom convention on July 13th at the House of Blues in San Diego, so American fans will also get an opportunity to play the game well ahead of its’ release date.

[Source: Summer of Sonic]

Steve Lycett Answers Fan Questions on Sonic & All-Stars Racing Transformed

Wednesday, May 2nd, 2012

Steve Lycett, executive producer at Sumo Digital as been very busy answering a lot of fan-proposed questions at the Sonic Stadium Message Board. We’ve also learnt some new things about the game from his answers:

– The game uses a new engine called the Sumo Engine which allows for dynamic lighting
– The vehicle transforms into either a plane or a boat for water and flying sections. This script-driven and cannot be done manually
– All the new tracks are completely original and are not variations on a theme (like all the various Seaside Hill stages in the original game)
– Online play hasn’t been confirmed for PC but HEAVILY hinted at
– Sumo are attempting to impliment all-star moves for online play
– Sumo have approached SEGA in regards to releasing a soundtrack for the game
– The game will run at 30fps
– There will be a much wider array of powerups
– The 3DS version will not be running the Sumo Engine and will be built from the group up. Sumo are aiming to make this version as close to the other versions as possible
– Sumo are trying to impliment dynamically changing music which changes depending on what is happening in the race
– The ‘first place attack weapon’ drops items in the way of the person in first position which they then have to avoid. It doesn’t attack them head on with no means of defence (think the infamous Mario Kart blue shell)

[Source: The Sonic Stadium]

SEGADriven is proud affiliates with the following websites:

- Dreamcast Live
- Emerald Coast
- MegaDrive.me
- Project Phoenix Productions
- Radio SEGA
- Saturday Morning Sonic
- SEGA Retro
- Sonic HQ
- Sonic Paradise
- The Dreamcast Junkyard
- The Pal Mega-CD Library
- The Sonic Stadium
SEGADriven and its original content are copyrighted to their respective authors. Media related directly to SEGA is copyrighted to its respective authors. Any comments on SEGA-related materials do not represent SEGA themselves. All rights reserved 2008-2022.