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Archive for February, 2009

Vote for SEGADriven!

Friday, February 27th, 2009

When it comes to winning website awards, I’ve always been an outsider. But I’ve always appreciated the support I get as it shows that someone out there regards my site as their favourite site. This is why I still continue to enter wesbite awards competitions because as the saying goes, “you’ve got to be in it to win it”.

So if you think SEGADriven is worthy of “Best Layout”, “Greatest Improvement”, “Best Media Source” or “The Shadow All-Star Award” then lend us your support by clicking on the banner above and giving us a vote!

Fan Scene: Sonic Web Access

Thursday, February 26th, 2009

Sonic Web Access is a Sonic fan game that sees Sonic traverse different Brazilian fan-sites in his quest to stop the evil Tails Doll. It’s full of gimmicks, puzzles, cameos from different fan characters and it plays damn well. Plus it has a very “unique” sense of humour containing web-speak and meme references. It’s certainly something you won’t see again. Did I mention that it’s a full game? Now there’s something you don’t see too often in the fan-gaming community! See the trailer below for gameplay footage:

Wouldn’t this be awesome if we could play through some western Sonic fan-sites? Download the game from the Sonic Web Access website.

Arcade News: Storm-G Hitting Joypolis in March

Tuesday, February 17th, 2009

Sure, Mario and Sonic at the Olympic Winter Games is… erm… nice… and all, but I bet you all want a real reason to get into the winter sports mood don’t you, SEGAHeads? Well worry no more, because Sega Japan have announced Storm-G, an arcade sit-in bobsled racer that has you reaching speeds of 185mph. That’s right. A bobsled. You get to race in a bobsled. At 185 miles per hour. How sweet is this!

The cabinet, shown above, will house eight bobsleds, with each pod able to seat two players. Twin joysticks are used to play the game whilst inside, which you can use to increase your speed and rotate your sled 360 degrees.

Look at that screenshot above. Now that’s Sega, that is. The game will be installed at Sega’s Joypolis Amusement Park in Tokyo around March 2009. We’ll be heading to Japan in April, and you can bet your bottom dollar we’ll be heading down to play it. If you fancy a go on it when it opens, the ride will cost ¥600 (£4.50) for a ten minute race of snowy awesomeness.

All this news makes me want to go and watch Cool Runnings now. Jamaica, we have a bobsled team!

Source: G-Para Article (via Kotaku)

SEGA Mega Drive Twin-Pad Player coming to the UK!

Monday, February 16th, 2009

Many of you may have seen the SEGA Mega Drive Twin-Pad Player from ATGames kicking around www.play-asia.com for a while. It’s a nifty piece of kit that comes with all the games featured on the portable player (see our review of the portable Mega Drive in our ‘Archive’) but adds a cartridge slot to play real Mega Drive games with. It also features a switch to allow the use of both Japanese and American NTSC games but it does not feature the ability to play PAL games.

Many reviewers have noted that the playback with real MD carts is very hit and miss with a lot of games not working at all and graphical issues with the game’s that do work.

However, we’ve just noticed that Blaze are going to release the SEGA Mega Drive Twin-Pad Player with full cartridge support for games from every region. They’ve cut the built-in games down to 15 but this is a new, licensed SEGA Mega Drive console that has no region lockout as standard. www.Play.com have the machine listed at £37.99 due for release on 24/04/2009.

Fingers crossed everyone; if this machine deals with all the compatibility issues that its’ Japanese brethren has, then we could be receiving the best Mega Drive ever released. Man, it rocks to be British 😉

Review: House of the Dead Overkill

Saturday, February 14th, 2009

New review of the superlative House of the Dead Overkill now open for your reading pleasure!

Also check out the House of the Dead Overkill Poster Creator which was the brainchild of Mr Martin Snelling (saw your name in the credits for Overkill aswell mate!).

Check out the new 7th Dragon trailer. This is a new RPG for the DS created by a super-team of developers including Rieko Kodama from the Phantasy Start IV team!

New Games! (yay.)

Thursday, February 12th, 2009

Today 2 new SEGA games have been announced.

Our first port of call is the new Alien Vs Predator game (yes, another Aliens game!) bring 2009’s SEGA/Alien count up to 3 games.

