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Posts Tagged ‘sega’

Official SEGA Arcade Pop-Up Book Now on Kickstarter | Merchandise

Thursday, July 12th, 2018

Hot on the heels of Read-Only Memory’s Mega Drive/Genesis and Dreamcast Collected Works books, the company are now running a Kickstarter to fund a pop-up book featuring SEGA arcade cabinets. Called SEGA Arcade: Pop-Up History, this new book promises 5 pop-up cardboard sculptures of famous SEGA arcade games and their cabinets, with additional notes that chart the history of each machine.

The Kickstarter version of the book will feature an exclusive foil, embossed cover that will be replaced with a printed cover design if the book makes it to later editions.

If you’re interested in securing a copy of this rather unique little piece of SEGA merchandise then you can by backing the Kickstarter which will run from now until August 9th 2018. The book is currently scheduled to ship in April 2019.

[Source: SEGA Arcade Pop-Up History Kickstarter]

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

Kickstarter Campaign Now Live for Bitmap Books’ SEGA Master System: A Visual Compendium | Merchandise

Monday, July 2nd, 2018

Sam Dyer and Bitmap Books have returned to Kickstarter to crowdfund a new visual compendium, but this time around it’s the publisher’s first foray into a SEGA system. Bitmap Books are now seeking funding to help create SEGA Master System: A Visual Compendium. The book will be officially licensed by SEGA.

As with previous books in the series, the SEGA Master System compendium will feature large features and interviews with a range of developers and artists, as well as double-page spreads on specific games with accompanying text.

Bitmap Books are looking to crowdfund £50,000 to create and produce the SEGA Master System compendium, and the Kickstarter campaign will be running until the 31st of July. There are various bonus items you can get in the various Kickstarter tiers, so why not head over the Kickstarter page right now and have a look?

Each physical book also comes with a custom bookmark and a set of anaglyph 3D glasses which can be used in conjunction with certain pages that are printed to make use of the 3D glasses; a nice little nod to the Master System’s own 3-D Glasses.

[Source: SEGA Master System: A Visual Compendium Kickstarter]

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

New Music Additions to Our Merchandise Section

Wednesday, April 4th, 2018

We’ve made some new additions to the Music section of our website’s Merchandise section! There are now 5 new releases to explore and learn about, and for this update I’ve selected some of the more obscure and unique SEGA releases out there.

See below for links to the full list of additions:

SEGA Forever: Volume 1 Promotional Cassette
Mega-CD Soundtracks Promotional Mini-CD by SEGA France
Psygnotic Soundtrax Vol. 1 which features soundtrack selections from Shadow of the Beast II, Puggsy and Novastorm for Mega-CD
Sonic Runners: Complete Soundtrack by Tomoya Ohtani
Valkyria Revolution: Soundtrack Selections by Yasunori Mitsuda

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

Sonic 1 Creators to Give Postmortem Talk at GDC 2018

Tuesday, January 23rd, 2018

Fresh off the back of his Game Play talk in London this month, Hirokazu Yasuhara is joining Naoto Oshima (center, above) at this year’s Game Developers Conference to do a postmortem talk on the original Sonic the Hedgehog. The hour-long talk with Yasuhara and Oshima will detail the design and development of Sonic the Hedgehog and feature, “frank anecdotes from their Sonic development days”.

While no specific time and date has been set at this time, the talk will take place at some point during this year’s GDC which runs from March 19th to the 23rd 2018.

[Source: GDC]

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

Yuji Naka, Creator of Sonic the Hedgehog Joins Square Enix

Monday, January 22nd, 2018

Yuji Naka, the former head of Sonic Team and famed lead programmer on the original Sonic the Hedgehog game for Mega Drive has joined Square Enix’s game development staff. Naka’s own announcement reveals that he aims “to develop an enjoyable game” but there is currently no word on what project Naka will be working on.

Naka had previously left SEGA in 2006 to found his own games studio called Prope. It is currently unknown if Prope will continue to develop games without Naka. The studio’s social media pages haven’t updated since June 2017 so it could be the case that Prope have also closed their doors, however we have no solid information at this time.

[Source: Den of Geek]

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

YouTube Channel: SEGA Items at the Centre for Computing History

Friday, August 11th, 2017

We visited the Centre for Computing History in Cambridge and had a look at all their SEGA stuff! The centre is open from Wednesday to Sunday, 10am ’til 5pm. Adult entry is £8.

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

Review: Another World/Out of this World

Wednesday, August 9th, 2017

Eric Chahi’s Another World was a monumental achievement in 1991 featuring beautiful artwork, rotoscoped animation and cinematics that were animated using flat polygons instead of pixel art. This masterfully directed piece of work features no heads-up-display at all and each scene must be played through trial and error to discover how to progress.

Click here to read our full review of Another World for the Mega Drive.

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

YouTube Channel: Alex Kidd in Miracle World 2

Tuesday, August 8th, 2017

Ian Wall and some talented contributors from SEGA8Bit have developed a homebrew fan sequel to Alex Kidd in Miracle World for the Master System. The game ignores the events of Alex Kidd in the Enchanted Castle and instead re-imagines a sequel to Miracle World as a Master System title. The game is free to download via this link and can be played via emulator or flash carts. Take a look below for a short let’s play from us that shows the game in action:

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

Review: Hatsune Miku Project Diva Future Tone

Tuesday, August 8th, 2017

Hatsune Miku: Project Diva Future Tone is a PS4 port of the arcade title of the same name. If you’re not familiar with the arcade machine then the control setup is simplified to using just the Playstation face buttons for scoring the standard notes and a touch bar that lets you slide your finger across it to score slider notes. Every now and then you’ll have to score a combination of different notes together and advanced players can score hold notes and continue to combo other notes while still holding the hold note.

Click here to read our full review of Hatsune Miku: Project Diva Future Tone for PS4.

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

Review: Yakuza

Monday, August 7th, 2017

01

The first game in Toshihiro Nagoshi’s hugely successful Yakuza franchise is a fascinating little game because it showcases a lot of familiar elements that will stay with the series all the way to present day. Yakuza is an incredibly accomplished first entry in a series that has simply reiterated on its template instead of taking it in a completely different direction.

Click here to read our full review of Yakuza.

Webmaster and lead writer at SEGADriven. Likes old games, heavy music and too much pizza. Follow on Twitter @sonicyoda

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SEGADriven and its original content are copyrighted to Lewis "Sonic Yoda" Clark 2008-2018. Media related directed to SEGA is copyright of its respective authors. Any comments on SEGA-related materials do not represent SEGA themselves. All rights reserved.