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Posts Tagged ‘fps’

You Can Fix the Enemy AI in Aliens Colonial Marines for PC by Fixing a Typo

Saturday, July 14th, 2018

In one of the most bizarre discoveries of recent memory, it turns out you can greatly improve the enemy AI in the PC version of Aliens: Colonial Marines by fixing a typo.

This can all be done with a quick edit in the PecanEngine.ini file. A modder on Moddb explains the process:

A new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it now

Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

Im sure you’ll notice the spelling mistake

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

If you fix it to look like the above and then play the game, the difference is pretty crazy!

Why is this line important? There are two reasons :
1) AttachXenoToTeather doesn’t do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning

When a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren’t so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)

Whenever the game tried to do this, nothing happened. Now it does!

So if you fancy a dip back into Aliens: Colonial Marines and own the PC release, you can now play a considerably more challenging version of the game with this quick fix.

[Source: Reset Era Forums]

Video Spotlight: A Look at Salvage Mode from the Safe Haven DLC Now Added to Alien Isolation

Tuesday, January 13th, 2015

alienisolationlogo

The third piece of DLC in the Alien Isolation season pass is now live. This new add-on is called Safe Haven and features the following content:

– An all new Salvage Mode map, twice the size of any previous Survivor Mode map.
– Play as Hughes, and get faster access to the Bolt Gun, Shotgun and EMP Mine.
– Choose to explore the Gemini Systems or the Bacchus Apartments.

You can get a sneak peak at the new salvage mode map in the video below:

Buying the Alien Isolation season pass gives you access to 5 DLC packs at a 25% discount. Two more packs are due; one in February and one in March.

Video Spotlight: It’s Official! Alien Isolation Announcement Trailer and Preview

Tuesday, January 7th, 2014

Alien: Isolation has finally been confirmed and Eurogamer have the scoop on the announcement trailer. Check it out below:

Accompanying the trailer is a lengthy preview article and video also by Eurogamer. You can read the article by clicking here and viewing the preview by looking below:

Alien: Isolation will be a cross-generational game which means it will launch on PC, Xbox 360, Xbox One, PS3 and PS4 and it’s due sometime this year.

Details of The Creative Assembly’s Aliens Game Leak

Tuesday, October 22nd, 2013

As per SEGA’s recent strategy for the West, the company will be publishing more games using the Aliens IP. It was revealed a while back that The Creative Assembly would be making a game but today we finally have the first details as to what the game will be.

Kotaku have discovered that The Creative Assembly will create a game called Alien: Isolation. The new game will be a FPS due for release in 2014 and will be a cross-generational title.

The game is also supposed to take the form of a stealth/horror title and play similarly to games like Bioshock and Dishonored. You also play as Amanda Ripley; Ellen Ripley’s daughter.

SEGA are hoping to make up for the bad reception of Aliens: Colonial Marines by giving The Creative Assembly plenty of time to develop the title and have already delayed the game’s announcement from a proposed E3 reveal.

More on this as it develops.

[Source: Eurogamer]

PC Patch for Aliens: Colonial Marines Rolled Out

Tuesday, March 19th, 2013

More patches for Aliens: Colonial Marines! This time the PC version gets a hefty 3.8GB patch to address a huge list of bugs and issues that you can see below:

General

•Improved texture resolution.
•Various visual improvements.
•Added mouse smoothing to options menu.
•Fixed crashes tied to launch and motion tracker.
•Added additional safeguards to better protect save data.
•Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
•Addressed several scenarios under which players could spawn without a weapon.
•Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
•Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
•Smart Gun animation now properly tracks targets.
•Addressed some instances where Xenos would display erratic animations.
•Increased light radius for player’s shoulder lamp.
•Adjusted aim assist to better reflect player input.
•Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
•Addressed issues with players not spawning into a level properly.
•Fixed a marine player invincibility exploit.
•Resolved several instances where players could walk or fall outside of maps.
•Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
•Fixed an issue that could cause localized text to sometimes display incorrectly.
•Addressed an issue where weapon ammunition was not always highlighted properly.
•General user interface improvements.
•Miscellaneous bug fixes.

Campaign

•Tweaked enemy and friendly AI to be more aggressive and responsive.
•Modified campaign difficulty to account for improved AI responsiveness.
•Improved enemy collision detection regarding doors and Power Loader.
•Addressed some issues that could cause improper warping for co-op players.
•Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
•Players will no longer bleed out immediately when downed in a Power Loader.

Versus

•Fixed issues that could cause clients to report inaccurate results and statistics.
•Addressed instances where a map would appear to “pop in” when loading into a new match.
•New Xeno appearance customization added.
•Multiplayer teams should now correctly auto-balance between rounds.
•Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
•Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
•Crusher pick-ups now correctly appear as highlighted for clients.

[Source: SEGA Blog]

Video Spotlight: Want to Spoil 2 Hours of Aliens: Colonial Marines for Yourself?

Wednesday, February 6th, 2013

IGN have uploaded 2 hours worth of Aliens: Colonial Marines footage courtesy of their IGN Live segment.

Click here to be taken straight to the footage on IGN.

Aliens: Colonial Marines will launch on X-Box 360, PS3 and PC on February 12th worldwide. A Wii-U release will follow at a later date.

[Source: SEGANews.net]

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