SAN FRANCISCO & LONDON (February 11, 2009) – SEGA of America Inc., SEGA Europe Ltd. and Twentieth Century Fox Licensing & Merchandising (Fox L&M;) today reveals exciting new details of their increasing portfolio of upcoming games based on Twentieth Century Fox’s Aliens universe.

SEGA will publish an all-new Aliens vs. Predator (working title) game in early 2010. The game is currently in development with independent developer Rebellion, creators of the original 1999 Aliens versus Predator; a legendary title that went on to define an entire generation of multiplayer gaming.

With the opportunity to publish what promises to be a landmark game, SEGA has strategically updated the release of the other upcoming Aliens titles currently in development within its portfolio.

“The innovative new AvP game presents an exciting opportunity for us,” says CEO of SEGA West, Naoya Tsurumi, “It represents a fantastic addition to our growing Aliens franchise and the reinvention of one of gaming’s most cherished iconic titles. By adjusting the release of our other Aliens titles to accommodate it, SEGA will ensure that every title lives up to the high expectations of Aliens and AvP fans.”

“SEGA continues to create masterful games based on our Aliens franchise and this new addition is sure to continue their successful track record,” said Gary Rosenfeld, Senior Vice President, New Media for Fox L&M.;

The big news comes with the inevitable:

Following the 10 million selling Mario and Sonic at the Olympic Games comes the Winter Olympics-based sequel which will most probably be hitting the shelves for Christmas.

I personally could see this one coming a mile off and feel it’s a bit unnecessary. This couldn’t be more of an attempt to make a load of dosh off the back of the last game which has been a consistent top seller for almost 2 years.

Its not that I feel the last game wasn’t good and isn’t deserving of its’ popularity, but treating the gaming public as a giant wallet isn’t cool so this needs to be something special. The Wii has enough mini-game titles to fill a disused mine so SEGA better pull a surprise out of the bag instead of just sticking in more characters like the inevitable Silver (he’s in SatBK now so you can obviously expect him in this).

Perhaps adding the ability to earn medals and new events through multiplayer would be the first improvement that could be implemented… hint-hint?

Either way, SEGADriven will now refer to anything SEGA/Nintendo/Olympics-related as this:

Edit
Urtheart just showed me this: http://brandokay.deviantart.com/art/Petey-and-Big-67109987. Maybe a fan game needs to happen?

See the first teaser of what to expect below:

See the press release after the break as this update has been way too long 😉

Severe Retail Cock-Up: A Thousand Apologies

Wednesday, February 11th, 2009

I recently ordered a 10th Anniversary Sonic the Hedgehog boxset off a Japanese Ebay seller. It was a decent price and I was glad to finally have the opportunity to own it. The listing said it would come with the 10th anniversary coin, booklet and CD aswell as a copy of Sonic Adventure 2 (japanese, ooo!).

However, upon arrival I noticed I’d been given a Japanese copy of Sonic Adventure. This hasn’t bothered me much as I much prefer Sonic Adventure to its’ sequel but I thought I better tell the seller just in case this screwed up any of his other orders.

The message I received now follows:

“Hello
A thousand apologies, you are absolutely right, your game is here, was my mistake and I pray a thousand apologies a big mistake I apologize.
Missiles will play correctly on Sonic Adventure 1 may, a thousand apologies.
If you are interested in another Dreamcast game or something Japan can tell me to get it and if you like any of my articles now, I will contact me discounts.
A thousand apologies for the mistake.
Waiting for your kind reply me reiterate my apology dismissal”

Makes me wish I didn’t mention anything now! What a lovely bloke, I want to keep him 🙂

Hardware and Software Updates

Friday, February 6th, 2009

Well it’s certainly been a busy month, but with Valentines Day coming up how could I not show a little love and affection to the loyal viewers of SegaDriven?
I’ve spent some time getting close to some old-school Sega gaming and updated our Hardware and First Party Software sections accordingly. I will admit that I am not yet finished, I have several more games I own left to review and the hardware is lacking photos of the boxes, the manuals and scans from an official Sega Consumer History book I imported from Japan.

HARDWARE UPDATES;
SG-1000 Mark I – Minor updates
SG-1000 Mark II – History Article and High Definition Photos
Sega Mark III – History Article and High Definition Photos
Master System I – Minor Updates

FIRST PARTY SOFTWARE – SG-1000 SOFTWARE UPDATES;
Borderline – Review, Screenshots, Cartridge Photos
Monaco GP – Review, Screenshots, Cartridge Photos
Star Jacker – Review, Screenshots, Cartridge Photos

The Hardware pages for the Second and Third Generation have been updated to tell you the new stuff to be added soon. I better get back to work, enjoy the content.

Dreamcast Review – Splatterhouse Trilogy

Thursday, February 5th, 2009

Despite what the title suggests, this Beats of Rage MOD for the Dreamcast is not an updated port of the original Splatterhouse games. They are in fact 3 new beat-em-ups created from the games’ existing sprites and backgrounds all with the focus of kicking arse in the style of the third title. Now that’s the confusion out of the way, what about the games?

I’d like to start with the good points before the bad because I find it very difficult to be critical about fan-games as I’m always very grateful for them. This is because without them, the Dreamcast would have died a long time ago and it’s always fantastic to see people taking it into their own hands to keep the Dream alive.

The game’s big selling point is its’ faithful use of original graphics and sprites. Not only is everything you loved about the original games still there, they’ve been used in a way to create entirely new and coherent stages keeping everything fresh.

Presentation is top notch with easy to navigate menus, well crafted cut scenes, great life displays for both your player and the enemies as well as a much needed tutorial teaching you every character’s attacks and special moves. 4 different ‘Ricks” are available for play; there’s Rick from Splatterhouse, Skull Rick from Splatterhouse 2, Rick Taylor from Splatterhouse 3 and Mutant Rick which is Rick’s super-form from Splatterhouse 3 (I can’t help but think that Rick Astley would have been a cool secret character). Each variation has their own combos, specials, throws etc but it’s interesting to note that they all have different reach. This means mastering all 4 can take some time to learn as different distances from your enemy are needed for all.

The gameplay is solid with Rick’s attacks being as satisfying as ever. It really feels like Rick deals some serious damage and you’ve never want to be on the receiving end of his punches. Every enemy has a unique style of attacking and a careful approach needs to be applied to all. The amount of different enemies is staggering which means dealing with each enemies specific attacks becomes a real chore. Either way, the gameplay never ceases to be fun and engaging and in multiplayer the experience gets twice as fun.

Sound is also a nostalgic blast from the past as all the sound effects and music are taken straight from the original 3 games. All the eerie, 16 bit magic is retained and all 3 games feel really authentic. No complaints in this department.

However, we must now look at the game’s flaws. The big problem I have is the repetition. Despite 3 games being available, they’re all incredibly similar because the same characters are available for each 3. This makes each 1 of the 3 games precisely the same to play.

“You said all the stages were different”, I here you say. Well yes, to a certain degree. But they all play exactly the same! Move to the right (or left if you’re playing ‘Journey Through Hell) and beat the crap out of each swarm of enemies to move onto the next one. Rinse and repeat. The stages could have included some sort of gimmick to make each one more unique but it’s only the graphics and sequence of enemies that ever change. Playing it for lengthy periods of time becomes more of a chore than a game and this ultimately ruins the experience.

This can obviously be excused if you and your mates are looking for a bit of mindless violence but at the end of the day, there are a lot of other games that achieve this and do it better. Splatterhouse Trilogy is just a matter of style over substance. As a Dreamcast fan you have to give the developers credit for making what is essentially a new Dreamcast game. I’m certainly happy it’s here and it’s free, but it still feels like a little more effort could have gone into making the game less of a repetitive trudge.

Download the game here: DOWNLOAD ME.

Burn the game with this: DISCJUGGLER ME.

Get the cover art here: ART ME.

Dreamcast Review – V-Rally 2: Expert Edition

Monday, February 2nd, 2009

I love rally games. All the rules of rallysport make great arcade racers and V-Rally 2: Expert Edition is no different. V-Rally 2 is one of my favourite rally games and it should be a definate purchase for any Dreamcast owner. It’s far more accessable than SEGA Rally 2 with its’ brutal difficulty level and it has the best track creator to ever grace the gaming world.

Educate yourself! Get in the First Party Reviews section and read my new review for V-Rally 2 (ooo, that rhymes)!

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- Dreamcast Live
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